Dungeon Crawl Stone Soup version 0.33.0-12-g7cc96d47fd (webtiles) character file. Game seed: 5723159728694493990 349 Rockwell3 the Conjurer (level 6, -3/44 HPs) Began as a Gnoll Conjurer on May 17, 2025. Was an Initiate of Ashenzari. Slain by an ice beast (7 damage) ... on level 4 of the Dungeon. The game lasted 00:10:31 (5315 turns). Rockwell3 the Conjurer (Gnoll Conjurer) Turns: 5315, Time: 00:10:31 Health: -3/44 AC: 5 Str: 6 XL: 6 Next: 60% Magic: 6/14 EV: 12 Int: 20 God: Ashenzari [......] Gold: 253 SH: 0 Dex: 10 Spells: 3/15 levels left rFire . . . d - +0 club rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec + (no cloak) rCorr . u - +1 Delatra's gloves {ID++} SInv + f - +0 pair of boots Will ..... (no amulet) Stlth ++ k - ring "Yhiularr" {rElec Wiz SInv} HPRegen 0.27/turn (no ring) MPRegen 0.14/turn %: wizardry (x1) @: no status effects A: fangs 1, treasure sense, distributed training a: Renounce Religion You were on level 4 of the Dungeon. You worshipped Ashenzari. Ashenzari was noncommittal. You visited 2 branches of the dungeon, and saw 6 of its levels. You collected 253 gold pieces. Inventory: Hand Weapons d - a +0 club (weapon) Missiles h - 13 poisoned darts C - 2 throwing nets Armour a - a +0 robe (worn) f - a +0 pair of boots (worn) u - the +1 Delatra's gloves (worn) {ID++} (You found it on level 3 of the Dungeon) ID++: It heals its wearer when they drink unknown potions, and restores their MP when they read unknown scrolls. Magical Staves c - a staff of earth Jewellery k - the ring "Yhiularr" (worn) {rElec Wiz SInv} (You found it on level 2 of the Dungeon) [ring of wizardry] rElec: It insulates you from electricity. Wiz: It increases the success rate of your magical spells. SInv: It lets you see invisible. o - the ring "Doixkoi" {rElec rF+ rC- rN++ SInv Stlth+ Fire} (You found it on level 3 of the Dungeon) [ring of fire] rElec: It insulates you from electricity. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rN++: It greatly protects you from negative energy. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. Fire: It increases the power of your Fire spells. Scrolls j - a scroll of vulnerability {unknown} n - 2 scrolls of fog p - 3 scrolls of noise r - a scroll of amnesia {unknown} s - 2 scrolls of silence {unknown} v - a scroll of teleportation {unknown} w - 3 scrolls of blinking x - a scroll of immolation {unknown} y - a scroll of fear {unknown} B - a scroll of enchant armour {unknown} D - a scroll of identify Potions e - a potion of curing g - 3 potions of mutation {unknown} i - a potion of berserk rage {unknown} l - a potion of haste {unknown} m - a potion of lignification {unknown} q - a potion of invisibility {unknown} t - a potion of attraction {unknown} z - a potion of moonshine {unknown} A - a potion of heal wounds {unknown} Skills: + Level 2.1 Fighting + Level 2.1 Short Blades + Level 2.1 Long Blades + Level 2.1 Axes + Level 2.1 Maces & Flails + Level 2.1 Polearms + Level 2.1 Staves + Level 2.1 Ranged Weapons + Level 2.1 Throwing + Level 2.1 Armour + Level 5.0 Dodging + Level 4.6 Stealth + Level 2.1 Shields + Level 2.1 Unarmed Combat + Level 5.4 Spellcasting + Level 7.3 Conjurations + Level 1.6 Hexes + Level 1.6 Summonings + Level 1.6 Necromancy + Level 1.6 Translocations + Level 1.6 Forgecraft + Level 1.6 Fire Magic + Level 1.6 Ice Magic + Level 1.6 Air Magic + Level 1.6 Earth Magic + Level 1.6 Alchemy + Level 2.3 Invocations + Level 2.1 Evocations + Level 1.9 Shapeshifting You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 