Riph Level 1 of the Dungeon (0, 0, D:1) a +0 dagger 5 stones (6, -28, D:1) a ball python skeleton (7, -11, D:1) a bat corpse (skeletalised by now) (9, -10, D:1) a +0 club (12, -20, D:1) a bat skeleton (13, -2, D:1) a +0 hand axe (20, -9, D:1) a jackal skeleton a jackal skeleton (21, -9, D:1) a jackal skeleton (24, -19, D:1) a bat skeleton (25, -16, D:1) a jackal skeleton (26, -26, D:1) a ball python skeleton (30, 15, D:1) a +0 whip a stone (33, 10, D:1) a +0 club a +0 robe a goblin skeleton a hobgoblin skeleton (36, -6, D:1) a bat skeleton (36, 25, D:1) a +0 leather armour (37, -3, D:1) a +0 club (40, -16, D:1) a +0 ring mail (41, -2, D:1) a +0 club a kobold corpse (skeletalised by now) (44, -2, D:1) a +0 dagger a goblin skeleton (53, 27, D:1) 6 poisoned darts Level 2 of the Dungeon (1, -5, D:2) a potion of curing (1, -4, D:2) a parchment of Rending Blade (1, -3, D:2) a +0 ring mail (2, -5, D:2) a +0 spear (2, -4, D:2) a scroll of teleportation (2, -3, D:2) a scroll of identify (3, -5, D:2) a hive talisman (3, -4, D:2) a scroll of poison (3, -3, D:2) a gold piece (4, -17, D:2) a maw talisman (16, -8, D:2) a +0 whip (18, -11, D:2) a bat corpse (skeletalised by now) (21, -11, D:2) a +0 robe (29, -23, D:2) a +0 dagger a goblin corpse (skeletalised by now) (30, -19, D:2) a hobgoblin skeleton (30, -10, D:2) a bat skeleton (30, -9, D:2) a +0 club a goblin skeleton (32, -19, D:2) a hobgoblin skeleton (32, -18, D:2) a ball python skeleton (33, -20, D:2) a quokka corpse (skeletalised by now) (39, -13, D:2) a +0 club (43, -14, D:2) a +0 whip (44, -15, D:2) a +0 dagger a goblin skeleton (45, -15, D:2) a +0 club (49, -17, D:2) a +0 hand axe (57, -20, D:2) a +0 whip Level 3 of the Dungeon (8, 17, D:3) a bat skeleton (9, 7, D:3) a +0 dagger an adder skeleton an adder skeleton (9, 17, D:3) a hobgoblin skeleton (17, 3, D:3) a +1 short sword of holy wrath a +0 falchion a +0 scale mail a +0 dagger a +0 ring mail a frilled lizard corpse (skeletalised by now) (18, 2, D:3) a +0 short sword an orc corpse (skeletalised by now) (26, -8, D:3) a +0 leather armour (29, -8, D:3) an adder corpse (skeletalised by now) (30, -8, D:3) a bat corpse (skeletalised by now) (35, -15, D:3) an adder corpse (skeletalised by now) (40, -23, D:3) a bat corpse (skeletalised by now) (43, 0, D:3) a hobgoblin corpse (skeletalised by now) (47, -15, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 short sword (6, 0, D:4) a +0 dagger (12, -7, D:4) 3 flux baubles (23, 10, D:4) an inkwell talisman (25, -5, D:4) a +0 scale mail (29, 16, D:4) a hound corpse (skeletalised by now) (36, -10, D:4) an adder corpse (skeletalised by now) (38, -11, D:4) a +0 mace a +0 ring mail (40, -12, D:4) a +0 whip (42, -8, D:4) a +0 shortbow a hobgoblin corpse (skeletalised by now) (44, -15, D:4) an amulet of guardian spirit Level 5 of the Dungeon (0, 0, D:5) 4 large rocks (2, 22, D:5) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (6, 21, D:5) a +0 whip a +0 scale mail an orc corpse (skeletalised by now) (6, 24, D:5) a +0 dagger a +0 leather armour an orc corpse (skeletalised by now) (7, 18, D:5) a +0 war axe (8, 22, D:5) a +0 club (11, 28, D:5) a +2 hand axe of venom (15, 20, D:5) a +0 giant club an ogre skeleton (16, 27, D:5) a +0 hand axe (17, 14, D:5) a +0 hand axe an orc skeleton (18, 11, D:5) a +0 giant club an ogre skeleton (21, 22, D:5) a +1 scythe of venom a +0 robe (23, 14, D:5) a +0 leather armour (23, 19, D:5) a +0 orcbow a centaur skeleton (23, 20, D:5) a +0 war axe an orc skeleton (24, 26, D:5) a hound corpse (skeletalised by now) (25, 26, D:5) an adder corpse (skeletalised by now) (25, 27, D:5) a +0 dagger a +0 robe (28, 10, D:5) a +0 robe (32, 8, D:5) a +0 giant spiked club an ogre corpse (skeletalised by now) the Necropolis (1, 5, Necropolis) a parchment of Ensorcelled Hibernation (3, 5, Necropolis) the +5 short sword of the Shrieking God {freeze, rF+ Int+2 Dex+3} rF+: It protects you from fire. Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (unseen) (15, 31, Necropolis) the Spellbook of Maleficent Secrets Spells Type Level a - Soul Splinter Necromancy 1 b - Anguish Hexes/Necromancy 4 (unseen) (16, 30, Necropolis) 3 gold pieces (17, 31, Necropolis) 18 gold pieces (17, 32, Necropolis) a +0 robe (18, 31, Necropolis) 16 gold pieces (19, 30, Necropolis) a +2 dagger of draining (unseen) (20, 30, Necropolis) 11 gold pieces (20, 31, Necropolis) 8 gold pieces (32, 10, Necropolis) a scroll of identify (33, 10, Necropolis) a +0 chain mail (34, 10, Necropolis) 12 gold pieces (35, 10, Necropolis) the +4 mace of Subterfuge {drain, rElec rPois rF++ Int-4} rElec: It insulates you from electricity. rPois: It protects you from poison. rF++: It greatly protects you from fire. Int-4: It affects your intelligence (-4). It cannot be enchanted further. (unseen)