Riph the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} (still there?) It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} (still there?) -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} (still there?) It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {lifebolt} (still there?) It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} (still there?) It cannot be enchanted further. the +11 Singing Sword {sonic wave} (still there?) It cannot be enchanted further. the +8 storm bow {elec, penet} (still there?) It cannot be enchanted further. (59, 9, D) a +0 dagger (59, 36, D) the +7 hand axe "Nefutukh" {freeze, rPois} rPois: It protects you from poison. It cannot be enchanted further. (unseen) (59, 37, D) a +5 ring of evasion (60, 8, D) a +0 hand axe (60, 9, D) a +0 club a draconian corpse (skeletalised by now) (60, 36, D) a +3 short sword of draining (unseen) (60, 37, D) a +1 quarterstaff of draining (unseen) (61, 0, D) a +1 war axe of venom (unseen) (61, 8, D) a +0 short sword of electrocution (unseen) (61, 26, D) a +2 antimagic broad axe (61, 27, D) a +0 trident (61, 36, D) a +2 spear of venom (unseen) (61, 37, D) a manual of Unarmed Combat (62, 8, D) a +2 spectral giant club (62, 26, D) a +0 robe of willpower (62, 27, D) a +1 heavy battleaxe (62, 36, D) a parchment of Infestation (62, 37, D) a +3 heavy spear (unseen) (63, 10, D) a +0 short sword a draconian corpse (skeletalised by now) (63, 16, D) a +2 hand axe of flaming (63, 26, D) a staff of cold (63, 27, D) a +4 flail a +0 robe a staff of earth (63, 36, D) a +3 leather armour of fire resistance (63, 37, D) a ring of flight (64, 16, D) a +2 shortbow of freezing (64, 17, D) a +2 vampiric spear (67, 0, D) a +4 quarterstaff of draining (68, 0, D) the +1 orcbow of the Sneaky Curses {speed, rPois rF+ rCorr} rPois: It protects you from poison. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (68, 3, D) a bullfrog corpse (skeletalised by now) (69, 0, D) a +2 heavy partisan (70, 8, D) a +0 rapier a +0 leather armour (70, 9, D) a +0 dagger a +0 robe a +0 heavy sling an elf corpse (skeletalised by now) (70, 27, D) a +0 arbalest (70, 36, D) a +2 lajatang of electrocution (71, 8, D) a +0 short sword a +0 robe (71, 16, D) a +6 arbalest (unseen) (71, 19, D) a +0 giant club a +0 giant club (71, 26, D) a +2 leather armour of willpower (71, 30, D) a +0 battleaxe a +0 plate armour (71, 37, D) a staff of air (72, 8, D) a +0 rapier a +0 robe a +3 rapier of holy wrath an elf corpse (skeletalised by now) (72, 16, D) a staff of cold (72, 18, D) a +0 giant spiked club an ogre skeleton (72, 19, D) a +0 giant club a +0 great mace (72, 20, D) a +0 troll leather armour a +0 giant club a troll skeleton an ogre skeleton (72, 26, D) the +6 sling "Efuwiu" {flame, rF+ rN+ Str+4} rF+: It protects you from fire. rN+: It protects you from negative energy. Str+4: It affects your strength (+4). It cannot be enchanted further. (72, 27, D) a +3 bardiche a +0 plate armour a staff of cold (72, 28, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (72, 29, D) a +0 ring mail (72, 31, D) a +0 cloak a sphinx marauder corpse (skeletalised by now) (72, 37, D) a staff of air (unseen) (73, 1, D) the +10 war axe of the Fulmar {freeze, rN+} rN+: It protects you from negative energy. It cannot be enchanted further. (73, 16, D) a +3 mace of protection (unseen) (73, 17, D) a staff of conjuration (unseen) (73, 20, D) a +0 giant club an ogre skeleton (73, 26, D) a +0 dagger of draining (73, 27, D) a +2 scale mail of cold resistance (75, 1, D) a +2 trident of protection