Dungeon Crawl Stone Soup version 0.34-a0-1928-gc6910b0dee (webtiles) character file. Game seed: 16579976219888382701 30 Riph the Shooter (level 3, -5/28 HPs) Began as a Coglin Hunter on Jan 3, 2026. Shot with a sling bullet by a hobgoblin (9 damage) ... on level 2 of the Dungeon. The game lasted 00:02:07 (1222 turns). Riph the Shooter (Coglin Hunter) Turns: 1222, Time: 00:02:07 Health: -5/28 AC: 3 Str: 14 XL: 3 Next: 20% Magic: 3/3 EV: 11 Int: 8 God: Gold: 68 SH: 0 Dex: 19 Spells: 2/2 levels left rFire + . . (50%) a - +2 sling {Gurmehar} rCold . . . (100%) c - +0 sling {Prasit} rNeg . . . (100%) b - +0 leather armour rPois . (100%) (helmet unavailable) rElec . (100%) (cloak unavailable) rCorr . (100%) (gloves unavailable) SInv . (boots unavailable) Will ..... (no gizmo) Stlth + d - quill talisman of a Labyrinth {rF+ Str+3} HPRegen 0.24/turn MPRegen 0.08/turn %: no passive effects @: confused, brilliant, quill-form A: quills, off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo (0%) You were on level 2 of the Dungeon. You were covered in sharp quills. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 68 gold pieces. Inventory: Hand Weapons a - a +2 sling (weapon) {Gurmehar} c - a +0 sling (offhand) {Prasit} Armour b - a +0 leather armour (worn) Talismans d - the quill talisman of a Labyrinth (worn) {rF+ Str+3} (You found it on level 2 of the Dungeon) [quill talisman] rF+: It protects you from fire. Str+3: It affects your strength (+3). Scrolls s - a scroll of butterflies t - a scroll of teleportation f - a scroll of fear Skills: + Level 2.4 Fighting * Level 4.1 Ranged Weapons + Level 2.2 Dodging - Level 0.7 Stealth You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Kinetic Grapnel Frge 0% 1d4 50% 1 Olgreb's Toxic Radiance Alch 0% N/A 99% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are covered in sharp quills. Your quills sometimes injure those who attack you in melee. Your auxiliary armour is melded. You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History You feel sick. Sigmund throws a poisoned dart. The poisoned dart misses you. Non-targeted confused fire: a) +2 sling {Gurmehar} Press: ? - help, Q - select action Dir - look around, f - activate Okay, then. Non-targeted confused fire: a) +2 sling {Gurmehar} Press: ? - help, Q - select action Dir - look around, f - activate Okay, then. Non-targeted confused fire: a) +2 sling {Gurmehar} Press: ? - help, Dir - look around, f - activate Look: Sigmund, wielding a +0 scythe, wearing a +0 robe and quivering poisoned darts (heavily wounded) Okay, then. You are too confused! You feel sick. Sigmund casts a spell at you. You are more confused. You feel sick. You feel sick. You are no longer poisoned. You encounter a hobgoblin. It is wielding a +0 sling. The hobgoblin shouts! The hobgoblin shoots a sling bullet. The sling bullet hits you. Sigmund casts a spell at you. You are more confused. The hobgoblin shoots a sling bullet. The sling bullet hits you. The hobgoblin shoots a sling bullet. The sling bullet hits you. Sigmund laughs darkly. Sigmund casts a spell at you. You are more confused. The hobgoblin shoots a sling bullet. The sling bullet hits you. * * * LOW HITPOINT WARNING * * * Sigmund casts a spell at you. The magic dart hits you. * * * LOW HITPOINT WARNING * * * The hobgoblin shoots a sling bullet. The sling bullet barely misses you. You aren't carrying any potions. You are too confused! Unknown command. Sigmund barely misses you. The hobgoblin shoots a sling bullet. The sling bullet hits you! You die... ##..#.#.# #####.# ##.#g#.# ..#.# ###...# ### #.#.# ##..## ..# #.#.. #'####....###.# #...# ..............# ##...# ##............#######....# ###..#.@.....[.##.....#.# ##.#..@....#..†.###.#.# # #.......#.>### #.#.# ##.....###.# #.#.# ####### #.# #.#.# #.. ..#.# #### ###.# #.. ### You could see Sigmund and a hobgoblin. Vanquished Creatures An adder (D:2) 2 dart slugs An endoplasm (D:1) A hobgoblin (D:1) 3 quokkas (D:1) 2 ball pythons (D:1) 2 bats (D:1) A frilled lizard (D:2) 3 goblins (D:1) 3 kobolds (D:1) 2 rats (D:2) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Riph the Coglin Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 113 | D:1 | Reached XP level 2. HP: 22/22 MP: 2/2 767 | D:1 | Reached skill level 4 in Ranged Weapons 872 | D:2 | Encountered Sigmund 878 | D:2 | Reached XP level 3. HP: 24/28 MP: 3/3 1049 | D:2 | Identified the quill talisman of a Labyrinth {rF+ Str+3} 1222 | D:2 | Shot with a sling bullet by a hobgoblin Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_e, layout_loops_corners D:2: layout_basic, minmay_quadrilaterals, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Dodging | 2 | 2.2 Ranged Weapons | 4 | 4.1 Fighting | | 2.4 Stealth | | 0.7 Action || total ---------------------------++------- Fire: Sling || 92 Drink: Brilliance || 1 Read: Teleportation || 1 Fear || 1 Armour: Leather armour || 17 Dodge: Dodged || 11 Form: Quill || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1234 | 1202 | 32 | 100 | 976 | 2 | 617.0 | Dungeon | 1234 | 1202 | 32 | 100 | 976 | 2 | 617.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 880 daAuts D:2: 353 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+