Riph Level 1 of the Dungeon (2, 13, D:1) a bat skeleton (5, -32, D:1) a quokka skeleton (10, -26, D:1) a hobgoblin skeleton (14, -11, D:1) a ring of willpower (15, -13, D:1) 3 flux baubles (15, -7, D:1) a +0 dagger (15, 1, D:1) a bat corpse (skeletalised by now) (15, 7, D:1) a bat corpse (skeletalised by now) (16, -18, D:1) a jackal skeleton (16, -15, D:1) a rat skeleton a jackal skeleton (17, -19, D:1) a +0 dagger (17, -14, D:1) a jackal skeleton (29, -46, D:1) a ball python corpse (skeletalised by now) (30, -44, D:1) a bat corpse (skeletalised by now) (41, 0, D:1) a +0 dagger a kobold corpse (skeletalised by now) (45, 6, D:1) a +0 whip a stone a kobold corpse (skeletalised by now) (45, 9, D:1) a +0 club (47, -36, D:1) a rat corpse (skeletalised by now) (49, -27, D:1) a +0 spear (50, -9, D:1) a +0 dagger (51, -26, D:1) a rat corpse (skeletalised by now) (54, -20, D:1) a bat skeleton (63, -43, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a +0 whip (2, -1, D:2) a +0 pair of boots (31, -6, D:2) an adder corpse (36, 1, D:2) a +0 short sword 4 stones a kobold corpse (39, -7, D:2) a +0 scale mail (57, 9, D:2) a dart slug corpse