Riph the Dungeon (0, 16, D) a +0 flail a +0 spear a gnoll skeleton a gnoll skeleton (0, 19, D) a +0 whip a +0 club a +0 short sword a stone a +0 club a +0 robe a crocodile skeleton (1, 4, D) 5 scrolls of amnesia (2, 4, D) 10 stones (2, 14, D) an adder corpse (5, 4, D) a +2 quarterstaff a +2 trident (5, 8, D) a +0 mace an orc corpse (skeletalised by now) (5, 14, D) a +0 dagger (6, 4, D) a +2 falchion a +2 dagger (6, 7, D) a +0 antimagic quick blade (6, 8, D) a +0 short sword a kobold corpse (7, 4, D) a +2 mace a +2 hand axe (8, 9, D) a +1 heavy trident (8, 10, D) a +1 hand axe of freezing (8, 11, D) a +4 long sword of flaming (8, 12, D) a +3 chain mail (8, 17, D) a +0 spear (8, 19, D) a +0 trident a +0 ring mail an iguana corpse (skeletalised by now) (8, 20, D) a +0 whip a gnoll corpse (skeletalised by now) (8, 21, D) a +0 spear a wyvern skeleton (8, 23, D) a crocodile skeleton (9, 9, D) a +2 dagger of venom (9, 10, D) a +0 mace of protection (unseen) (9, 11, D) a +1 quarterstaff of protection (9, 12, D) a +2 plate armour (9, 21, D) a snapping turtle corpse (skeletalised by now) (15, 19, D) a potion of brilliance (15, 21, D) the Grimoire of the Mountains Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Awaken Armour Earth/Forgecraft 4 c - Magnavolt Earth/Air 7 Trog disapproves of the use of such an item. (15, 22, D) a potion of brilliance (16, 21, D) the Meditations on the Summoned Wendigo Spells Type Level a - Freeze Ice 1 b - Summon Small Mammal Summoning 1 c - Frozen Ramparts Ice 3 d - Dragon's Call Summoning 9 Trog disapproves of the use of such an item. (17, 19, D) a +4 chain mail a protean talisman (17, 20, D) a +0 pair of boots a serpent talisman (17, 21, D) a +4 quarterstaff of rebuke (17, 22, D) the +2 scimitar of Umuobbom {speed, Int+4} Int+4: It affects your intelligence (+4). It cannot be enchanted further. (17, 23, D) a +2 dire flail of protection (18, 19, D) a maw talisman (18, 20, D) a +3 plate armour a protean talisman (18, 21, D) a +2 rapier of venom (18, 22, D) the +2 war axe "Ifyam" {spect, Int+2} Int+2: It affects your intelligence (+2). It cannot be enchanted further. (18, 23, D) a +2 halberd of venom (21, 10, D) a +0 dagger a +0 robe (21, 11, D) a +0 dagger a +0 robe (22, 9, D) the +2 morningstar "Newtslayer" {heavy, rF+ SInv} rF+: It protects you from fire. SInv: It lets you see invisible. It cannot be enchanted further. (22, 10, D) a +6 great sword a yak corpse (22, 11, D) a yak corpse (22, 12, D) a +0 short sword a +0 ring mail (23, 11, D) a +0 trident a +0 chain mail (23, 12, D) a +0 club a gnoll corpse (23, 18, D) a swamp drake corpse (26, 21, D) a bombardier beetle corpse