Riph the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} (still there?) It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} (still there?) -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} (still there?) It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {lifebolt} (still there?) It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} (still there?) It cannot be enchanted further. the +11 Singing Sword {sonic wave} (still there?) It cannot be enchanted further. the +8 storm bow {elec, penet} (still there?) It cannot be enchanted further. (19, 0, D) a ring of magical power (19, 1, D) a ring of protection from cold (20, 0, D) a staff of cold (unseen) (20, 1, D) the +6 flail of Midnight {flame, rPois} rPois: It protects you from poison. It cannot be enchanted further. (unseen) (21, 0, D) a staff of necromancy (unseen) (21, 1, D) a staff of earth (unseen) (22, 0, D) the ring "Galush" {Fly Str+2 Dex+6} [ring of flight] Fly: It grants you flight. Str+2: It affects your strength (+2). Dex+6: It affects your dexterity (+6). (unseen) (22, 1, D) a +0 heavy arbalest (unseen) (23, 0, D) a staff of alchemy (unseen) (23, 1, D) the amulet of Grontol {Faith Will- rCorr MP+7} [amulet of faith] Faith: It allows you to gain divine favour quickly. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. MP+7: It affects your magic capacity (+7). (unseen) (24, 0, D) a book of Storms (24, 1, D) a +5 ring of evasion (24, 4, D) a +2 whip of holy wrath a +0 robe (25, 0, D) a +4 scale mail of command (25, 1, D) a phantom mirror (26, 0, D) an amulet of regeneration (26, 1, D) the necromancy staff "Jotuc" {rPois rN+ Int-4 Summ Necro Tloc} [staff of necromancy] rPois: It protects you from poison. rN+: It protects you from negative energy. Int-4: It affects your intelligence (-4). Summ: It increases the power of your Summonings spells. Necro: It increases the power of your Necromancy spells. Tloc: It increases the power of your Translocations spells. (unseen) (27, 0, D) the +6 quarterstaff "Earthworm" {vamp, rF+ Will+} rF+: It protects you from fire. Will+: It increases your willpower. It cannot be enchanted further. (unseen) (27, 1, D) a parchment of Plasma Beam (28, 0, D) the +1 great sword "Anarruosto" {venom, rPois Int+3} rPois: It protects you from poison. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (unseen) (28, 1, D) a parchment of Hellfire Mortar (29, 0, D) a +3 flail of protection (unseen) (29, 1, D) a +3 leather armour of cold resistance (34, 28, D) a +2 partisan of pain (35, 18, D) a blink frog corpse (35, 29, D) a staff of cold (36, 14, D) the +6 falchion "Qasmahuuxi" {protect, *Noise rF+ rN+} *Noise: It may make a loud noise when swung. rF+: It protects you from fire. rN+: It protects you from negative energy. It cannot be enchanted further. (36, 15, D) a staff of necromancy (36, 16, D) a +0 war axe a +0 animal skin a basilisk corpse an elephant corpse a spriggan corpse (36, 17, D) a +0 rapier a +0 animal skin a yak corpse a water moccasin corpse a spriggan corpse a water moccasin corpse (36, 18, D) a water moccasin corpse an elephant corpse (36, 28, D) a +2 trident of venom (36, 29, D) a +0 arbalest of flaming (37, 0, D) a +3 falchion of holy wrath (37, 1, D) a +4 glaive a +0 plate armour a human skeleton (37, 15, D) a staff of earth (37, 28, D) a +2 chain mail of command (37, 29, D) a +1 pair of boots of earth (38, 0, D) a +0 glaive of venom (38, 14, D) a +1 heavy flail (38, 15, D) the +0 dagger of Diptooc {elec, rN+++ rCorr Str-3 Int-2} rN+++: It renders you almost immune to negative energy. rCorr: It protects you from acid and corrosion. Str-3: It affects your strength (-3). Int-2: It affects your intelligence (-2). It cannot be enchanted further. (38, 17, D) a skyshark corpse (38, 28, D) the +2 glaive "Rilamm" {flame, Str+2} Str+2: It affects your strength (+2). It cannot be enchanted further. (38, 29, D) a +1 antimagic battleaxe (39, 1, D) a +4 long sword of flaming a +0 plate armour (39, 3, D) a +0 glaive a +0 plate armour (39, 14, D) a +5 spear of venom (39, 28, D) the +2 pair of boots of Shielding {rC+ SInv Stlth-} rC+: It protects you from cold. SInv: It lets you see invisible. Stlth-: It