Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 5269874962780129425 197978 Rockwell3 the Warrior (level 18, -4/200 HPs) Began as an Oni Gladiator on July 15, 2025. Was an Elder of the Shining One. Succumbed to a merfolk impaler's poison ... on level 4 of the Shoals on July 17, 2025. The game lasted 01:44:31 (41073 turns). Rockwell3 the Warrior (Oni Gladiator) Turns: 41073, Time: 01:44:31 Health: -4/200 AC: 14 Str: 23 XL: 18 Next: 42% Magic: 7/30 EV: 10 Int: 11 God: the Shining One [****..] Gold: 4792 SH: 0 Dex: 14 Spells: 17/17 levels left rFire + + . a - +7 giant spiked club (spect) rCold + + . [offhand occupied] rNeg + + . Z - +3 fire dragon scales of Hedge Wizardry {Rampage rPois rF++ rC-} rPois + c - +2 hat rElec . j - scarf {rC+ rF+} rCorr . V - amulet of regeneration SInv . J - ring of ice Will ..... Y - ring of protection from cold Stlth HPRegen 1.33/turn MPRegen 0.22/turn %: rampage @: lethally poisoned (-4 -> -25), weak-willed, mesmerised, glowing, studying 2 skills A: large, unfitting armour, horns 1, tough skin 1, double potion healing, drunken brawling }: 1/15 runes: gossamer a: Renounce Religion, Divine Shield, Cleansing Flame You were on level 4 of the Shoals. You worshipped the Shining One. The Shining One was greatly pleased with you. You visited 6 branches of the dungeon, and saw 31 of its levels. You visited the chambers of the Necropolis 1 time. You also visited: Ossuary, Bailey and Gauntlet. You collected 5178 gold pieces. You spent 386 gold pieces at shops. Inventory: Hand Weapons a - a +7 spectral giant spiked club (weapon) b - a +5 giant spiked club of freezing g - the +2 morningstar of Pain and Death {speed, rElec Will+++ Int+4 Dex-4} (You bought it in a shop on level 7 of the Dungeon) rElec: It insulates you from electricity. Will+++: It greatly increases your willpower. Int+4: It affects your intelligence (+4). Dex-4: It affects your dexterity (-4). A - the +9 staff of Olgreb {rPois∞} (You found it on level 8 of the Dungeon) Radiate: It can be activated via the 'a'bility menu to radiate toxic energy, with effectiveness depending on Evocations skill. Alch: It enhances your alchemy magic. rPois∞: It grants immunity to poison. Missiles d - 13 throwing nets (quivered) e - 38 large rocks i - 45 poisoned darts y - 8 silver javelins Armour c - a +2 hat (worn) j - a scarf of resistance (worn) Z - the +3 fire dragon scales of Hedge Wizardry (worn) {Rampage rPois rF++ rC-} (You found it in the Necropolis) Rampage: It bestows one free step when moving towards enemies. rPois: It protects you from poison. rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. Jewellery J - a ring of ice (worn) T - a ring of resist corrosion U - a ring of protection from fire V - an amulet of regeneration (worn) Y - a ring of protection from cold (worn) Wands r - a wand of digging (18) I - a wand of acid (13) L - a wand of charming (25) N - a wand of polymorph (7) O - a wand of roots (23) S - a wand of mindburst (20) Scrolls h - 15 scrolls of teleportation o - 5 scrolls of brand weapon p - 2 scrolls of vulnerability w - 5 scrolls of immolation x - 6 scrolls of fog B - a scroll of silence {unknown} F - 5 scrolls of amnesia K - a scroll of summoning M - 6 scrolls of poison P - a scroll of revelation W - a scroll of noise {unknown} Potions f - 9 potions of haste l - 4 potions of brilliance m - 2 potions of attraction n - 2 potions of lignification q - 2 potions of might s - 4 potions of cancellation t - 3 potions of berserk rage u - a potion of heal wounds v - 9 potions of curing z - 5 potions of mutation C - 3 potions of invisibility D - 9 potions of ambrosia G - a potion of resistance {unknown} H - 2 potions of enlightenment Q - a potion of magic {unknown} Miscellaneous E - a +0 sack of spiders R - a +0 tin of tremorstones (2/2) X - a +0 phantom mirror Talismans k - the granite talisman "Lis Kell" {Rampage +Inv rN+ rCorr} (You found it on level 1 of the Dungeon) [granite talisman] Rampage: It bestows one free step when moving towards enemies. +Inv: It lets you turn invisible. