Riph the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} (still there?) It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} (still there?) -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} (still there?) It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {lifebolt} (still there?) It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} (still there?) It cannot be enchanted further. the +11 Singing Sword {sonic wave} (still there?) It cannot be enchanted further. the +8 storm bow {elec, penet} (still there?) It cannot be enchanted further. (59, 12, D) a shapeshifter corpse (60, 13, D) a shapeshifter corpse (61, 16, D) the ring "Cegunasarch" {Str+2 Int+6} [ring of intelligence] Str+2: It affects your strength (+2). Int+6: It affects your intelligence (+6). (unseen) (62, 0, D) the +6 scale mail "Coan" {Int+5 SInv} Int+5: It affects your intelligence (+5). SInv: It lets you see invisible. It cannot be enchanted further. (62, 9, D) a +1 falchion of protection (62, 16, D) a parchment of Sticky Flame (62, 17, D) a +0 lajatang of distortion (unseen) (63, 0, D) the +1 trident "Zuathamuth" {elec, Int+4 Dex+3 Stlth-} Int+4: It affects your intelligence (+4). Dex+3: It affects your dexterity (+3). Stlth-: It makes you less stealthy. It cannot be enchanted further. (63, 16, D) the cold staff "Nucarph" {rC+ Str+5 Ice} [staff of cold] rC+: It protects you from cold. Str+5: It affects your strength (+5). Ice: It increases the power of your Ice spells. (unseen) (63, 17, D) a staff of fire (unseen) (64, 16, D) +1 shadow dragon scales (64, 17, D) a +2 chain mail of poison resistance (67, 0, D) a +2 heavy mace (67, 1, D) a +0 dagger (67, 2, D) a +0 whip (68, 0, D) the +1 rapier "Nilein" {venom, rPois rN+} rPois: It protects you from poison. rN+: It protects you from negative energy. It cannot be enchanted further. (68, 2, D) a +0 short sword (71, 8, D) a staff of necromancy (71, 10, D) a +0 long sword a +0 robe an elf corpse (71, 16, D) a +2 robe (71, 27, D) a staff of alchemy (72, 8, D) a staff of earth (72, 9, D) a +0 short sword a +0 robe an elf corpse (72, 16, D) a staff of cold (72, 17, D) a staff of earth (73, 1, D) a +3 war axe of venom (73, 17, D) the earth staff of the Dancing Butterfly {Fire Earth} [staff of earth] Fire: It increases the power of your Fire spells. Earth: It increases the power of your Earth spells. (73, 26, D) a staff of conjuration (unseen) (73, 27, D) the alchemy staff of Doselosk {rPois rF++ Will++ Str-4 Alch} [staff of alchemy] rPois: It protects you from poison. rF++: It greatly protects you from fire. Will++: It greatly increases your willpower. Str-4: It affects your strength (-4). Alch: It increases the power of your Alchemy spells. (75, 1, D) a +2 spectral giant spiked club