Riph Level 1 of the Dungeon (0, 0, D:1) a bat corpse (skeletalised by now) (6, -15, D:1) a +0 mace (10, -41, D:1) a +0 club a goblin skeleton (17, -47, D:1) a +0 club a goblin corpse (skeletalised by now) (19, -5, D:1) a +0 dagger (20, -35, D:1) a quokka corpse (skeletalised by now) (22, -37, D:1) a +0 club (22, -36, D:1) a bat corpse (skeletalised by now) (30, -16, D:1) a +0 dagger a kobold skeleton (32, -36, D:1) a +0 ring mail (32, -31, D:1) a +0 robe (38, -8, D:1) a +0 whip 4 stones a kobold skeleton Level 2 of the Dungeon (3, 2, D:2) a +0 whip 5 stones (4, -16, D:2) a +0 club (5, -16, D:2) a +0 short sword a kobold skeleton (7, 8, D:2) a +0 dagger a kobold corpse (17, -7, D:2) an adder skeleton (19, -21, D:2) a frilled lizard skeleton (26, -18, D:2) a +0 dagger a kobold skeleton (32, -19, D:2) a parchment of Summon Ice Beast (33, -29, D:2) a spore talisman (38, -11, D:2) a hobgoblin corpse (skeletalised by now) (38, -4, D:2) a +0 short sword a kobold corpse (40, 5, D:2) an adder corpse (skeletalised by now) (43, 7, D:2) a frilled lizard corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) the +6 spear of the Spectre {freeze, rCorr Str-3 Int+3} rCorr: It protects you from acid and corrosion. Str-3: It affects your strength (-3). Int+3: It affects your intelligence (+3). It cannot be enchanted further. (unseen) (8, -10, D:3) a bat corpse (8, -1, D:3) 12 gold pieces