Dungeon Crawl Stone Soup version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 3415160797232028039 11 Riph the Vexing (level 2, 21/21 HPs) Began as a Coglin Hexslinger on Jan 6, 2026. Got out of the dungeon alive. The game lasted 00:00:42 (258 turns). Riph the Vexing (Coglin Hexslinger) Turns: 258, Time: 00:00:43 Health: 21/21 AC: 2 Str: 8 XL: 2 Next: 29% Magic: 3/3 EV: 11 Int: 12 God: Gold: 19 SH: 0 Dex: 16 Spells: 1/3 levels left rFire . . . a - +1 sling {Amyrtaeus} rCold . . . f - +0 sling {Paramjit} rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth ++ HPRegen 0.23/turn MPRegen 0.08/turn %: no passive effects @: no status effects A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 19 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) {Amyrtaeus} d - a -2 sling {Dietrich} f - a +0 sling (offhand) {Paramjit} Missiles e - 3 darts of disjunction Armour c - a +0 robe (worn) Scrolls b - a scroll of poison Potions g - a potion of invisibility {unknown} Skills: + Level 1.2 Fighting * Level 2.1 Ranged Weapons + Level 1.9 Dodging + Level 0.3 Stealth - Level 1.0 Spellcasting - Level 2.7 Hexes - Level 1.0 Fire Magic You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 14% N/A 16% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sigil of Binding Hex 7% N/A 30% 3 Inner Flame Hex/Fire 5% N/A 38% 3 Teleport Other Tloc 0% N/A 65% 3 Cause Fear Hex 3% N/A 69% 4 Dimensional Bullseye Hex/Tloc 1% N/A 86% 4 Dispersal Tloc 0% N/A 100% 6 Gell's Gavotte Tloc 0% 2d(11-16) 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History You shoot a sling bullet. The sling bullet hits the ball python. You kill the ball python! You shoot a sling bullet. No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! A quokka comes into view. You shoot a sling bullet. The sling bullet hits the quokka. The quokka is moderately wounded. You shoot a sling bullet. The sling bullet hits the quokka. The quokka is severely wounded. A quokka is nearby! You shoot a sling bullet. The sling bullet hits the quokka. You kill the quokka! You shoot a sling bullet. An endoplasm comes into view. An endoplasm is nearby! You shoot a sling bullet. The sling bullet hits the endoplasm. The endoplasm is severely wounded. You shoot a sling bullet. The sling bullet hits the endoplasm but does no damage. The endoplasm is severely wounded. You shoot a sling bullet. The sling bullet hits the endoplasm. You kill the endoplasm! You shoot a sling bullet. No target in view! No target in view! No target in view! No target in view! No target in view! You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'a'. Okay, then. There is a staircase leading out of the dungeon here. You have escaped! ................. #. #......##.####.# #. ...####.........# #. ##..# ##..#..##.# #. .... #.###.##.# #. .§.§ ##......#.#.# #. ≈§≈§.####..≈≈≈≈...#.# #. ≈≈§≈§.....≈≈≈≈≈≈....# #. §≈§≈§.>@..≈≈≈≈≈≈....# #. §≈§≈......≈≈≈≈≈≈..#.###. §§§........≈≈≈≈......... ..§..##.#............... ##### #.###.#........... #................. .######.#......... . ####[###.#.#### .. ............... There were no monsters in sight! Vanquished Creatures An endoplasm (D:1) A giant cockroach (D:1) A hobgoblin (D:1) 4 quokkas (D:1) 2 ball pythons (D:1) A rat (D:1) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Riph the Coglin Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 61 | D:1 | Reached skill level 1 in Fire Magic 209 | D:1 | Reached XP level 2. HP: 21/21 MP: 3/3 240 | D:1 | Learned a level 2 spell: Jinxbite 258 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_pits, layout_basic, shapermc_ecumenical_altar_notcrosses Skill XL: | 1 | ---------------+----+----- Fire Magic | 1 | 1.0 Ranged Weapons | 2 | 2.1 Fighting | | 1.2 Dodging | | 1.9 Stealth | | 0.3 Spellcasting | | 1.0 Hexes | | 2.7 Action || total ---------------------------++------- Fire: Sling || 40