Riph Level 1 of the Dungeon (0, 0, D:1) a +0 club a goblin corpse (skeletalised by now) (3, 14, D:1) a +0 robe (5, -17, D:1) a bat corpse (skeletalised by now) a bat corpse (skeletalised by now) (6, -16, D:1) a hobgoblin corpse (skeletalised by now) (6, 15, D:1) a +0 short sword 2 stones (12, -18, D:1) a +0 sling (17, -10, D:1) a +0 scale mail (17, 8, D:1) a +0 club a +0 club (22, -4, D:1) a ball python corpse (skeletalised by now) (25, -4, D:1) a +0 whip (29, -2, D:1) a +0 dagger a goblin corpse (skeletalised by now) (36, -11, D:1) a +0 club (38, 11, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (11, -7, D:2) a +0 sling (12, -28, D:2) a +0 whip (15, 2, D:2) a frilled lizard skeleton (16, 4, D:2) a bat skeleton (22, -31, D:2) a ball python skeleton (31, -45, D:2) a hobgoblin corpse (skeletalised by now) (56, -27, D:2) a +0 leather armour (58, -27, D:2) a hobgoblin skeleton (58, -17, D:2) a quokka skeleton Level 3 of the Dungeon (7, -5, D:3) a scroll of identify Level 5 of the Dungeon (0, 0, D:5) a scorpion corpse (1, 11, D:5) a +0 mace (3, 8, D:5) a +0 plate armour (3, 11, D:5) a potion of haste (5, -13, D:5) a +0 sling (6, 12, D:5) a scroll of identify (7, 9, D:5) 6 gold pieces (9, -4, D:5) a +0 trident Level 6 of the Dungeon