makes you less stealthy. It cannot be enchanted further. (39, 29, D) a +3 battleaxe of venom a brain worm corpse (40, 0, D) the necromancy staff of Callousness {rPois rN+ Str+2 Necro} [staff of necromancy] rPois: It protects you from poison. rN+: It protects you from negative energy. Str+2: It affects your strength (+2). Necro: It increases the power of your Necromancy spells. (40, 1, D) a +1 demon whip of draining a +0 chain mail a +1 pair of gloves of dexterity (40, 14, D) a staff of fire (40, 15, D) a +3 falchion of flaming (40, 28, D) a staff of alchemy (40, 29, D) a +1 pair of gloves of hurling (41, 0, D) a +2 lajatang of distortion (41, 15, D) a staff of alchemy (41, 28, D) a +1 great mace of protection (42, 1, D) a staff of conjuration (42, 14, D) a +1 scimitar of freezing (42, 15, D) a +3 longbow of freezing (42, 29, D) a +0 glaive of freezing (43, 14, D) a +0 chain mail of resonance (43, 15, D) a staff of necromancy (49, 12, D) the +1 great sword of Oqasiv {spect, rF+ SInv} rF+: It protects you from fire. SInv: It lets you see invisible. It cannot be enchanted further. (49, 24, D) a +4 war axe of freezing (49, 36, D) a +3 leather armour of positive energy (50, 0, D) a parchment of Sphinx Sisters (50, 1, D) a +2 scale mail of fire resistance (50, 12, D) the +9 falchion of the Extremes {elec, rElec rF- Dex+6} rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Dex+6: It affects your dexterity (+6). It cannot be enchanted further. (50, 13, D) the +9 trident of Royalism {pain, rElec rPois rC+ Int+3} rElec: It insulates you from electricity. rPois: It protects you from poison. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (50, 39, D) a +0 flail a +0 robe (50, 41, D) a +0 long sword a +0 flail (51, 0, D) a +2 trident of freezing (51, 1, D) a staff of conjuration (51, 4, D) a +0 demon whip a +0 plate armour (51, 15, D) a +0 flail (51, 16, D) a +0 robe a +0 robe (51, 24, D) a +1 scimitar of flaming (51, 37, D) a staff of alchemy (51, 40, D) a +0 trident (51, 41, D) a +0 mace (52, 0, D) a +2 robe (52, 3, D) a +5 partisan of flaming a +0 chain mail (52, 4, D) a +0 demon trident a +0 chain mail (52, 12, D) the +0 trident of Owo Jaj Xoa {antimagic, Str+4 Int-3 Dex+3 SInv} Str+4: It affects your strength (+4). Int-3: It affects your intelligence (-3). Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. It cannot be enchanted further. (52, 15, D) a +0 battleaxe (52, 17, D) a +0 war axe (52, 24, D) a +2 hand cannon of freezing (52, 25, D) a +1 spear of freezing (53, 1, D) a +2 orcbow of freezing (53, 4, D) a +4 demon whip a +0 chain mail (53, 13, D) a +1 dire flail of protection (53, 15, D) a +2 hand axe a +0 robe a +0 broad axe (53, 24, D) the +4 halberd "Vuasmilu" {spect, ^Fragile Int+4 Dex+6} ^Fragile: It will be destroyed if unequipped. Int+4: It affects your intelligence (+4). Dex+6: It affects your dexterity (+6). It cannot be enchanted further. (53, 25, D) the +9 long sword "Jano Jyik" {freeze, Fly rC+} Fly: It grants you flight. rC+: It protects you from cold. It cannot be enchanted further. (53, 27, D) +0 storm dragon scales a storm dragon corpse (skeletalised by now) (53, 28, D) a wind drake corpse (skeletalised by now) (53, 36, D) a +3 halberd of venom (53, 37, D) a staff of necromancy (54, 4, D) a +1 broad axe of flaming a +0 plate armour (54, 12, D) a +2 hand axe of draining (54, 13, D) a +0 sling of freezing (54, 27, D) a wind drake corpse (skeletalised by now) (54, 28, D) a +0 robe (54, 36, D) a parchment of Manifold Assault (55, 1, D) a staff of fire (55, 3, D) a +5 broad axe a +0 chain mail (55, 12, D) the earth staff of Descent {Int+3 SInv Hexes Earth} [staff of earth] Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. Hexes: It increases the power of your Hexes spells. Earth: It increases the power of your Earth spells. (55, 13, D) a +3 morningstar of protection (55, 24, D) a +4 dagger of protection (59, 40, D) a +0 halberd a +0 robe (60, 36, D) a staff of necromancy (60, 37, D) a +3 mace of holy wrath (60, 38, D) a +0 glaive (61, 26, D) the +10 hand axe of Balance {heavy, rElec Will+ Int-4} rElec: It insulates you from electricity. Will+: It increases your willpower. Int-4: It