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Skills: - Level 17.0 Fighting + Level 16.5 Maces & Flails - Level 12.0 Throwing - Level 9.9 Dodging - Level 6.0 Shields - Level 16.0 Invocations - Level 10.0 Evocations * Level 9.1 Shapeshifting You had 17 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 0% N/A 75% 1 Sandblast Erth 0% 2d4 75% 1 Summon Small Mammal Summ 0% N/A 75% 1 Call Imp Summ 0% N/A 87% 2 Ensorcelled Hibernation Hex/Ice 0% N/A 87% 2 Grave Claw Necr 0% 2d7 87% 2 Jinxbite Hex 0% N/A 87% 2 Scorch Fire 0% 2d5 87% 2 Call Canine Familiar Summ 0% N/A 98% 3 Dazzling Flash Hex/Fire 0% N/A 98% 3 Frozen Ramparts Ice 0% 1d1 98% 3 Fugue of the Fallen Necr 0% N/A 98% 3 Inner Flame Hex/Fire 0% N/A 98% 3 Maxwell's Portable Pile Tloc 0% (3-9)d2 98% 3 Mephitic Cloud Conj/Alch/Air 0% N/A 98% 3 Ozocubu's Armour Ice 0% N/A 98% 3 Passwall Erth 0% N/A 98% 3 Stone Arrow Conj/Erth 0% 3d7 98% 3 Swiftness Air 0% N/A 98% 3 Teleport Other Tloc 0% N/A 98% 3 Tukima's Dance Hex 0% N/A 98% 3 Vampiric Draining Necr 0% 2d6 98% 3 Anguish Hex/Necr 0% N/A 100% 4 Animate Dead Necr 0% N/A 100% 4 Awaken Armour Erth/Frge 0% N/A 100% 4 Eringya's Surprising Cr Summ 0% N/A 100% 4 Flame Wave Conj/Fire 0% 2d4 100% 4 Iskenderun's Mystic Bla Conj/Tloc 0% 2d3 (+2d1 100% 4 Leda's Liquefaction Alch/Erth 0% N/A 100% 4 Passage of Golubria Tloc 0% N/A 100% 4 Petrify Alch/Erth 0% N/A 100% 4 Summon Seismosaurus Egg Summ/Erth 0% N/A 100% 4 Alistair's Intoxication Alch 0% N/A 100% 5 Borgnjor's Vile Clutch Necr/Erth 0% N/A 100% 5 Curse of Agony Necr 0% N/A 100% 5 Detonation Catalyst Fire/Alch 0% 2d15 100% 5 Hoarfrost Cannonade Ice/Frge 0% 3d6/3d12 100% 5 Irradiate Conj/Alch 0% 3d11 100% 5 Lee's Rapid Deconstruct Erth 0% 3d4* 100% 5 Metabolic Englaciation Hex/Ice 0% N/A 100% 5 Nazja's Percussive Temp Frge 0% 4d4 100% 5 Silence Hex/Air 0% N/A 100% 5 Summon Forest Summ/Tloc 0% N/A 100% 5 Summon Mana Viper Hex/Summ 0% N/A 100% 5 Yara's Violent Unravell Hex/Alch 0% 3d3 100% 5 Dispersal Tloc 0% N/A 100% 6 Gell's Gavotte Tloc 0% 2d(11-16) 100% 6 Permafrost Eruption Ice/Erth 0% 2x4d1 100% 6 Sculpt Simulacrum Ice/Alch 0% N/A 100% 6 Summon Cactus Giant Summ 0% N/A 100% 6 Haunt Necr/Summ 0% N/A 100% 7 Magnavolt Erth/Air 0% 4d9 100% 7 Manifold Assault Tloc 0% N/A 100% 7 Splinterfrost Shell Ice/Frge 0% 6d4 100% 7 Borgnjor's Revivificati Necr 0% N/A 100% 8 Fulsome Fusillade Conj/Alch 0% (3-5)d5 100% 8 Ignition Fire 0% 3d3 100% 8 Death's Door Necr 0% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (0/1) D:5 Lair (5/5) D:9 Shoals (4/4) Lair:3 Spider (4/4) Lair:3 Slime (0/5) Lair:4 Orc (2/2) D:10 Elf (0/3) Orc:2 Vaults (0/5) D:13 Depths (1/4) D:15 Ossuary (visited) Bailey (visited) Gauntlet (visited) Altars: Elyvilon Gozag Okawaru Ru Sif Muna Trog Vehumet Xom Yredelemnul The Shining One Jiyva Shops: D:5 [[ D:6 = D:7 [((* Orc:2 (=(: Annotations: D:7 1 runed translucent door, Crazy Yiuf D:8 1 runed translucent door Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have a pair of small horns on your head. You have tough skin. (AC +1) You gain doubled healing and magic from potions. Whenever you drink a healing potion, you attack all around you. Message History The golden flame engulfs the plant!! The plant is moderately damaged. The golden flame engulfs your angel. Your angel completely resists. The golden flame engulfs the plant! The plant is moderately damaged. The golden flame engulfs the plant! The plant is lightly damaged. You can no longer summon a divine warrior. * * * LOW HITPOINT WARNING * * * You feel extremely sick. You hear an angry hiss. You hear a shout! x2 The merfolk impaler hits you from afar with a +4 trident of venom. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The water nymph touches you. The water nymph drowns you! * * * LOW HITPOINT WARNING * * * The merfolk throws a boomerang. The boomerang hits you. * * * LOW HITPOINT WARNING * * * The merfolk siren chants its luring song. The faun shoots a sling bullet. The sling bullet barely misses you. The merfolk impaler barely misses you. Your angel hits the faun with a +2 whip of holy wrath! x2 The faun dies! Unknown command. Activating: Cleansing Flame (1% risk of failure) Press: ? - help, Dir - look around, f - activate The golden flame engulfs your angel. Your angel completely resists. The golden flame engulfs the water nymph!!! You kill the water nymph! The golden flame engulfs the merfolk impaler! The merfolk impaler is almost dead. The golden flame engulfs the plant!! The plant is heavily damaged. The golden flame engulfs the plant!!! The plant is heavily damaged. The golden flame engulfs the plant!! The plant is moderately damaged. You die... ~m# ####~m#m~ ~~~.#....... . ......# ~~~~~~~~~~# .#~~~~~~~ ~~~~P....m## #.$.....~ ~ ~~~~...<.^.#+#m....P ~~ ~~~........~.mmP..P .~~ ~~~...##..P.m..P.# ..~~ ~~~... #<..m$A.)P##...~~ ~~~~. P..PP<)@..P...~~~ ≈~~~~ .....P.†.