Riph the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} (still there?) It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} (still there?) -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} (still there?) It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {lifebolt} (still there?) It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} (still there?) It cannot be enchanted further. the +11 Singing Sword {sonic wave} (still there?) It cannot be enchanted further. the +8 storm bow {elec, penet} (still there?) It cannot be enchanted further. (59, 36, D) a +0 great mace of protection (unseen) (59, 37, D) a parchment of Fortress Blast (60, 36, D) a parchment of Malign Gateway (60, 37, D) a +2 scale mail of willpower (61, 3, D) a +0 trident a merfolk corpse (skeletalised by now) (61, 36, D) an amulet of faith (61, 37, D) a parchment of Leda's Liquefaction (62, 1, D) a staff of earth (62, 2, D) a +0 trident 2 boomerangs a merfolk corpse (skeletalised by now) (62, 3, D) a +6 trident a merfolk corpse (skeletalised by now) (62, 4, D) a +0 trident a merfolk corpse (skeletalised by now) (62, 8, D) a parchment of Forge Monarch Bomb (62, 16, D) a +2 shortbow of freezing (62, 17, D) a ring of flight (62, 26, D) a ring of flight (62, 27, D) a staff of necromancy (62, 36, D) a parchment of Dispel Undead (62, 37, D) a manual of Ranged Weapons (63, 0, D) a +2 short sword of protection (63, 8, D) a +4 halberd of flaming (unseen) (63, 9, D) a brain worm corpse (63, 19, D) a shapeshifter corpse (63, 27, D) a +2 quarterstaff of speed (63, 29, D) a +0 hand axe (63, 30, D) a +0 hand axe (63, 36, D) a phantom mirror (63, 37, D) a tin of tremorstones (2/2) (64, 26, D) a +2 vampiric war axe (unseen) (64, 27, D) a +0 sling of freezing (unseen) (64, 30, D) a +0 war axe (65, 18, D) a shapeshifter corpse (65, 26, D) a +2 partisan of venom (unseen) (66, 4, D) a +0 trident 2 boomerangs (67, 4, D) a +0 trident 3 boomerangs a merfolk corpse (skeletalised by now) (68, 0, D) the +7 great mace of Death's Door {speed, *Slow Int+4 Stlth+} *Slow: It may slow you when you take damage. Int+4: It affects your intelligence (+4). Stlth+: It makes you more stealthy. It cannot be enchanted further. (69, 0, D) a +2 long sword of draining (69, 36, D) the +0 leather armour "Ryjafia" {rF+ Dex+2} rF+: It protects you from fire. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (70, 3, D) a +0 trident (70, 8, D) a +3 chain mail of fire resistance (70, 9, D) a ring of flight (70, 11, D) a sky beast corpse (70, 36, D) a +6 great mace of holy wrath (unseen) (70, 37, D) a staff of earth (unseen) (70, 40, D) a wolf corpse (71, 8, D) a +2 mace of protection (71, 16, D) a ball python corpse (71, 27, D) the +5 bardiche of Eternal War {speed, *Rage Int+2 Dex+2} *Rage: It berserks you when you make melee attacks (+20% chance). Int+2: It affects your intelligence (+2). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (71, 37, D) a staff of alchemy (unseen) (71, 39, D) a jackal corpse (72, 8, D) a staff of earth (unseen) (72, 9, D) a staff of cold (unseen) (72, 16, D) an adder corpse (72, 17, D) a staff of cold (72, 27, D) a +4 scimitar of flaming (72, 29, D) a hell hound corpse (72, 37, D) a quill talisman (72, 39, D) an iguana corpse a black mamba corpse (73, 1, D) a staff of cold (unseen) (73, 16, D) an adder corpse (73, 26, D) a staff of fire (73, 36, D) a staff of conjuration (unseen) (73, 37, D) a staff of cold (unseen)