Rockwell3 Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (3, 5, D:1) a rat corpse (skeletalised by now) (15, 6, D:1) a +0 dagger (17, -26, D:1) a rat skeleton a goblin skeleton a ball python skeleton (17, -24, D:1) a hobgoblin skeleton (18, -33, D:1) a +0 dagger (27, -11, D:1) a +0 dagger (27, -10, D:1) a +0 short sword a kobold skeleton a frilled lizard skeleton (27, -1, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (28, 0, D:1) a quokka corpse (skeletalised by now) (33, -11, D:1) a +0 club (34, 10, D:1) a bat corpse (skeletalised by now) (38, 6, D:1) a bat skeleton (42, -28, D:1) a hobgoblin skeleton (43, -27, D:1) a bat skeleton (43, 0, D:1) a jackal skeleton (44, 17, D:1) 3 large rocks (45, 2, D:1) a bat skeleton (46, -30, D:1) a +0 club a goblin corpse (skeletalised by now) (49, -34, D:1) a +0 short sword (50, -35, D:1) a +0 mace (50, -33, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a quokka corpse (skeletalised by now) (8, 0, D:2) a +0 flail (9, -11, D:2) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (10, -11, D:2) a ball python skeleton (10, 21, D:2) a +0 club (14, -11, D:2) a +0 flail a hobgoblin skeleton (17, -13, D:2) a hobgoblin skeleton (18, 23, D:2) a +0 robe (25, -9, D:2) a +0 club a +0 flail a +0 leather armour a +0 flail a +0 scale mail a +0 club a +0 leather armour a +0 short sword a +0 short sword a goblin skeleton an orc skeleton an orc skeleton (26, 22, D:2) a +0 dagger a +0 club (27, -13, D:2) a +0 ring mail (27, 3, D:2) a +0 flail an orc corpse (skeletalised by now) (29, 10, D:2) a ball python skeleton (29, 16, D:2) a ball python skeleton (29, 18, D:2) a +0 leather armour a hobgoblin skeleton (31, 25, D:2) a +0 leather armour (34, 17, D:2) an adder skeleton (36, -18, D:2) a +0 dagger (36, -15, D:2) a +0 mace Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the +0 dagger of Iboyjof {freeze, Will+ Int+2} (2040 gold) Will+: It increases your willpower. Int+2: It affects your intelligence (+2). It cannot be enchanted further. the +1 robe of Xonoarch {rC+ Will+} (2550 gold) rC+: It protects you from cold. Will+: It increases your willpower. It cannot be enchanted further. the orb "Lytonequthru" {Pyromania, Regen+ Str-4 Stlth+ Air} (3100 gold) Regen+: It increases your rate of health regeneration. Str-4: It affects your strength (-4). Stlth+: It makes you more stealthy. Air: It increases the power of your Air spells. a +0 sling of flaming (470 gold) the riddle talisman of Yesterday {Will+} (8400 gold) [riddle talisman] Will+: It increases your willpower. the eel talisman of the Moon {*Silence rPois Str+3 Int-3 Slay+5} (7200 gold) [eel talisman] *Silence: It may silence you when you take damage. rPois: It protects you from poison. Str+3: It affects your strength (+3). Int-3: It affects your intelligence (-3). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). the earth staff "Gabb" {Will+ rCorr Necro Earth} (4880 gold) [staff of earth] Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Necro: It increases the power of your Necromancy spells. Earth: It increases the power of your Earth spells. the +0 robe of the Immovable Coins {MP-4 Str+4 Dex+3} (1420 gold) MP-4: It affects your magic capacity (-4). Str+4: It affects your strength (+4). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the +3 dagger of the Bedazzling Augurer {heavy, Dex+2} (2980 gold) Dex+2: It affects your dexterity (+2). It cannot be enchanted further. the ring "Esuni Neoss" {rC+ rN+ Str+4} (4460 gold) [ring of protection from cold] rC+: It protects you from cold. rN+: It protects you from negative energy. Str+4: It affects your strength (+4). the +4 mace "Tubock" {holy, Int+4} (4080 gold) Int+4: It affects your intelligence (+4). It cannot be enchanted further. the earth staff of the Maze {rF- Str+4 Dex+4 Earth} (4180 gold) [staff of earth] rF-: It makes you vulnerable to fire. Str+4: It affects your strength (+4). Dex+4: It affects your dexterity (+4). Earth: It increases the power of your Earth spells. the ring "Fylacsuh" {rC++ AC+4 Dex+3} (6680 gold) [ring of protection] rC++: It greatly protects you from cold. AC+4: It affects your AC (+4). Dex+3: It affects your dexterity (+3). the fire staff of Callousness {^Drain rElec rF+ Int+2 Dex+2 Fire} (4180 gold) [staff of fire] ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. rF+: It protects you from fire. Int+2: It affects your intelligence (+2). Dex+2: It affects your dexterity (+2). Fire: It increases the power of your Fire spells. the conjuration staff of Hemuk {Conj Summ} (3760 gold) [staff of conjuration] Conj: It increases the power of your