Dungeon Crawl Stone Soup version 0.34-a0-1954-gd8ca8e3dc3 (webtiles) character file. Game seed: 17206494248039486712 27 Riph the Vexing (level 3, -6/27 HPs) Began as a Coglin Hexslinger on Jan 6, 2026. Mangled by a gnoll ... wielding a +0 spear (7 damage) ... on level 2 of the Dungeon. The game lasted 00:01:10 (663 turns). Riph the Vexing (Coglin Hexslinger) Turns: 663, Time: 00:01:11 Health: -6/27 AC: 2 Str: 8 XL: 3 Next: 10% Magic: 4/4 EV: 11 Int: 12 God: Gold: 104 SH: 0 Dex: 18 Spells: 2/4 levels left rFire . . . (100%) a - +1 sling {Mettia} rCold . . . (100%) c - -2 sling {Baqqanum} rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth ++ HPRegen 0.24/turn MPRegen 0.09/turn %: no passive effects @: about to teleport, revving A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo (0%) You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 104 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) {Mettia} c - a -2 sling (offhand) {Baqqanum} Missiles e - a throwing net Armour b - a +0 robe (worn) d - a +0 leather armour Scrolls p - 2 scrolls of poison i - a scroll of identify d - a scroll of butterflies {unknown} t - a scroll of teleportation h - a scroll of enchant armour {unknown} j - a scroll of torment {unknown} k - a scroll of blinking {unknown} I - 2 scrolls of immolation Potions f - a potion of might {unknown} l - a potion of attraction {unknown} Skills: + Level 1.9 Fighting + Level 2.3 Ranged Weapons + Level 2.2 Dodging - Level 1.0 Spellcasting - Level 2.6 Hexes - Level 0.8 Fire Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 14% 2d2 16% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sigil of Binding Hex 7% N/A 30% 3 Inner Flame Hex/Fire 4% N/A 41% 3 Launch Clockwork Bee Frge 0% N/A 65% 3 Cause Fear Hex 3% N/A 69% 4 Dimensional Bullseye Hex/Tloc 1% N/A 86% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History The gnoll hits you from afar with a +0 spear. The gnoll barely misses you. The gnoll hits you from afar with a +0 spear. The endoplasm leaves your sight. You shoot a sling bullet. The sling bullet hits the gnoll but does no damage. The gnoll is almost dead. You shoot a sling bullet. The sling bullet completely misses the gnoll. The sling bullet hits the gnoll. The gnoll is lightly wounded. The gnoll hits you with a +0 flail! The gnoll barely misses you. The gnoll hits you from afar with a +0 spear. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! As you read the scroll labelled SAMUS CEGUTT, it crumbles to dust. It is a scroll of identify. m -> I - 2 scrolls of immolation; c -> i - a scroll of identify The gnoll hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * As you read the scroll labelled PEOTESCH YDAH, it crumbles to dust. You feel strangely unstable. It was a scroll of teleportation. e -> t - a scroll of teleportation The gnoll hits you but does no damage. The gnoll hits you from afar with a +0 spear! You die... ..#.. ..#.. # #.#.# #.#.#.. #.#.#.# #?.j#.# #####jj#.######### ... .......j@......... ... #########..###### ... ##...# ... ###)# ... ###'###### ... #........# ... #........# #..## ... #........# #.... ... #........# #.... You could see 3 gnolls. Vanquished Creatures 4 endoplasms 2 hobgoblins (D:1) 4 jackals (D:1) 2 quokkas 2 ball pythons (D:1) 4 bats (D:1) 2 frilled lizards (D:1) 5 goblins 4 kobolds A rat (D:2) 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Riph the Coglin Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 118 | D:1 | Reached XP level 2. HP: 21/21 MP: 3/3 477 | D:1 | Learned a level 2 spell: Jinxbite 553 | D:2 | Reached XP level 3. HP: 27/27 MP: 4/4 662 | D:2 | HP: 1/27 [gnoll/+0 spear (4)] 663 | D:2 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_four_houses, layout_rooms, minmay_ruptured D:2: layout_basic, basic_altar, uniq_natasha Skill XL: | 1 | ---------------+----+----- Ranged Weapons | 2 | 2.3 Dodging | 2 | 2.2 Fighting | | 1.9 Spellcasting | | 1.0 Hexes | | 2.6 Fire Magic | | 0.8 Action || total ---------------------------++------- Fire: Sling || 130 Read: Identify || 1 Teleportation || 1 Armour: Robe || 16 Dodge: Dodged || 15 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 684 | 628 | 56 | 0 | 491 | 2 | 342.0 | Dungeon | 684 | 628 | 56 | 0 | 491 | 2 | 342.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 536 daAuts D:2: 147 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+