68% 2d6 1% 2 c - Iskenderun's Mystic Conj/Tloc 23% 2d6 (+2d3 7% 4 d - Tukima's Dance Hex 12% N/A 7% 3 e - Grave Claw Necr 24% 2d8 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 24% N/A 2% 1 Soul Splinter Necr 48% N/A 2% 1 Jinxbite Hex 24% N/A 3% 2 Vampiric Draining Necr 12% 2d6 7% 3 Fulminant Prism Conj/Alch 11% 3d9 7% 4 Passage of Golubria Tloc 12% N/A 22% 4 Alistair's Intoxication Alch 8% N/A 50% 5 Yara's Violent Unravell Hex/Alch 6% 3d5 50% 5 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple (1/1) D:4 Altars: Ashenzari Cheibriados Elyvilon Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Qazlal Sif Muna Uskayaw Vehumet Innate Abilities, Weirdness & Mutations You have very sharp teeth. You have an uncanny knack for detecting items. Your experience applies equally to all skills. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hound (almost dead, 73% to hit) The searing ray misses the hound. The searing ray hits the ice beast. The ice beast is heavily wounded. (Press . to maintain the ray.) The hound misses you. The searing ray hits the hound. You kill the hound! You have harvested as much death for Grave Claw as you can hold at once. The searing ray hits the ice beast. The ice beast is severely wounded. The searing ray hits the ice beast. The ice beast is severely wounded. The ice beast hits you. The ice beast freezes you. The searing ray hits the ice beast but does no damage. The ice beast is severely wounded. You finish channelling your searing ray. The ice beast hits you but does no damage. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (severely wounded, 81% to hit) The searing ray misses the ice beast. (Press . to maintain the ray.) The ice beast hits you. * * * LOW HITPOINT WARNING * * * The ice beast freezes you! * * * LOW HITPOINT WARNING * * * The searing ray hits the ice beast. The ice beast is almost dead. The ice beast hits you but does no damage. The searing ray hits the ice beast. The ice beast is almost dead. The ice beast hits you. * * * LOW HITPOINT WARNING * * * The ice beast freezes you! You die... #.######.####..#÷#......~.#### ####........# #..#.#.#..######.. ...#........# #..#.#............ ##..........# #...Y..#.##...≈#.. #.##.......####.##>###.##..≈≈#.. #.##..........#.######.####.≈... ##.#####..#.##.#.#.....≈≈≈##..... ...# #..#)##.#Y#.##≈≈≈###..[... ...# #..#.##.#@#..≈≈.........#. ##.# #..#....#...~≈..#.≈~##..#. .#.# #.......#.....≈≈~..≈~..... .#.#####.#####.########≈###≈≈.##. .#.................####≈#####.##. .#######...###.###.##<........##. .# #....# #.)...##########.##. .# #....# ####### #.##. .# #....# #.##. You could see an ice beast. Vanquished Creatures A scorpion (D:4) A bombardier beetle (D:4) An orc priest (D:4) A hound (D:4) An orc wizard (D:3) 6 gnolls 2 ufetubi (D:4) 2 dart slugs 19 orcs 2 ribbon worms (D:3) 6 hobgoblins 8 jackals 9 ball pythons 5 bats 8 endoplasms 5 frilled lizards 2 giant cockroaches 8 goblins 8 kobolds 2 quokkas 5 rats 102 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Rockwell3 the Gnoll Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 99 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/7 178 | D:1 | Learned a level 2 spell: Searing Ray 1122 | D:1 | Reached XP level 3. HP: 25/25 MP: 6/9 1213 | D:1 | Reached skill level 5 in Spellcasting 1443 | D:2 | Identified the ring "Yhiularr" {rElec Wiz SInv} 1683 | D:2 | Reached skill level 1 in Invocations 2171 | D:3 | Reached skill level 1 in Fighting 2171 | D:3 | Reached skill level 1 in Short Blades 2171 | D:3 | Reached skill level 