Riph the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} (still there?) It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} (still there?) -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} (still there?) It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {lifebolt} (still there?) It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} (still there?) It cannot be enchanted further. the +11 Singing Sword {sonic wave} (still there?) It cannot be enchanted further. the +8 storm bow {elec, penet} (still there?) It cannot be enchanted further. (61, 8, D) a +4 heavy shortbow (61, 16, D) a staff of fire (unseen) (62, 0, D) the conjuration staff of Futuristic Fortitude {rCorr Dex+3 Conj} [staff of conjuration] rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). Conj: It increases the power of your Conjurations spells. (62, 1, D) a +0 club a +0 dagger a +0 robe a +0 dagger a +0 robe of willpower an orc corpse (62, 8, D) a +1 whip of venom (62, 9, D) a staff of conjuration (62, 10, D) a +0 mace (62, 12, D) a +0 whip a draconian corpse (62, 16, D) a +1 robe of willpower (62, 17, D) a staff of alchemy (unseen) (63, 0, D) a staff of conjuration (63, 2, D) a +0 club a +0 leather armour an orc corpse (63, 8, D) a +0 dagger a +1 long sword of holy wrath a draconian corpse (63, 16, D) the +9 war axe of the Stopping Bustard {protect, Int+3 Stlth+} Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (63, 17, D) a staff of air (unseen) (64, 8, D) a +0 whip a draconian corpse (64, 16, D) a +3 partisan of holy wrath (unseen) (64, 17, D) the ring "Byukkety" {rC+ Will+ rCorr Str-5 Int+3} [ring of resist corrosion] rC+: It protects you from cold. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Str-5: It affects your strength (-5). Int+3: It affects your intelligence (+3). (unseen) (66, 1, D) a +0 short sword a +0 robe (68, 0, D) a +0 long sword a +0 robe a +0 dagger a +0 robe a staff of cold (69, 0, D) a staff of alchemy (70, 9, D) a +1 robe (71, 8, D) +2 ice dragon scales (71, 16, D) a +0 dagger a +0 robe an orc corpse (71, 17, D) a +0 dire flail a +0 chain mail a +3 ring mail of fire resistance (71, 18, D) a +0 trident a +0 plate armour an orc corpse (71, 26, D) a Gell's gravitambourine (2/2) (71, 27, D) a +3 great mace of draining (unseen) (72, 8, D) a +4 glaive of venom (72, 9, D) a +0 hand axe the +1 dagger of the Pure Lovers {pain, rF+ Str+3} rF+: It protects you from fire. Str+3: It affects your strength (+3). It cannot be enchanted further. (72, 16, D) a +0 whip a +0 leather armour a ring of flight an orc corpse (72, 17, D) a +0 dagger a +0 robe an orc corpse (72, 18, D) a +0 dagger a +0 robe (72, 26, D) a +4 scale mail of cold resistance (72, 27, D) a hive talisman (73, 16, D) a +1 quarterstaff of holy wrath (73, 17, D) the +0 robe of Amapivvu {+Inv rN+} +Inv: It lets you turn invisible. rN+: It protects you from negative energy. It cannot be enchanted further. (73, 26, D) a +1 scimitar of flaming (unseen) (73, 27, D) the ring of the Tortoise {AC+8} [ring of protection] AC+8: It affects your AC (+8). (unseen) (75, 1, D) a staff of air (unseen) (75, 2, D) an adder corpse