Riph Level 1 of the Dungeon (0, 0, D:1) a +0 club a kobold corpse (skeletalised by now) (11, 17, D:1) a goblin skeleton (12, 6, D:1) a quokka skeleton (13, 22, D:1) a +0 club a frilled lizard skeleton (14, 14, D:1) a +0 robe (19, 12, D:1) a +0 dagger (21, -6, D:1) a quokka corpse (skeletalised by now) (21, 8, D:1) a +0 ring mail (23, 31, D:1) a ball python corpse (skeletalised by now) (24, 28, D:1) a +0 club (32, 10, D:1) a bat corpse (skeletalised by now) (34, 5, D:1) a +0 hand axe (35, 29, D:1) a +0 club a goblin skeleton (40, 22, D:1) a +0 club (42, 36, D:1) a +0 robe (48, 16, D:1) a +0 short sword (50, 29, D:1) a rat skeleton (60, -5, D:1) a +0 leather armour (60, 3, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a bat skeleton (9, 0, D:2) a +0 falchion (12, 7, D:2) a +0 short sword (17, 28, D:2) a bat corpse (skeletalised by now) (18, 16, D:2) a +0 dagger (35, 30, D:2) a +0 club (41, 25, D:2) a +0 club (42, 19, D:2) a ball python skeleton (42, 22, D:2) a +0 scale mail (45, 28, D:2) a frilled lizard skeleton Level 3 of the Dungeon (17, -14, D:3) a +0 club (still there?) a +2 whip of distortion (still there?) an orc corpse (still there?) (18, -14, D:3) a +0 war axe