Rockwell3 the Dungeon [Shop] Ejisu's Book Shop a book of Hexes (612 gold) a manual of Alchemy (1360 gold) a book of Frost (340 gold) Gauqexia's Directory of Charged Pyromania (544 gold) Spells Type Level a - Shock Conjuration/Air 1 b - Inner Flame Hexes/Fire 3 c - Fire Storm Conjuration/Fire 9 Maxwell's Memoranda (714 gold) an Everburning Encyclopedia (646 gold) a book of Contraptions (714 gold) a book of the Senses (680 gold) the Monograph on Posthumous Combustion (714 gold) Spells Type Level a - Kiss of Death Conjuration/Necromancy 1 b - Ignition Fire 8 c - Death's Door Necromancy 9 the Grimoire of Disestablishmentarianism (680 gold) Spells Type Level a - Shock Conjuration/Air 1 b - Brom's Barrelling Boulder Conjuration/Earth 4 c - Yara's Violent Unravelling Hexes/Alchemy 5 d - Conjure Ball Lightning Conjuration/Air 6 [Shop] Ruacep Raomp's Antique Armour Boutique a +2 robe of willpower (322 gold) the +0 leather armour "Leghug" {Rampage rC+ Int-5 Slay+5} (477 gold) Rampage: It bestows one free step when moving towards enemies. rC+: It protects you from cold. Int-5: It affects your intelligence (-5). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). the +3 leather armour "Duips" {rN+ Int+3 Stlth+} (671 gold) rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. a +3 leather armour of fire resistance (432 gold) a +3 plate armour of cold resistance (720 gold) a +1 ring mail of cold resistance (288 gold) a +1 cloak of preservation (297 gold) (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +0 robe a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (9, 0, D) the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (62, 0, D) a +2 vampiric broad axe (unseen) (63, 0, D) a +0 war axe of electrocution (unseen) (69, 0, D) a +3 partisan of distortion (70, 8, D) a +4 ring of slaying a +6 ring of dexterity a +6 ring of dexterity (71, 8, D) a staff of earth (71, 17, D) a staff of alchemy (unseen) (71, 26, D) a manual of Armour (71, 27, D) a +5 great sword of holy wrath (unseen) (72, 8, D) a staff of earth (unseen) (72, 26, D) a box of beasts (72, 27, D) a Necronomicon (72, 31, D) 54 gold pieces (73, 16, D) the +3 bardiche "Yrint" {drain, rElec Stlth+} rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. (unseen) (73, 26, D) a staff of earth (unseen) (73, 27, D) a staff of fire (unseen) (75, 1, D) a staff of alchemy (unseen)