Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 17766976020948826529 108 RobbG90 the Conjurer (level 4, -5/27 HPs) Began as an Octopode Conjurer on June 9, 2025. Slain by Terence ... wielding a +0 mace (10 damage) ... on level 3 of the Dungeon. The game lasted 00:03:55 (2278 turns). RobbG90 the Conjurer (Octopode Conjurer) Turns: 2278, Time: 00:03:56 Health: -5/27 AC: 1 Str: 6 XL: 4 Next: 87% Magic: 3/8 EV: 7 Int: 22 God: Gold: 113 SH: 0 Dex: 10 Spells: 4/8 levels left rFire + . . d - +1 dagger rCold . . . (no offhand) rNeg . . . (no helmet) rPois . s - amulet of magic regeneration rElec . c - ring of protection from fire rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.51/turn (no ring) (no ring) %: no passive effects @: vertiginous A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 113 gold pieces. Inventory: Hand Weapons d - a +1 dagger (weapon) f - a +0 dagger h - a +0 whip Jewellery c - a ring of protection from fire (worn) s - an amulet of magic regeneration (worn) Wands r - a wand of polymorph (7) Scrolls n - a scroll of identify {unknown} p - a scroll of brand weapon {unknown} q - a scroll of teleportation {unknown} Potions a - a potion of magic b - 2 potions of enlightenment {unknown} g - 2 potions of moonshine i - 2 potions of heal wounds {unknown} j - 2 potions of curing {unknown} l - a potion of mutation {unknown} m - a potion of brilliance {unknown} o - a potion of attraction {unknown} Skills: - Level 3.0 Dodging + Level 4.1 Stealth + Level 2.8 Spellcasting + Level 4.5 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 5% 1 b - Searing Ray Conj 46% 2d6 8% 2 c - Shock Conj/Air 52% 1d6 11% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 26% 2d7 16% 2 Launch Clockwork Bee Frge 3% N/A 52% 3 Maxwell's Portable Pile Tloc 3% (3-9)d2 52% 3 Swiftness Air 3% N/A 52% 3 Vampiric Draining Necr 3% 2d6 52% 3 Volatile Blastmotes Fire/Tloc 6% 2d10 52% 3 Fulminant Prism Conj/Alch 6% 3d7 61% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 61% 4 Airstrike Air 1% 2d(1-17) 87% 4 Eringya's Surprising Cr Summ 3% N/A 87% 4 Nazja's Percussive Temp Frge 1% 4d4 99% 5 Forge Monarch Bomb Fire/Frge 1% 4d5 100% 6 Magnavolt Erth/Air 1% 4d9 100% 7 Splinterfrost Shell Ice/Frge 1% 6d4 100% 7 Maxwell's Capacitive Co Air 1% ∞ 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History Terence screams, "I'm retired! Go away!" Terence barely misses you. Terence misses you. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 chain mail (heavily wounded, 84% to hit) Okay, then. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 chain mail (heavily wounded, 84% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is heavily wounded. (Press . to maintain the ray.) Terence hits you with a +0 mace. The searing ray hits Terence but does no damage. Terence is heavily wounded. Terence screams, "I hate trespassers!" Terence closely misses you. The searing ray hits Terence but does no damage. Terence is heavily wounded. Terence closely misses you. As you read the scroll labelled DAGOUG QUOLETS, it crumbles to dust. It is a scroll of amnesia. Okay, then. You stop channelling your searing ray. Terence hits you with a +0 mace! * * * LOW HITPOINT WARNING * * * As you read the scroll labelled PEIROPOUGH, it crumbles to dust. It is a scroll of enchant weapon. Your +0 dagger glows red for a moment. Terence completely misses you. Okay, then. It was a potion of moonshine. You feel tipsy. Terence hits you with a +0 mace! You die... Terence says, "And stay out!" .. #........ .# #<....... ####.#####........ #.......##....)..# #.##.##.########.# #.# .##.##### #.. #)# ........ ..### #@#####..# #.### #@....†..# ##.... ########.# ..... #.# #..## #.#####..## #........## #.#........ #.#.##.#..# #†#.##..#.# #.#.......) You could see Terence. Vanquished Creatures A bombardier beetle (D:3) 4 adders (D:3) A gnoll (D:1) 3 dart slugs (D:2) 3 endoplasms A giant cockroach (D:1) 8 ball pythons 3 bats A frilled lizard (D:2) 4 goblins 6 kobolds 4 rats 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | RobbG90 the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 464 | D:1 | Reached XP level 2. HP: 17/17 MP: 0/5 1011 | D:2 | Reached XP level 3. HP: 21/21 MP: 6/6 1763 | D:3 | Reached XP level 4. HP: 17/27 MP: 7/7 2201 | D:3 | Learned a level 2 spell: Searing Ray 2203 | D:3 | Learned a level 1 spell: Shock 2253 | D:3 | Noticed Terence 2278 | D:3 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_central, layout_basic, st_stairs_2 D:2: layout_loops_ring D:3: layout_loops_cross, hangedman_abyss_or_decor_lesser_grid, uniq_terence Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 3 4 | 4.1 Dodging | 3 | 3.0 Spellcasting | | 2.8 Conjurations | | 4.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 3 | || 3 Dagger | 35 | 13 || 48 Constrict | 14 | 2 || 16 Tentacles | 4 | || 4 Cast: Magic Dart | 24 | 6 || 30 Shock | | 3 || 3 Searing Ray | | 2 || 2 Use: Scroll | | 2 || 2 Potion | | 1 || 1 Stab: Sleeping | 7 | 3 || 10 Distracted | 1 | || 1 Armour: Skin | 16 | 8 || 24 Dodge: Dodged | 24 | 14 || 38