Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 13950817155472349546 53 Rockwell3 the Conjurer (level 3, -3/20 HPs) Began as a Deep Elf Conjurer on June 11, 2025. Slain by a gnoll ... wielding a +0 flail (14 damage) ... on level 2 of the Dungeon. The game lasted 00:02:03 (1286 turns). Rockwell3 the Conjurer (Deep Elf Conjurer) Turns: 1286, Time: 00:02:03 Health: -3/20 AC: 2 Str: 4 XL: 3 Next: 62% Magic: 1/10 EV: 11 Int: 24 God: Gold: 77 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . d - +0 short sword rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ g - ring of wizardry HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: wizardry (x1) @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 77 gold pieces. Inventory: Hand Weapons d - a +0 short sword (weapon) Armour a - a +0 robe (worn) Jewellery g - a ring of wizardry (worn) Scrolls c - 2 scrolls of identify i - a scroll of vulnerability j - a scroll of poison {unknown} Potions b - a potion of magic e - a potion of attraction {unknown} f - a potion of berserk rage {unknown} h - a potion of lignification {unknown} k - a potion of resistance {unknown} Skills: - Level 1.0 Fighting - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.2 Spellcasting + Level 5.0 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d7 13% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 13% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The searing ray hits the gnoll. The gnoll is severely wounded. The gnoll shouts! A gnoll comes into view. It is wielding a +0 flail. The searing ray hits the gnoll but does no damage. The gnoll is severely wounded. The searing ray hits the gnoll. The gnoll is moderately wounded. You finish channelling your searing ray. The gnoll closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club and wearing a +0 plate armour (severely wounded, 90% to hit) The searing ray hits the gnoll. The gnoll is severely wounded. The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) The gnoll shouts! The searing ray hits the gnoll. The gnoll is almost dead. The gnoll closely misses you. The gnoll misses you. The searing ray hits the gnoll! You kill the gnoll! The gnoll barely misses you. You finish channelling your searing ray. The gnoll closely misses you. The gnoll hits you with a +0 whip! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The gnoll completely misses you. The gnoll hits you but does no damage. As you read the scroll labelled MIULOQ XEQOOCW, it crumbles to dust. It is a scroll of identify. i - a scroll of vulnerability The gnoll hits you with a +0 club. The gnoll closely misses you. The gnoll hits you with a +0 flail! Ouch! That really hurt! You die... #..#.........# #.# ##... #..#.........# #.# #... #..#......^..# #.# #... #..#†........# ... #............# #..#.........### #..#...$........ #..##.jj........ ##..##.j@........ #...#..#####..... #.#.#.## .... ##.#.## . #.###.# ##.#.## #.#.#.# ##.#.## #.###.# You could see 3 gnolls. Vanquished Creatures A gnoll (D:2) An adder (D:2) 2 ribbon worms (D:2) 4 endoplasms (D:1) 3 giant cockroaches (D:1) 2 hobgoblins 3 jackals 2 quokkas 4 ball pythons 3 frilled lizards 2 goblins (D:1) 4 kobolds 2 rats 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Rockwell3 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 230 | D:1 | Reached XP level 2. HP: 16/16 MP: 5/8 805 | D:2 | Reached skill level 1 in Fighting 861 | D:2 | Reached XP level 3. HP: 20/20 MP: 2/10 924 | D:1 | Learned a level 2 spell: Searing Ray 1078 | D:2 | Identified the medusa talisman "Besches" {rF- Str+6} 1195 | D:2 | Reached skill level 5 in Conjurations 1286 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_round_b, layout_loops_ring, chequers_serial_rivers_marsh D:2: layout_rooms, serial_shops, nicolae_shop_drivethru, roderic_roman_lattice Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.0 Spellcasting | 4 | 4.2 Conjurations | 5 | 5.0 Dodging | | 2.4 Stealth | | 2.4 Action || total ---------------------------++------- Cast: Magic Dart || 69 Searing Ray || 4 Use: Scroll || 1 Armour: Robe || 15 Dodge: Dodged || 18