Riph the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} (still there?) It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} (still there?) -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} (still there?) It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {lifebolt} (still there?) It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} (still there?) It cannot be enchanted further. the +11 Singing Sword {sonic wave} (still there?) It cannot be enchanted further. the +8 storm bow {elec, penet} (still there?) It cannot be enchanted further. (59, 12, D) an adder corpse (skeletalised by now) (59, 36, D) a parchment of Metabolic Englaciation (59, 37, D) a staff of air (unseen) (60, 13, D) an adder corpse (skeletalised by now) (60, 36, D) a +2 dire flail (60, 37, D) a +3 scale mail of death (60, 41, D) a +2 great mace (still there?) a +0 chain mail (still there?) (61, 8, D) a staff of conjuration (61, 16, D) a +4 orcbow of draining (unseen) (61, 37, D) a +6 ring of strength (61, 41, D) a +0 war axe (still there?) a +0 chain mail (still there?) the orb "Teinafua" {Guile, Rampage Str+4 Dex+2} (still there?) Rampage: It bestows one free step when moving towards enemies. Str+4: It affects your strength (+4). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (62, 0, D) a +2 sling of freezing (62, 1, D) a +3 morningstar of protection (62, 8, D) the +6 hand cannon "Cubbaosh" {penet, rC+} rC+: It protects you from cold. It cannot be enchanted further. (62, 9, D) the conjuration staff "Padghi" {rPois Int-3 Stlth+ Conj} [staff of conjuration] rPois: It protects you from poison. Int-3: It affects your intelligence (-3). Stlth+: It makes you more stealthy. Conj: It increases the power of your Conjurations spells. (62, 16, D) a +3 leather armour of willpower (62, 26, D) a staff of earth (62, 30, D) a +0 long sword (62, 36, D) an amulet of faith (62, 37, D) a staff of fire (unseen) (62, 39, D) a +0 great mace a +0 chain mail a human corpse (63, 0, D) a +3 plate armour of cold resistance (63, 8, D) a +6 heavy hand axe (63, 16, D) a +1 heavy great mace (63, 27, D) a +2 heavy morningstar (unseen) (63, 30, D) a +0 battleaxe (63, 36, D) a +2 heavy mace (unseen) (63, 37, D) a +6 ring of intelligence (64, 16, D) a +3 heavy spear (unseen) (64, 27, D) a +0 crystal plate armour (64, 30, D) a +0 long sword (65, 22, D) 2 large rocks (65, 23, D) a +0 giant spiked club (65, 26, D) a +4 mace of protection (67, 0, D) a staff of cold (67, 21, D) a +0 giant spiked club an ogre corpse (skeletalised by now) (67, 22, D) a +0 giant spiked club a +0 giant club a +0 troll leather armour a +0 giant spiked club a two-headed ogre corpse (skeletalised by now) a troll corpse (skeletalised by now) (68, 11, D) a +0 club a +0 whip (68, 12, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (69, 11, D) a +0 club an orc corpse (skeletalised by now) (69, 36, D) a +4 flail of protection (unseen) (70, 8, D) the +3 rapier of the Horn {flame, rC- Str+3 Int+3 Dex+2} rC-: It makes you vulnerable to cold. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (70, 9, D) a +1 spear of freezing (70, 11, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (70, 36, D) a +0 hand axe of electrocution (unseen) (70, 37, D) a +3 quarterstaff of distortion (unseen) (71, 8, D) a +2 hand axe of freezing (71, 16, D) a +1 broad axe of flaming (unseen) (71, 27, D) a staff of fire (71, 36, D) a ring of positive energy (71, 37, D) the serpent talisman "Deomabus" {rF+ rN+} [serpent talisman] rF+: It protects you from fire. rN+: It protects you from negative energy. (unseen) (72, 8, D) a +2 vampiric rapier (unseen) (72, 17, D) a staff of earth (72, 26, D) a +3 mace of protection (72, 27, D) a staff of necromancy (72, 36, D) a parchment of Diamond Sawblades (72, 37, D) a staff of cold (unseen) (73, 1, D) a +2 long sword of holy wrath (73, 2, D) a +0 long sword (73, 16, D) a +1 whip of venom (unseen) (73, 31, D) a +0 orcbow a centaur corpse (skeletalised by now) (73, 32, D) a +0 trident a boomerang (73, 33, D) a +0 shortbow a +0 trident a centaur corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (73, 36, D) the +0 ring mail of a volcano {Fly rElec Stlth+} Fly: It grants you flight. rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. It cannot be enchanted further. (73, 37, D) a +1 mace of protection (unseen) (74, 2, D) a +0 halberd (74, 31, D) a +0 orcbow (75, 22, D) a +0 dire flail a hell hound corpse (skeletalised by now) a hell hound corpse (skeletalised by now)