Riph Level 1 of the Dungeon (0, 0, D:1) a +0 club a goblin corpse (skeletalised by now) (15, 20, D:1) a +0 dagger a goblin corpse (skeletalised by now) (15, 21, D:1) a rat corpse (skeletalised by now) (18, 47, D:1) a rat corpse (skeletalised by now) (19, 22, D:1) a bat skeleton (19, 31, D:1) a +0 dagger (25, 39, D:1) a +0 dagger a goblin corpse (skeletalised by now) (25, 45, D:1) a +0 robe (27, 26, D:1) a potion of mutation (27, 39, D:1) a +0 dagger (28, 11, D:1) a rat skeleton (28, 28, D:1) a bat skeleton (32, 26, D:1) a +0 dagger a stone (35, -1, D:1) a rat corpse (skeletalised by now) (35, 0, D:1) a +0 mace (38, -1, D:1) a +0 club (38, 0, D:1) a +0 club (38, 4, D:1) a frilled lizard skeleton (41, 33, D:1) a rat skeleton (43, 16, D:1) a +0 short sword 5 stones Level 2 of the Dungeon (1, 6, D:2) a +0 spear a gnoll corpse (2, 6, D:2) a +0 halberd (2, 8, D:2) a gnoll corpse (3, 6, D:2) a +0 halberd (3, 8, D:2) a throwing net (4, 10, D:2) a +0 short sword (11, -7, D:2) a +0 dagger 3 stones (14, -12, D:2) a +0 mace