Riph Level 1 of the Dungeon (5, 16, D:1) a frilled lizard corpse (skeletalised by now) (5, 18, D:1) a rat corpse (skeletalised by now) (17, -6, D:1) a +0 dagger (17, 6, D:1) a +0 club 4 stones (19, -10, D:1) a hobgoblin skeleton (19, 6, D:1) a ball python corpse (skeletalised by now) (19, 27, D:1) a +0 whip (20, -12, D:1) a rat skeleton (20, -10, D:1) a +0 dagger a goblin skeleton (21, -12, D:1) a +0 dagger (28, -7, D:1) a +0 robe (30, 8, D:1) a quokka skeleton (31, 7, D:1) a +0 dagger a goblin skeleton (32, 7, D:1) a frilled lizard skeleton (36, -4, D:1) a +0 dagger a goblin skeleton (38, 8, D:1) a +0 short sword (41, 24, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon (8, -13, D:2) a quokka skeleton (9, -52, D:2) a -1 mace (12, -47, D:2) a dart slug corpse (18, -45, D:2) a storm talisman (20, -47, D:2) a +0 scythe a +0 robe the human skeleton of Sigmund (20, -38, D:2) a bat skeleton (25, -22, D:2) a quill talisman (29, -36, D:2) a jackal skeleton (31, -26, D:2) a ring of wizardry (31, -25, D:2) a +0 hand axe (31, -2, D:2) a quokka corpse (skeletalised by now) (32, -25, D:2) 6 boomerangs (32, -2, D:2) a +0 short sword 2 stones a kobold corpse (skeletalised by now) (33, -36, D:2) a +0 mace (34, -2, D:2) a +0 leather armour (35, -46, D:2) a +0 dagger (41, -25, D:2) an adder skeleton (45, -11, D:2) a quokka skeleton