Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 1967932270445762429 0 Rn357 the Magician (level 1, 15/15 HPs) Began as a Djinni Wanderer on May 8, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:00:58 (0 turns). Rn357 the Magician (Djinni Wanderer) Turns: 0, Time: 00:00:59 Health: 15/15 AC: 2 Str: 8 XL: 1 Next: 0% Gold: 0 EV: 10 Int: 16 God: SH: 4 Dex: 12 rFire + + . (33%) a - +0 dagger rCold x . . (150%) c - +0 buckler rNeg . . . (100%) b - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 buckler (worn) Potions c - a potion of curing Skills: + Level 1.1 Dodging + Level 1.0 Stealth + Level 2.0 Shields + Level 3.2 Spellcasting + Level 3.2 Conjurations + Level 3.2 Hexes + Level 3.2 Summonings + Level 3.2 Necromancy + Level 3.2 Translocations + Level 3.2 Forgecraft + Level 3.2 Fire Magic + Level 3.2 Ice Magic + Level 3.2 Air Magic + Level 3.2 Earth Magic + Level 3.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 24% 2d8 8% 1 b - Petrify Alch/Erth 6% N/A 58% 4 c - Fugue of the Fallen Necr 12% N/A 22% 3 d - Soul Splinter Necr 48% N/A 8% 1 e - Brom's Barrelling Bo Conj/Erth 12% 2d5 58% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Welcome, Rn357 the Djinni Wanderer. The Orb of Zot is coveted for many reasons. Will you seize it for your own? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, a +0 robe, a +0 buckler, a potion of curing; and the following spells memorised: Sandblast, Petrify, Fugue of the Fallen, Soul Splinter, Brom's Barrelling Boulder. You already know all available spells. You already know all available spells. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ##........... ##.P....♣P... # .......P..P.♣.# .......P....P.. .P...P...P..... ............... .P..P.....P..♣. ♣......@....... .P..P.....P.♣.. .............♣ ...♣.P...P.P... .......P..♣P..♣ .......♣♣.....# #.P.♣♣. ♣...## #..♣ ♣♣ .P.# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Rn357 the Djinni Wanderer began the quest for the Orb. 0 | D:1 | Rn357 set off with the following items: a +0 dagger, a +0 | robe, a +0 buckler, a potion of curing; and the following | spells memorised: Sandblast, Petrify, Fugue of the Fallen, | Soul Splinter, Brom's Barrelling Boulder. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_fairy_ring, layout_rooms