1 in Long Blades 2171 | D:3 | Reached skill level 1 in Axes 2171 | D:3 | Reached skill level 1 in Maces & Flails 2171 | D:3 | Reached skill level 1 in Polearms 2171 | D:3 | Reached skill level 1 in Staves 2171 | D:3 | Reached skill level 1 in Ranged Weapons 2171 | D:3 | Reached skill level 1 in Throwing 2171 | D:3 | Reached skill level 1 in Armour 2171 | D:3 | Reached skill level 1 in Shields 2171 | D:3 | Reached skill level 1 in Unarmed Combat 2171 | D:3 | Reached skill level 1 in Evocations 2251 | D:3 | Identified the ring "Doixkoi" {rElec rF+ rC- rN++ SInv | Stlth+ Fire} 2527 | D:3 | Found a burning altar of Makhleb. 2560 | D:3 | Reached XP level 4. HP: 32/32 MP: 9/11 2831 | D:3 | Reached skill level 1 in Shapeshifting 3016 | D:3 | Reached skill level 1 in Hexes 3016 | D:3 | Reached skill level 1 in Summonings 3016 | D:3 | Reached skill level 1 in Necromancy 3016 | D:3 | Reached skill level 1 in Translocations 3016 | D:3 | Reached skill level 1 in Forgecraft 3016 | D:3 | Reached skill level 1 in Fire Magic 3016 | D:3 | Reached skill level 1 in Ice Magic 3016 | D:3 | Reached skill level 1 in Air Magic 3016 | D:3 | Reached skill level 1 in Earth Magic 3016 | D:3 | Reached skill level 1 in Alchemy 3071 | D:3 | Found the +1 Delatra's gloves {ID++} 3087 | D:3 | Got the +1 Delatra's gloves {ID++} 3290 | D:3 | Reached XP level 5. HP: 35/37 MP: 3/12 3358 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 3553 | D:4 | Found a staircase to the Ecumenical Temple. 3645 | Temple | Entered the Ecumenical Temple 3671 | D:4 | Found a snail-covered altar of Cheibriados. 3773 | D:4 | Found a broken altar of Ashenzari. 3778 | D:4 | Became a worshipper of Ashenzari the Shackled 4029 | D:4 | Learned a level 3 spell: Tukima's Dance 4400 | D:4 | Reached XP level 6. HP: 43/44 MP: 6/13 4539 | D:4 | Learned a level 2 spell: Grave Claw 5139 | D:4 | Reached skill level 5 in Dodging 5274 | D:5 | Entered Level 5 of the Dungeon 5315 | D:4 | Slain by an ice beast Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_arbitrary_c, layout_basic, minmay_misc_feat_more_columns, minmay_shallow_snake_nest D:2: layout_rooms, solitary_fountain, nicolae_titane D:3: layout_basic, marbit_many_paths, pf_guarded_unrand_delatra D:4: layout_basic, kennysheep_little_box, slow_altar_1, minmay_temple_entry_grid, serial_rivers, chequers_serial_rivers_room_b, chequers_serial_rivers_micro_a, chequers_serial_rivers_large_a, chequers_serial_rivers_room_b, chequers_serial_rivers_small_b, chequers_serial_rivers_micro_b D:5: layout_basic, lemuel_round_altar, nicolae_twisty_statue_hallways Temple: hellmonk_temple_rainy Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Spellcasting | 5 | 5.4 Invocations | 1 2 | 2.3 Fighting | 1 2 | 2.1 Short Blades | 1 2 | 2.1 Long Blades | 1 2 | 2.1 Axes | 1 2 | 2.1 Maces & Flails | 1 2 | 2.1 Polearms | 1 2 | 2.1 Staves | 1 2 | 2.1 Ranged Weapons | 1 2 | 2.1 Throwing | 1 2 | 2.1 Armour | 1 2 | 2.1 Shields | 1 2 | 2.1 Unarmed Combat | 1 2 | 2.1 Evocations | 1 2 | 2.1 Shapeshifting | 1 | 1.9 Hexes | 1 | 1.6 Summonings | 1 | 1.6 Necromancy | 1 | 1.6 Translocations | 1 | 1.6 Forgecraft | 1 | 1.6 Fire Magic | 1 | 1.6 Ice Magic | 1 | 1.6 Air Magic | 1 | 1.6 Earth Magic | 1 | 1.6 Alchemy | 1 | 1.6 Dodging | 5 | 5.0 Stealth | | 4.6 Conjurations | | 7.3 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Club | 8 | 8 || 16 Bite | 1 | || 1 Cast: Magic Dart | 93 | 86 || 179 Searing Ray | 2 | 14 || 16 Use: Scroll | | 4 || 4 Potion | | 1 || 1 Armour: Robe | 10 | 28 || 38 Dodge: Dodged | 10 | 25 || 35