Dungeon Crawl Stone Soup version 0.34-a0-1694-gcc2d607902 (webtiles) character file. Game seed: 13218719394224546953 54 Riph the Shield-Bearer (level 3, -1/31 HPs) Began as a Demigod Fighter on Dec 9, 2025. Frozen to death by an endoplasm (5 damage) ... on level 2 of the Dungeon. The game lasted 00:01:20 (1132 turns). Riph the Shield-Bearer (Demigod Fighter) Turns: 1132, Time: 00:01:21 Health: -1/31 AC: 11 Str: 17 XL: 3 Next: 44% Magic: 5/5 EV: 14 Int: 10 God: Gold: 71 SH: 5 Dex: 17 Spells: 2/2 levels left rFire . . . (100%) a - +0 long sword rCold . . . (100%) c - +0 buckler rNeg . . . (100%) d - +4 ring mail rPois . (100%) (no helmet) rElec . (100%) f - +0 cloak rCorr . (100%) (no gloves) SInv . e - +0 pair of boots Will ..... (no amulet) Stlth + g - +5 ring of evasion HPRegen 0.25/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 71 gold pieces. Inventory: Hand Weapons a - a +0 long sword (weapon) Missiles h - 4 poisoned darts (quivered) Armour b - a +0 scale mail c - a +0 buckler (worn) d - a +4 ring mail (worn) e - a +0 pair of boots (worn) f - a +0 cloak (worn) Jewellery g - a +5 ring of evasion (worn) j - an amulet of wildshape Talismans i - a medusa talisman Scrolls c - a scroll of teleportation {unknown} e - 2 scrolls of identify {unknown} h - a scroll of immolation {unknown} j - a scroll of fog {unknown} m - a scroll of amnesia {unknown} n - a scroll of noise {unknown} o - a scroll of enchant armour {unknown} Potions m - 3 potions of might d - 2 potions of enlightenment {unknown} f - a potion of haste {unknown} k - 2 potions of mutation {unknown} l - a potion of curing {unknown} Skills: + Level 3.1 Fighting + Level 2.2 Long Blades + Level 3.1 Armour + Level 1.0 Dodging + Level 3.1 Shields You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Construct Spike Launche Frge 0% 2d3 78% 2 Grave Claw Necr 0% 2d7 78% 2 Gloom Hex/Necr 0% N/A 95% 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History The endoplasm hits you but does no damage. You block the jackal's attack. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! The endoplasm barely misses you. The jackal attacks as it pursues you! The jackal barely misses you. The jackal closely misses you. You hit the jackal. The jackal is lightly wounded. The jackal bites you but does no damage. You block the jackal's attack. You closely miss the jackal. The jackal is lightly wounded. The jackal closely misses you. The jackal barely misses you. The endoplasm leaves your sight. You slash the jackal! You kill the jackal! You hit the endoplasm but do no damage. The endoplasm barely misses you. You block the endoplasm's attack. You barely miss the endoplasm. The endoplasm freezes you. You are frozen. The endoplasm barely misses you. You hit the endoplasm. The endoplasm is heavily wounded. The endoplasm hits you. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You hit the endoplasm. You kill the endoplasm! The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * The endoplasm freezes you. You are frozen. You die... #.. .........## ##. #.# ########### .#.## #.# # ...# #.# # #..# #.# # # #..# #.# # ####.#.:# ##.## # ........###...############# #........J@................ #.#####.###J..############# #.J....## #.###### ..# ### You could see 2 endoplasms. Vanquished Creatures A gnoll (D:1) 2 ribbon worms (D:2) A dart slug (D:1) 4 endoplasms 4 hobgoblins 8 jackals 4 quokkas (D:1) A ball python (D:1) A bat (D:1) 3 frilled lizards 3 goblins 3 kobolds (D:1) 6 rats (D:1) 41 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Riph the Demigod Fighter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 3/3 260 | D:1 | Reached XP level 2. HP: 19/25 MP: 4/4 616 | D:1 | Reached XP level 3. HP: 23/31 MP: 5/5 1119 | D:2 | Reached skill level 1 in Dodging 1132 | D:2 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_pond, layout_basic D:2: layout_loops_ring, minmay_indecisive_spiral Skill XL: | 1 2 3 | ---------------+----------+----- Long Blades | 2 | 2.2 Armour | 3 | 3.1 Fighting | 3 | 3.1 Shields | 3 | 3.1 Dodging | 1 | 1.0 Action || total ---------------------------++------- Attack: Normal || 131 Melee: Long sword || 131 Armour: Ring mail || 94 Scale mail || 2 Dodge: Dodged || 86 Block: Buckler || 36 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1172 | 1162 | 10 | 122 | 710 | 2 | 586.0 | Dungeon | 1172 | 1162 | 10 | 122 | 710 | 2 | 586.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 819 daAuts D:2: 353 daAuts DLua errors: