Dungeon Crawl Stone Soup version 0.32-a0-1591-ga9aa173657 (webtiles) character file. Game seed: 4109184194281723519 63 RoGGa the Grasshopper (level 4, -8/29 HPs) Began as a Coglin Warper on June 28, 2024. Mangled by a crocodile (11 damage) ... in a sewer. The game lasted 00:04:12 (1013 turns). RoGGa the Grasshopper(Coglin Warper) Turns: 1013, Time: 00:04:13 Health: -8/29 AC: 5 Str: 13 XL: 4 Next: 9% Magic: 6/6 EV: 10 Int: 13 God: Gold: 66 SH: 0 Dex: 13 Spells: 6/6 levels left rFire . . . a - +1 hand axe {Yvonne} rCold . . . K - +4 dagger {Leticia} rNeg . . . b - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . N - +1 pair of boots Will ..... (amulet unavailable) Stlth + (ring unavailable) HPRegen 0.24/turn (ring unavailable) MPRegen 0.10/turn (no gizmo) %: no passive effects @: brilliant, hasted, revved, very quick A: off-hand wielding, slow wielding, warmup strikes, no jewellery, frail 1, no potion heal 1, MP-powered wands a: Invent Gizmo You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 66 gold pieces. Inventory: Hand Weapons a - a +1 hand axe (weapon) {Yvonne} K - a +4 dagger (offhand) {Leticia} Armour b - a +0 leather armour (worn) L - a scarf of harm N - a +1 pair of boots (worn) Scrolls c - a scroll of blinking Skills: - Level 2.0 Fighting * Level 3.3 Axes - Level 0.8 Throwing - Level 0.8 Armour - Level 1.7 Dodging - Level 1.7 Spellcasting * Level 4.0 Translocations You had 6 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 34% N/A 10% 2 Lesser Beckoning Tloc 34% N/A 10% 2 Maxwell's Portable Pile Tloc 17% (3-9)d3 19% 3 Teleport Other Tloc 17% N/A 19% 3 Vhi's Electric Charge Tloc/Air 18% N/A 82% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. You are frail. (-10% HP) Potions are less effective at restoring your health. You expend magic power (3 MP) to strengthen your wands. Message History The jackal is severely wounded. You hit the jackal with your +4 dagger. You kill the jackal! You hit the kobold but do no damage. You hit the kobold with your +4 dagger. You kill the kobold! You hear a splash. You enter the shallow water. Moving in this stuff is going to be slow. Things that are here: a +0 whip; a jackal corpse; a jackal corpse You enter the shallow water. Moving in this stuff is going to be slow. Q - a scroll labelled ZIADYTZ BAORUW As you read the scroll labelled ZIADYTZ BAORUW, it crumbles to dust. You assume a fearsome visage. Nothing appears to happen. It was a scroll of fear. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. Things that are here: a +0 whip; a jackal corpse; a jackal corpse You enter the shallow water. Moving in this stuff is going to be slow. A crocodile comes into view. Unknown command. You enter the shallow water. Moving in this stuff is going to be slow. You throw a dart of dispersal. The dart of dispersal closely misses the crocodile. You throw a dart of dispersal. The dart of dispersal misses the crocodile. You throw a dart of dispersal. The dart of dispersal hits the crocodile. The crocodile blinks! You throw a dart of dispersal. The dart of dispersal closely misses the crocodile. The crocodile closely misses you. You throw a dart of dispersal. The dart of dispersal misses the crocodile. The crocodile closely misses you. You throw a dart of dispersal. The dart of dispersal hits the crocodile. The crocodile blinks! You enter the shallow water. Moving in this stuff is going to be slow. Things that are here: a +0 whip; a jackal corpse; a jackal corpse You throw a dart of dispersal. The dart of dispersal closely misses the crocodile. You aren't carrying any items that you can evoke. Okay, then. You closely miss the crocodile with your +4 dagger. You hit the crocodile with your +1 hand axe. The crocodile bites you. The crocodile drags you backwards! You closely miss the crocodile with your +4 dagger. The crocodile is lightly wounded. You closely miss the crocodile with your +1 hand axe. The crocodile bites you! The crocodile drags you backwards! You barely miss the crocodile with your +1 hand axe. The crocodile is lightly