Conjurations spells. Summ: It increases the power of your Summonings spells. the fire staff of Instinct {*Slow rF+ Int+4 Dex-3 Conj Fire} (3410 gold) [staff of fire] *Slow: It may slow you when you take damage. rF+: It protects you from fire. Int+4: It affects your intelligence (+4). Dex-3: It affects your dexterity (-3). Conj: It increases the power of your Conjurations spells. Fire: It increases the power of your Fire spells. the ring of Ceriun {rC+ rN+ Will+} (4180 gold) [ring of protection from cold] rC+: It protects you from cold. rN+: It protects you from negative energy. Will+: It increases your willpower. the +9 dagger of Mydd {flame, rN+ rCorr Str+2 Int+3} (7590 gold) rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). It cannot be enchanted further. the ring "Qyen Lawk" {AC+4 Str+4 SInv} (5560 gold) [ring of protection] AC+4: It affects your AC (+4). Str+4: It affects your strength (+4). SInv: It lets you see invisible. the +5 mace "Secret Weapon" {concuss, +Blink Int+3} (4830 gold) +Blink: It lets you blink. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (6, -32, D:3) a +0 leather armour (14, -31, D:3) a hobgoblin skeleton (14, -30, D:3) a +0 hand axe a +0 scale mail (15, -35, D:3) a +0 whip 4 stones (15, -32, D:3) a hobgoblin skeleton (16, -33, D:3) a +0 club a +0 ring mail (16, -18, D:3) an adder skeleton (17, -21, D:3) the +1 robe of the Northern Lights {+Inv Will+} +Inv: It lets you turn invisible. Will+: It increases your willpower. It cannot be enchanted further. (21, -22, D:3) a +0 robe (23, -24, D:3) a +0 club an orc skeleton a hound skeleton (23, -22, D:3) a +0 club (31, -28, D:3) a +0 scale mail (31, -22, D:3) a +0 club a +0 leather armour an orc corpse (skeletalised by now) (35, -28, D:3) a +0 spear (44, -11, D:3) a +0 club (49, -18, D:3) a +0 club Level 4 of the Dungeon [Shop] Axollak's Antique Weapon Boutique a +0 long sword (101 gold) a +1 heavy mace (359 gold) a +1 flail of protection (324 gold) a +0 falchion (87 gold) a +2 morningstar of protection (556 gold) a +0 war axe (101 gold) a +0 short sword (87 gold) a +0 spear (87 gold) a +0 hand axe (87 gold) a +0 war axe (101 gold) (1, 14, D:4) a +0 flail (13, -13, D:4) a +0 flail (14, -13, D:4) a +0 ring mail a +0 mace a +0 leather armour a +0 hand axe a +0 club (14, 19, D:4) a +0 club (26, 17, D:4) a +0 club (27, 34, D:4) a human corpse (skeletalised by now) (27, 35, D:4) a human corpse (skeletalised by now) (28, 33, D:4) a human corpse (skeletalised by now) (30, 34, D:4) a human corpse (skeletalised by now) (32, -8, D:4) a +0 whip (32, 19, D:4) a +0 dagger 5 stones (32, 27, D:4) a +0 dagger a +0 short sword a stone a +0 club (32, 36, D:4) a human corpse (skeletalised by now) (33, 26, D:4) a +0 short sword a +0 club a +0 dagger a +0 club a +0 whip a +2 short sword of protection a +0 club a +0 dagger a +0 short sword a +0 dagger a +0 short sword a +0 short sword a +0 whip a +0 dagger a +0 whip 16 stones (33, 27, D:4) a +0 dagger a +0 dagger 5 stones (34, 3, D:4) a +0 robe Level 5 of the Dungeon (8, -38, D:5) a +0 halberd (10, -29, D:5) a +0 whip a +0 halberd (10, -28, D:5) a +0 orcbow a +0 whip (11, -10, D:5) a +0 leather armour (17, -14, D:5) a +0 giant club (20, -11, D:5) a +0 robe a +0 hand axe (21, -11, D:5) a +0 hand axe a +0 scale mail (22, -16, D:5) a +0 dagger (22, -12, D:5) a +0 spear (22, -10, D:5) a +0 leather armour a +0 trident (24, -41, D:5) a +0 spear (31, -8, D:5) a +0 dagger (38, -45, D:5) a +4 spear of entangling a +0 robe (40, -44, D:5) a +0 hand axe (40, -43, D:5) a +0 hand axe 2 boomerangs (41, -44, D:5) a +0 flail (43, -44, D:5) a +0 short sword a +0 robe (45, -46, D:5) a +0 whip (51, -44, D:5) a +0 trident a +3 flail (51, -41, D:5) a +0 scale mail a +0 spear (55, -46, D:5) a +0 whip Level 6 of the Dungeon (0, 0, D:6) 14 gold pieces a +0 whip a +0 flail (5, 3, D:6) a +0 flail (21, 2, D:6) a +0 giant club (30, 5, D:6) a +0 robe Level 7 of the Dungeon (3, 0, D:7) a +0 robe (3, 1, D:7) a parchment of Mercury Arrow (3, 3, D:7) a potion of curing (4, -3, D:7) a +0 ring mail (6, -4, D:7) a +0 plate armour (6, 2, D:7) a +0 dagger a +0 leather armour a +1 mace of protection a +0 scale mail a +0 dagger a +0 robe (22, 0, D:7) a +0 club 3 stones (22, 1, D:7) a +0 dagger a +0 robe a +0 whip a +0 short sword (23, 0, D:7) a +0 dagger (24, 0, D:7) a +0 dagger a +0 robe (25, -1, D:7) a +0 dagger (26, 0, D:7) a +0 dagger a +0 robe Level 8 of the Dungeon Level 9 of the Dungeon (8, -6, D:9) a +0 flail a +0 dagger of speed a +0 robe a +0 short sword (8, -5, D:9) a +0 mace a +0 ring mail a +0 war axe a +0 ring mail (18, -9, D:9) a +0 plate armour