affects your intelligence (-4). It cannot be enchanted further. (61, 36, D) a +2 whip of venom (61, 37, D) the +0 chain mail of the Cuttlefish {rN+ SInv} rN+: It protects you from negative energy. SInv: It lets you see invisible. It cannot be enchanted further. (62, 0, D) a +0 dagger a +0 robe a +2 scimitar of freezing an elf corpse (skeletalised by now) (62, 8, D) a +2 dagger of venom (62, 16, D) a staff of fire (62, 18, D) a +0 hand axe an orc corpse (skeletalised by now) (62, 19, D) a +0 whip a +0 scale mail an orc corpse (skeletalised by now) (62, 26, D) a +1 trident of freezing (62, 27, D) a staff of fire (62, 29, D) a +0 club an orc corpse (skeletalised by now) (62, 30, D) a +0 flail an orc corpse (skeletalised by now) (62, 36, D) a +2 crystal plate armour (62, 37, D) the conjuration staff "Digunnic" {rC- rN+ Stlth+ Conj} [staff of conjuration] rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. Conj: It increases the power of your Conjurations spells. (62, 39, D) a +0 dagger a +0 robe (63, 2, D) a +0 rapier a +0 leather armour (63, 8, D) the conjuration staff "Hiyjal" {Dex+4 Conj} [staff of conjuration] Dex+4: It affects your dexterity (+4). Conj: It increases the power of your Conjurations spells. (63, 16, D) a +1 heavy spear (63, 18, D) a +0 flail a +0 dire flail a +0 chain mail a +0 hand axe an orc corpse (skeletalised by now) (63, 19, D) a +1 dagger of venom a +0 robe (63, 26, D) a +1 flail of venom (63, 28, D) a +0 whip a +0 ring mail a +0 dagger a +0 robe an orc corpse (skeletalised by now) (63, 29, D) a +0 whip a +0 dagger a +0 robe a +0 dire flail a +0 chain mail an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (63, 36, D) a staff of cold (63, 37, D) a +2 spear of venom (64, 16, D) a +2 glaive of venom (64, 17, D) the +6 scale mail of Dramatic Exits {Death, *Corrode rF+ Dex+2} *Corrode: It may corrode you when you take damage. rF+: It protects you from fire. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (64, 18, D) a +0 dire flail a +0 chain mail (64, 27, D) the +6 war axe of Mauling Destruction {protect, Bane rF+ rC+ Will+} Bane: It inflicts you with a random bane when you equip it. rF+: It protects you from fire. rC+: It protects you from cold. Will+: It increases your willpower. It cannot be enchanted further. (64, 31, D) a +0 short sword a +0 leather armour (65, 26, D) a +2 short sword of draining (67, 0, D) a +1 scimitar of draining (unseen) (67, 3, D) a +0 dagger a +0 robe a human corpse (skeletalised by now) (69, 36, D) the +6 dagger of Due Proportion {drain, Int+2 Stlth+} Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. (70, 9, D) a +0 orcbow of freezing (unseen) (70, 36, D) the conjuration staff "Ikaoquf" {+Blink Dex+5 Conj} [staff of conjuration] +Blink: It lets you blink. Dex+5: It affects your dexterity (+5). Conj: It increases the power of your Conjurations spells. (70, 37, D) a +5 lajatang of venom (71, 17, D) the +6 morningstar of the Five Nightcaps {venom, rF+ rC+ Will+} rF+: It protects you from fire. rC+: It protects you from cold. Will+: It increases your willpower. It cannot be enchanted further. (71, 27, D) a +0 orcbow of draining (71, 38, D) a black bear corpse (skeletalised by now) (71, 39, D) a +0 quarterstaff a +0 robe a wolf corpse (skeletalised by now) (71, 40, D) a +0 spear a spriggan corpse (skeletalised by now) (72, 10, D) a jackal corpse (skeletalised by now) (72, 16, D) the +11 hand axe of Infinite Pain {flame, rF+ Dex+5} rF+: It protects you from fire. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (72, 26, D) a +7 dagger of holy wrath (72, 27, D) a +2 partisan of venom a rime drake corpse (skeletalised by now) (72, 36, D) the +8 pearl dragon scales of Plasticity {+Inv rN+} +Inv: It lets you turn invisible. rN+: It protects you from negative energy. It cannot be enchanted further. (72, 38, D) a +0 rapier a +0 robe a +0 buckler (72, 40, D) a +0 rapier a +0 robe a wolf corpse (skeletalised by now) (72, 41, D) a +0 dagger a +0 robe (73, 19, D) a +4 scimitar of flaming (73, 20, D) a hell hog corpse (skeletalised by now) (73, 26, D) a +1 helmet of sniping (73, 36, D) a +2 leather armour of fire resistance (75, 1, D) a +1 spectral quarterstaff