wounded. You hit the crocodile with your +4 dagger. The crocodile bites you but does no damage. You closely miss the crocodile with your +4 dagger. The crocodile is moderately wounded. You hit the crocodile with your +1 hand axe. The crocodile bites you! * * * LOW HITPOINT WARNING * * * It was a potion of mutation. You feel extremely strange. You feel frail. Your system partially rejects the healing effects of potions. You feel your magical essence link to the dungeon's wands. The crocodile bites you! * * * LOW HITPOINT WARNING * * * It was a potion of haste. You feel yourself speed up. The crocodile barely misses you. It was a potion of brilliance. You feel clever all of a sudden. The crocodile barely misses you. You hit the crocodile with your +4 dagger. The crocodile is heavily wounded. You barely miss the crocodile with your +1 hand axe. You closely miss the crocodile with your +4 dagger. The crocodile is heavily wounded. You hit the crocodile with your +1 hand axe. The crocodile closely misses you. You barely miss the crocodile with your +1 hand axe. The crocodile is severely wounded. You hit the crocodile but do no damage. The crocodile completely misses you. You hit the crocodile with your +4 dagger. The crocodile is severely wounded. You hit the crocodile with your +1 hand axe. You hit the crocodile with your +4 dagger. The crocodile is almost dead. You hit the crocodile but do no damage. The crocodile barely misses you. You barely miss the crocodile with your +4 dagger. The crocodile is almost dead. You closely miss the crocodile with your +1 hand axe. The crocodile bites you! You die... #~# ######~# ######## #...##~## ###.~....# #.∩.#.~.# ###.~.~..... #.∩...~.# ###....~####.~ #.....~~###.....### ### ######~.)...~..## #.....~.###.....# #.....~@# ###.~~.~# #.....~l# ###..~... #....#~## ##.~..~ #...##~# ##### #...##~# ##.###~# #..#### #..# #..# You could see a crocodile. Vanquished Creatures An adder (D:3) 2 dart slugs A ribbon worm (D:2) 3 bats An endoplasm (D:1) 2 giant cockroaches (D:1) 5 goblins 4 hobgoblins (D:1) 9 jackals 2 quokkas (D:1) A ball python (D:2) 3 frilled lizards (D:1) 4 kobolds 6 rats 44 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | RoGGa the Coglin Warper began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 86 | D:1 | Reached XP level 2. HP: 19/22 MP: 4/4 126 | D:2 | Found a faded altar of an unknown god. 342 | D:1 | Reached XP level 3. HP: 27/27 MP: 5/5 836 | D:2 | Reached skill level 3 in Axes 876 | D:3 | Found a glowing drain. 913 | Sewer | Entered a sewer 925 | Sewer | Reached skill level 4 in Translocations 925 | Sewer | Reached XP level 4. HP: 33/33 MP: 6/6 977 | Sewer | Noticed a crocodile 1005 | Sewer | Gained mutation: You are frail. (-10% HP) [potion of | mutation] 1005 | Sewer | Gained mutation: Potions are less effective at restoring | your health. [potion of mutation] 1005 | Sewer | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [potion of mutation] 1005 | Sewer | HP: 1/29 [crocodile (8)] 1013 | Sewer | Mangled by a crocodile Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_miasma, layout_loops_cross D:2: layout_loops_corners, nicolae_ecumenical_pavilion, minmay_heptomino_w4 D:3: layout_loops_ring, mainiacjoe_overflow_catwalk, portal_sewer_entry_a, minmay_misc_feat_x, minivault_14, uniq_natasha, uniq_robin Sewer: sewer_the_crocodile Skill XL: | 1 2 3 | ---------------+----------+----- Axes | 3 | 3.3 Translocations | 4 | 4.0 Fighting | | 2.0 Throwing | | 0.8 Armour | | 0.8 Dodging | | 1.7 Spellcasting | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Hand axe | 91 | 19 || 110 Dagger | 92 | 21 || 113 Throw: Dart | | 7 || 7 Use: Scroll | 2 | 1 || 3 Potion | | 3 || 3 Armour: Leather armour | 50 | 8 || 58 Dodge: Dodged | 54 | 13 || 67 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1028 | 999 | 29 | 10 | 645 | 4 | 257.0 | Dungeon | 923 | 894 | 29 | 10 | 610 | 3 | 307.7 | Sewer | 104 | 104 | 0 | 0 | 35 | 1 | 104.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 762 daAuts D:2: 122 daAuts Sewer: 104 daAuts D:3: 39 daAuts