Riph the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} (still there?) It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} (still there?) -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} (still there?) It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {lifebolt} (still there?) It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} (still there?) It cannot be enchanted further. the +11 Singing Sword {sonic wave} (still there?) It cannot be enchanted further. the +8 storm bow {elec, penet} (still there?) It cannot be enchanted further. (19, 0, D) a +1 robe (19, 16, D) a staff of cold (unseen) (19, 17, D) the air staff of Pol Omp {rElec Str+4 Air} [staff of air] rElec: It insulates you from electricity. Str+4: It affects your strength (+4). Air: It increases the power of your Air spells. (unseen) (20, 16, D) a staff of necromancy (unseen) (20, 17, D) a staff of alchemy (unseen) (21, 0, D) a staff of fire (unseen) (21, 16, D) a parchment of Forge Monarch Bomb (21, 17, D) a +4 ring mail of positive energy (22, 1, D) a +0 spectral lajatang (22, 16, D) a parchment of Curse of Agony (22, 17, D) a scroll of brand weapon (22, 20, D) a +0 great sword of flaming (unseen) (22, 22, D) a +1 demon whip of freezing (unseen) (23, 1, D) a +4 scimitar of electrocution (unseen) (23, 2, D) a +0 robe (23, 3, D) a +0 robe (23, 16, D) a parchment of Summon Forest (23, 17, D) a +0 mace of holy wrath (unseen) (23, 18, D) the +1 quarterstaff "Ywuiffist" {flame, rN+ Dex+4} rN+: It protects you from negative energy. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (unseen) (23, 24, D) a +0 demon whip (24, 0, D) a +2 robe (24, 1, D) the +3 dagger of Makhleb, Muttering {vamp, Will++ rCorr Int+3 Dex-2} Will++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). Dex-2: It affects your dexterity (-2). It cannot be enchanted further. (24, 2, D) a +0 war axe a +0 robe a +0 long sword (24, 3, D) a +0 halberd (24, 16, D) a parchment of Manifold Assault (24, 17, D) a +1 orcbow of draining (unseen) (24, 18, D) a +2 antimagic trident (unseen) (24, 21, D) a +2 bardiche of flaming +0 fire dragon scales an oni corpse (25, 0, D) a +2 halberd (still there?) a +0 robe (still there?) a ring of flight (still there?) (25, 1, D) a +0 robe (25, 2, D) a +0 war axe a +0 plate armour (25, 3, D) a +0 battleaxe a +0 robe (25, 16, D) a staff of earth (unseen) (25, 17, D) a +7 spear of pain (unseen) (25, 18, D) a parchment of Summon Mana Viper (25, 22, D) a +2 great sword of flaming (still there?) a +4 shortbow (still there?) (26, 0, D) a parchment of Forge Lightning Spire (26, 1, D) a +1 heavy mace (unseen) (26, 16, D) a parchment of Platinum Paragon (26, 17, D) a +2 scimitar of flaming (unseen) (27, 0, D) a +0 short sword of venom (unseen) (27, 1, D) a staff of earth (unseen) (27, 2, D) a +0 dagger a +0 robe a human skeleton (27, 3, D) a +0 war axe a +0 plate armour (27, 17, D) a manual of Fighting (28, 0, D) a +2 robe (28, 1, D) the +3 pair of mountain boots {steadfast, rC+} Steadfast: It prevents involuntary movement, except for blinking, teleportation, or banishment. rC+: It protects you from cold. It cannot be enchanted further. (28, 16, D) a tin of tremorstones (2/2) (28, 17, D) a +2 demon trident of electrocution (unseen) (29, 0, D) a +1 pair of boots of rampaging (29, 1, D) a staff of cold (unseen) (29, 16, D) the ring "Korumo" {rPois rC+} [ring of protection from cold] rPois: It protects you from poison. rC+: It protects you from cold. (unseen) (29, 17, D) a staff of air (unseen) (34, 28, D) a staff of alchemy (unseen) (35, 15, D) a staff of air (unseen) (35, 29, D) a +10 plate armour of ponderousness (36, 0, D) the +3 leather armour of the Old and Reckless {Rampage Int+2} Rampage: It bestows one free step when moving towards enemies. Int+2: It affects your intelligence (+2). It cannot be enchanted further. (36, 1, D) a +2 sling (36, 14, D) a +4 hand axe of freezing (36, 15, D) the +10 morningstar of the Walnut {flame, Will+} Will+: It increases your willpower. It cannot be enchanted further. (36, 29, D) a +0 robe of positive energy (37, 0, D) a +2 broad axe of electrocution (37, 1, D) the +7 flail "Feamaxt" {freeze, Str+3} Str+3: It affects your strength (+3). It cannot be enchanted further. (37, 14, D) a staff of conjuration (37, 28, D) an amulet of wildshape (37, 29, D) a +0 broad axe of venom (unseen) (38, 1, D) a +2 rapier of speed (38, 15, D) a staff of necromancy (38, 17, D) 6 large rocks a stone giant corpse (skeletalised by now) (38, 