Dungeon Crawl Stone Soup version 0.33.0-2-g533f539158 (webtiles) character file. Game seed: 1211145319854302781 362 RobbG90 the Magician (level 6, -3/48 HPs) Began as a Djinni Conjurer on May 3, 2025. Slain by a gnoll ... wielding a +1 heavy spear (5 damage) ... on level 5 of the Dungeon on May 4, 2025. The game lasted 00:18:22 (3965 turns). RobbG90 the Magician (Djinni Conjurer) Turns: 3965, Time: 00:18:23 Health: -3/48 AC: 2 Str: 6 XL: 6 Next: 99% Gold: 191 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + . t - +3 dagger rCold . . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... b - ring of protection from cold Stlth ++ (no ring) HPRegen 0.28/turn %: infuse magic (-4 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 191 gold pieces. Inventory: Hand Weapons d - a +1 sling t - a +3 dagger (weapon) Armour a - a +0 robe (worn) c - a +0 leather armour Magical Staves m - a staff of fire Jewellery b - a ring of protection from cold (worn) Scrolls e - a scroll of immolation f - 3 scrolls of identify o - a scroll of poison q - a scroll of revelation {unknown} r - a scroll of vulnerability {unknown} Potions g - a potion of curing {unknown} h - a potion of brilliance {unknown} k - 3 potions of mutation {unknown} p - a potion of berserk rage {unknown} s - a potion of resistance {unknown} Baubles i - 3 flux baubles Talismans n - an inkwell talisman Skills: - Level 4.3 Fighting - Level 2.4 Dodging - Level 1.7 Stealth + Level 4.8 Spellcasting + Level 4.8 Conjurations + Level 4.8 Hexes + Level 4.8 Summonings + Level 4.8 Necromancy + Level 4.8 Translocations + Level 4.8 Forgecraft + Level 4.8 Fire Magic + Level 4.8 Ice Magic + Level 4.8 Air Magic + Level 4.8 Earth Magic + Level 4.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 c - Fulminant Prism Conj/Alch 13% 3d8 14% 4 d - Iskenderun's Mystic Conj/Tloc 26% 2d7 (+2d3 14% 4 e - Freeze Ice 100% 1d10 1% 1 f - Static Discharge Conj/Air 52% 3-6/arc 2% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Lugonu Shops: D:1 [ Portals: Abyss: D:1 Annotations: D:1 2 runed translucent doors D:2 Jessica D:4 Grinder Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hound (heavily wounded, 71% to hit) You focus your ray upon the hound. The searing ray hits the hound. The hound is severely wounded. The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The hound bites you. The gnoll hits you from afar with a +1 heavy spear! * * * LOW HITPOINT WARNING * * * An orc warrior comes into view. It is wielding a +0 short sword. The searing ray hits the hound. You kill the hound! The searing ray hits the gnoll. The gnoll is severely wounded. * * * LOW HITPOINT WARNING * * * The searing ray hits the gnoll. The gnoll is severely wounded. The searing ray hits the orc warrior. The orc warrior is lightly wounded. * * * LOW HITPOINT WARNING * * * The gnoll hits you from afar with a +1 heavy spear! * * * LOW HITPOINT WARNING * * * Okay, then. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (quite dangerous; 14% risk of failure) Press: ? - help, Dir - move target You miscast Fulminant Prism. You are very lightly contaminated with residual magic. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * You stop channelling your searing ray. The gnoll hits you from afar with a +1 heavy spear. You die... ################## <................# #...........####.# +...........# #.# #...........## #.# #............# #.# #............# #@# #####+#.####.# #†# +.......####.# #j# #####........# #o# ###......# #....# #.#....# ###### #.##.### #.##.# #....# You could see an orc warrior and a gnoll. Vanquished Creatures A lemure (D:4) A bombardier beetle (D:4) A hound (D:5) 2 orc priests (D:3) An iguana (D:4) Terence (D:2) 2 orc wizards (D:3) 6 adders A white imp (D:4) 6 dart slugs 2 ribbon worms 3 endoplasms 5 hobgoblins 2 jackals (D:4) 2 orcs 7 quokkas 8 ball pythons 2 bats (D:3) A bat zombie (D:3) 3 frilled lizards 2 frilled lizard zombies (D:3) 6 giant cockroaches 10 goblins 5 kobolds 8 rats 88 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | RobbG90 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | RobbG90 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 58 | D:1 | Reached XP level 2. HP: 6/21 MP: 0/0 152 | D:1 | Found a one-way gate to the infinite horrors of the Abyss. 152 | D:1 | Found a corrupted altar of Lugonu. 152 | D:1 | Noticed a crimson imp 152 | D:1 | Noticed a crimson imp 153 | D:1 | Noticed a crimson imp 164 | D:1 | Noticed a crimson imp 291 | D:1 | Found a faded altar of an unknown god. 525 | D:1 | Reached XP level 3. HP: 24/25 MP: 0/0 525 | D:1 | Learned a level 1 spell: Freeze 609 | D:1 | Found Tecal's Antique Armour Boutique. 1230 | D:2 | Noticed Terence 1247 | D:2 | Killed Terence 1248 | D:2 | Reached XP level 4. HP: 9/31 MP: 0/0 1372 | D:2 | You are sucked into a shaft and drop 2 floors! 1411 | D:4 | Noticed a lemure 1440 | D:3 | Reached skill level 1 in Fighting 1855 | D:2 | Reached XP level 5. HP: 34/38 MP: 0/0 1855 | D:2 | Learned a level 2 spell: Static Discharge 2025 | D:2 | Noticed Jessica 2292 | D:3 | Reached XP level 6. HP: 11/47 MP: 0/0 3179 | D:4 | Noticed a black bear 3589 | D:4 | Noticed Grinder 3915 | D:5 | Entered Level 5 of the Dungeon 3962 | D:5 | Noticed an orc warrior 3965 | D:5 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_cave_to_civilisation [erik_arrival_cave_to_temple], layout_basic, hellmonk_ecumenical_altar_blasted, serial_shops, shop, minmay_stone_trees_medium D:2: layout_rooms, serial_bayou_lake_a, uniq_terence, uniq_jessica D:3: layout_basic, lemuel_zombie_altar_kikubaaqudgha, gup_sewer_entry_pipe D:4: layout_loops_ring, minmay_strange_pillars, uniq_pikel, uniq_crazy_yiuf_cottage, uniq_grinder D:5: layout_basic, nicolae_yredelemnul_corpse_copse, minmay_temple_entry_enclosed_plants, minmay_manual_moon, uniq_eustachio Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Spellcasting | 4 | 4.8 Conjurations | 4 | 4.8 Hexes | 4 | 4.8 Summonings | 4 | 4.8 Necromancy | 4 | 4.8 Translocations | 4 | 4.8 Forgecraft | 4 | 4.8 Fire Magic | 4 | 4.8 Ice Magic | 4 | 4.8 Air Magic | 4 | 4.8 Earth Magic | 4 | 4.8 Alchemy | 4 | 4.8 Fighting | 2 3 4 | 4.3 Dodging | | 2.4 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 1 | || 1 Fire: Sling | 13 | 10 || 23 Cast: Magic Dart | 39 | 102 || 141 Searing Ray | 5 | 17 || 22 Freeze | 5 | 4 || 9 Fulminant Prism | | 3 || 3 Use: Scroll | 2 | 7 || 9 Potion | 1 | 1 || 2 Stab: Sleeping | 1 | || 1 Armour: Robe | 7 | 52 || 59 Dodge: Dodged | 9 | 42 || 51