Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 17994826064622777674 16 Rockwell3 the Magician (level 2, -3/23 HPs) Began as a Djinni Conjurer on June 11, 2025. Slain by a gnoll ... wielding a +0 flail (7 damage) ... on level 1 of the Dungeon. The game lasted 00:02:03 (767 turns). Rockwell3 the Magician (Djinni Conjurer) Turns: 767, Time: 00:02:04 Health: -3/23 AC: 4 Str: 6 XL: 2 Next: 70% Gold: 118 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . a - +0 sling rCold x . . (no offhand) rNeg . . . f - +0 robe rPois ∞ (no helmet) rElec . b - +0 cloak rCorr . e - +0 pair of gloves SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: infuse magic (-4 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 118 gold pieces. Inventory: Hand Weapons a - a +0 sling (weapon) Armour b - a +0 cloak (worn) e - a +0 pair of gloves (worn) f - a +0 robe (worn) Scrolls c - a scroll of poison {unknown} Potions d - a potion of lignification {unknown} Skills: + Level 2.0 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.4 Spellcasting + Level 3.4 Conjurations + Level 3.4 Hexes + Level 3.4 Summonings + Level 3.4 Necromancy + Level 3.4 Translocations + Level 3.4 Forgecraft + Level 3.4 Fire Magic + Level 3.4 Ice Magic + Level 3.4 Air Magic + Level 3.4 Earth Magic + Level 3.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 5% 2 c - Fulminant Prism Conj/Alch 8% 3d7 34% 4 d - Iskenderun's Mystic Conj/Tloc 16% 2d5 (+2d2 34% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Press: ? - help, Shift-Dir - straight line Aim: a quokka (almost dead, 100% to hit) The magic dart hits the quokka but does no damage. The quokka is almost dead. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (almost dead, 100% to hit) The magic dart hits the quokka. You kill the quokka! Your magical contamination has completely faded away. Found a stone staircase leading down. Done exploring. Done exploring. There is a stone staircase leading down here. You fly downwards. The gnoll shouts! x4; The hobgoblin shouts! Found a storm talisman and 27 gold pieces. Found a stone staircase leading up. There is a stone staircase leading up here. The gnoll hits you from afar with a +0 halberd! The gnoll closely misses you. x2 You fly upwards. There is a stone staircase leading down here. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (81% to hit) The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The gnoll hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * The searing ray hits the gnoll. The gnoll is severely wounded. * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 flail! You die... #####.###.....#.##. #.....# #...#...... #.###.###.....#.##. #.###......####.##. #.##....##......##. #.##.#.############ #.......# #..j....# ######## ##@#.##.###......# #.#.............## #.###...###.....#. #...............#. ####............#. #..###.......#. ##............#. #.....####.####. ##.###...##.# #. You could see a gnoll. Vanquished Creatures 3 endoplasms (D:1) 3 hobgoblins (D:1) A quokka (D:1) 4 ball pythons (D:1) A bat (D:1) A frilled lizard (D:1) A goblin (D:1) 2 rats (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Rockwell3 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Rockwell3 set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 68 | D:1 | Reached skill level 1 in Fighting 116 | D:1 | Reached XP level 2. HP: 20/22 MP: 0/0 767 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_castle, layout_loops_cross, minmay_misc_feat_columns, dreamdust_wishing_well D:2: layout_rooms, hellmonk_ecumenical_altar_heavens_door Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 2 | 2.0 Dodging | | 2.1 Stealth | | 1.5 Spellcasting | | 3.4 Conjurations | | 3.4 Hexes | | 3.4 Summonings | | 3.4 Necromancy | | 3.4 Translocations | | 3.4 Forgecraft | | 3.4 Fire Magic | | 3.4 Ice Magic | | 3.4 Air Magic | | 3.4 Earth Magic | | 3.4 Alchemy | | 3.4 Action || total ---------------------------++------- Fire: Sling || 2 Cast: Magic Dart || 32 Searing Ray || 1 Armour: Robe || 5 Dodge: Dodged || 2