Rockwell3 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (9, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) the fortress talisman of Benevolence {Dex+5} [fortress talisman] Dex+5: It affects your dexterity (+5). a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (62, 0, D) a +1 morningstar of holy wrath (62, 8, D) a +2 plate armour of cold resistance (62, 9, D) a +3 rapier of venom (63, 0, D) a +1 plate armour of positive energy (63, 8, D) the +6 double sword "Huut" {holy, MP+8 Dex+2 Stlth+} MP+8: It affects your magic capacity (+8). Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. (67, 0, D) a +4 shortbow of freezing (68, 12, D) a +0 dagger a +0 ring mail a +3 short sword of freezing a +0 robe (70, 8, D) a staff of earth a +3 buckler (71, 8, D) the +3 flail of the Ecumenical Temple {holy, rC+ rCorr Str+2} rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). (71, 16, D) a +2 falchion of flaming (unseen) (71, 17, D) a lightning rod (4/4) (71, 23, D) 36 gold pieces a +1 heavy long sword a +0 leather armour (72, 8, D) a +1 sling of freezing (72, 16, D) a book of Maladies (72, 17, D) a +1 falchion of pain (unseen) (73, 1, D) a +0 dagger a +0 robe a +1 ring mail of fire resistance (73, 17, D) an amulet of guardian spirit (73, 22, D) 54 gold pieces (74, 2, D) a +0 dagger a +0 scale mail (75, 1, D) a +1 mace of protection (unseen)