Riph Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (1, 2, D:1) a quokka skeleton a quokka skeleton (5, 38, D:1) a bat corpse (skeletalised by now) (5, 41, D:1) a +0 quarterstaff (10, 33, D:1) a ball python corpse (skeletalised by now) (27, 39, D:1) a +0 club a goblin skeleton (33, 10, D:1) a +0 club 2 stones (34, 11, D:1) a +0 ring mail (35, 10, D:1) a bat skeleton (37, 2, D:1) an orb of attunement (46, 0, D:1) a +0 leather armour (47, 40, D:1) a +0 dagger (48, 17, D:1) a +0 club a kobold corpse (skeletalised by now) (48, 41, D:1) a +0 sling (50, -5, D:1) a +0 whip (53, 2, D:1) a +0 club a goblin corpse (skeletalised by now) (54, 39, D:1) a +0 whip Level 2 of the Dungeon (0, 0, D:2) a parchment of Haunt (5, 11, D:2) an adder corpse (skeletalised by now) (13, -6, D:2) a +0 club (14, -5, D:2) a +0 dagger (15, 20, D:2) a +0 robe (18, 21, D:2) a rat corpse