28, D) the +0 pair of gloves of Zin's Grace {rC+ rCorr Dex-2} rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Dex-2: It affects your dexterity (-2). It cannot be enchanted further. (38, 29, D) a staff of fire (unseen) (39, 1, D) a +1 dagger of speed (39, 15, D) the conjuration staff "Tunupoge" {Will+ Conj Hexes} [staff of conjuration] Will+: It increases your willpower. Conj: It increases the power of your Conjurations spells. Hexes: It increases the power of your Hexes spells. (39, 16, D) a +0 long sword a +0 chain mail a +0 dire flail a +0 plate armour (39, 18, D) a +3 war axe (still there?) a +0 chain mail (still there?) a +0 kite shield (still there?) a +0 halberd (still there?) a +0 chain mail (still there?) (39, 29, D) a staff of fire (unseen) (39, 30, D) a +0 short sword a purple draconian corpse (skeletalised by now) (39, 31, D) a +0 dagger a +0 robe a kobold corpse (skeletalised by now) (40, 15, D) a +2 leather armour of fire resistance (40, 17, D) +0 shadow dragon scales a +0 battleaxe a +0 plate armour a shadow dragon corpse (skeletalised by now) a human corpse (skeletalised by now) (40, 18, D) a +0 great mace a +0 plate armour (40, 28, D) a staff of air (40, 29, D) an amulet of faith (41, 0, D) a staff of alchemy (41, 1, D) a +0 rapier of speed (41, 14, D) a +0 heavy longbow (unseen) (41, 15, D) the +3 partisan "Docw" {vamp, rCorr Str+3} rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). It cannot be enchanted further. (41, 16, D) a +0 great sword a +0 plate armour (41, 17, D) a +0 great mace (still there?) a +0 plate armour (still there?) 6 large rocks (still there?) a +0 heavy battleaxe (still there?) a +0 chain mail (still there?) a human corpse (skeletalised by now) (still there?) a human corpse (skeletalised by now) (still there?) (41, 18, D) a +1 battleaxe a +0 plate armour a +0 long sword a +0 chain mail a +0 kite shield (41, 28, D) a staff of earth (41, 29, D) a +2 glaive of flaming (42, 0, D) a staff of earth (42, 1, D) the +0 robe of True Grit {Will- Slay+4 Stlth+ Archmagi} Will-: It decreases your willpower. Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). Stlth+: It makes you more stealthy. Archmagi: It increases the power of your magical spells. It cannot be enchanted further. (42, 14, D) a +2 cloak of poison resistance (42, 18, D) a +0 great sword a +0 chain mail (42, 29, D) a staff of conjuration (unseen) (43, 14, D) a staff of conjuration (unseen) (43, 16, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (43, 18, D) a +1 battleaxe (still there?) a +0 plate armour (still there?) (43, 28, D) a staff of necromancy (unseen) (43, 29, D) the +7 lajatang of Wounding {vamp, rPois Str+9 Dex-2 SInv} rPois: It protects you from poison. Str+9: It affects your strength (+9). Dex-2: It affects your dexterity (-2). SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (44, 28, D) a +1 trident of venom (unseen) (49, 37, D) a +2 pair of gloves of hurling (50, 12, D) a staff of fire (50, 14, D) a +0 battleaxe a +0 chain mail (50, 24, D) a +3 plate armour of poison resistance (50, 25, D) a +1 plate armour of fire resistance (50, 36, D) a +1 hand axe of draining (51, 1, D) a +1 orcbow of electrocution (51, 12, D) a +2 ring mail of willpower (51, 14, D) a +0 long sword a +0 chain mail a +0 great mace a +2 plate armour of cold resistance an orc corpse (skeletalised by now) (51, 16, D) a +0 battleaxe a +0 robe an orc corpse (skeletalised by now) (51, 36, D) a +0 vampiric morningstar (51, 37, D) a +2 heavy hand axe (52, 0, D) a parchment of Orb of Destruction (52, 1, D) a staff of conjuration (52, 3, D) a rime drake corpse (skeletalised by now) (52, 12, D) a +2 robe (52, 14, D) a +0 giant club a +0 dagger a +0 robe an orc corpse (skeletalised by now) (52, 15, D) a +0 halberd a +0 chain mail of death (52, 16, D) a +0 long sword a +0 plate armour (52, 25, D) a +7 spear of venom (52, 27, D) a wind drake skeleton (52, 28, D) +0 storm dragon scales a storm dragon skeleton (52, 36, D) a +3 glaive of pain (52, 37, D) a staff of necromancy (53, 0, D) the +7 quarterstaff of Peace {heavy, Int+2} Int+2: It affects your intelligence (+2). It cannot be enchanted further. (unseen) (53, 2, D) an elephant corpse (skeletalised by now) (53, 13, D) an amulet of regeneration (53, 14, D) a +0 scimitar a +0 orcbow a +0 chain mail (53, 15, D) a +0 giant spiked club 3 large rocks a +0 arbalest an ogre corpse (skeletalised by now) a cyclops corpse (skeletalised by now) (53, 24, D) the +6 shortbow of the Sun {chaos, +Blink Will+ Int-5 Dex+2} +Blink: It lets you blink. Will+: It increases your willpower. Int-5: It affects your intelligence (-5). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (53, 29, D) a +0 robe a spriggan skeleton (53, 36, D) the +8 shortbow of Earthquakes {flame, rPois rC+ rCorr} rPois: It protects you from poison. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (unseen) (53, 37, D) a +1 heavy mace (54, 0, D) the +12 bardiche of Faneriw {freeze, rPois rC+ Str-4} rPois: It protects you from poison. rC+: It protects you from cold. Str-4: It affects your strength (-4). It cannot be enchanted further. (54, 1, D) a +1 plate armour of cold resistance (54, 12, D) the cold staff "Pewoh" {rC+ Int+5 Dex+3 Ice} [staff of cold] rC+: It protects you from cold. Int+5: It affects your intelligence (+5). Dex+3: It affects your dexterity (+3). Ice: It increases the power of your Ice spells. (unseen) (54, 24, D) the +8 mace of Woumoack {flame, rC+} rC+: It protects you from cold. It cannot be enchanted further. (54, 25, D) a +4 ring mail of fire resistance (54, 29, D) +0 storm dragon scales a storm dragon skeleton (54, 36, D) a staff of cold (unseen) (55, 0, D) a +0 pair of gloves of stealth (55, 1, D) the +0 pair of boots of Jydghopa {SInv} SInv: It lets you see invisible. It cannot be enchanted further. (55, 13, D) a +4 long sword of protection (unseen) (60, 36, D) a +1 robe of willpower (61, 0, D) a +2 glaive of protection (unseen) (61, 10, D) a +0 dagger a +0 robe (61, 26, D) a +4 chain mail of fire resistance (61, 37, D) the +6 arbalest "Waceod" {penet, rC+ rCorr Str-3 Dex+3} rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Str-3: It affects your strength (-3). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (62, 1, D) a +2 heavy quarterstaff (62, 8, D) the +5 quarterstaff of Dissolution {flame, Str+4} Str+4: It affects your strength (+4). It cannot be enchanted further. (62, 11, D) a +0 long sword a +0 robe (62, 16, D) a +1 chain mail of cold resistance (62, 17, D) the +1 robe of the Hidden Vale {+Blink rN+ rCorr} +Blink: It lets you blink. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (62, 26, D) a +4 morningstar of draining (unseen) (63, 0, D) a staff of alchemy (unseen) (63, 8, D) a +2 pair of gloves of stealth (63, 16, D) a staff of necromancy (63, 26, D) a staff of necromancy (63, 27, D) a +3 demon whip of freezing (63, 37, D) the +1 sling of the Wilderness {drain, rElec Int+4} rElec: It insulates you from electricity. Int+4: It affects your intelligence (+4). It cannot be enchanted further. (unseen) (64, 16, D) a +2 plate armour of command (64, 26, D) a +2 sling of freezing (64, 27, D) a +2 antimagic glaive (65, 30, D) a polar bear corpse (skeletalised by now) (67, 0, D) a +2 broad axe of electrocution (68, 0, D) a +4 rapier of flaming (69, 4, D) a water moccasin corpse (skeletalised by now) (69, 25, D) a +5 vampiric battleaxe (unseen) (69, 36, D) a staff of conjuration (unseen) (69, 42, D) a +0 orcbow (70, 8, D) a +1 chain mail of archery (70, 9, D) a +1 scimitar of electrocution (70, 36, D) a lupine talisman (70, 37, D) the +6 quick blade "Poud" {heavy, Dex+2} Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (70, 41, D) a +0 trident (71, 16, D) a +0 war axe a +1 sling of flaming (71, 29, D) a +0 dagger a +0 robe (71, 36, D) a +0 morningstar of holy wrath (71, 37, D) a +3 spear of venom (71, 39, D) a +0 shortbow (71, 41, D) a wind drake corpse (skeletalised by now) (72, 8, D) a +2 longbow of flaming (72, 9, D) a +3 scale mail of cold resistance (72, 10, D) a +0 long sword (72, 16, D) the +7 chain mail "Bisick" {rPois rF+++ Int+2 Dex-3} rPois: It protects you from poison. rF+++: It renders you almost immune to fire. Int+2: It affects your intelligence (+2). Dex-3: It affects your dexterity (-3). It cannot be enchanted further. (72, 17, D) a +0 trident a +0 robe a +2 quarterstaff of speed (72, 18, D) a +0 short sword (72, 36, D) a +2 leather armour of willpower (72, 39, D) a +0 shortbow (72, 41, D) a +0 shortbow a centaur corpse (skeletalised by now) (73, 1, D) a staff of cold (73, 17, D) a staff of air (unseen) (73, 27, D) a +1 shortbow of freezing (73, 30, D) a +0 dagger a +0 robe (73, 39, D) a +0 antimagic trident (73, 40, D) a wind drake corpse (skeletalised by now) (74, 2, D) a +2 dagger of flaming a +0 leather armour (74, 11, D) a hell hound corpse (skeletalised by now) (74, 30, D) a +0 short sword a +0 ring mail a +0 rapier a +0 ring mail (74, 31, D) a +1 trident of protection (unseen) (75, 1, D) a +0 whip