Crash caused by signal #6: Aborted Version: Dungeon Crawl Stone Soup 0.34-a0-2090-gf52bb6b557 Platform: unix Bits: 64 Game mode: tutorial Tiles: online Seed: 7830237562120600933, deterministic pregen: 1 Command line: /usr/games/crawl-git-f52bb6b557 -name RockyRodent -rc /dgldir/rcfiles/crawl-git/RockyRodent.rc -macro /dgldir/rcfiles/crawl-git/RockyRodent.macro -morgue /dgldir/morgue/RockyRodent/ -tutorial -webtiles-socket /crawl-master/webserver/sockets/RockyRodent:2026-01-24.20:29:16.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 22 stack frames. /usr/games/crawl-git-f52bb6b557(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x59ce99ce81fe]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-f52bb6b557(_Z13do_crash_dumpv+0x43a) [0x59ce99cf643a]: do_crash_dump() /usr/games/crawl-git-f52bb6b557(_Z20crash_signal_handleri+0x1fa) [0x59ce99ce86da]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x42910) [0x739ecd242910]: /lib/x86_64-linux-gnu/libc.so.6(pthread_kill+0x11b) [0x739ecd29999b]: /lib/x86_64-linux-gnu/libc.so.6(raise+0x16) [0x739ecd242866]: /lib/x86_64-linux-gnu/libc.so.6(abort+0xd7) [0x739ecd2268b7]: /lib/x86_64-linux-gnu/libc.so.6(+0x27750) [0x739ecd227750]: /lib/x86_64-linux-gnu/libc.so.6(+0xa3c67) [0x739ecd2a3c67]: /lib/x86_64-linux-gnu/libc.so.6(+0xa5c5c) [0x739ecd2a5c5c]: /lib/x86_64-linux-gnu/libc.so.6(free+0x73) [0x739ecd2a87f3]: /usr/games/crawl-git-f52bb6b557(+0xce7991) [0x59ce9a4db991]: /usr/games/crawl-git-f52bb6b557(+0xcd8f99) [0x59ce9a4ccf99]: /usr/games/crawl-git-f52bb6b557(+0xcd62e1) [0x59ce9a4ca2e1]: /usr/games/crawl-git-f52bb6b557(+0xcd86f6) [0x59ce9a4cc6f6]: /usr/games/crawl-git-f52bb6b557(+0xcde3e6) [0x59ce9a4d23e6]: /usr/games/crawl-git-f52bb6b557(_ZN4CLua5closeEv+0xbe) [0x59ce99ccf32e]: CLua::close() /usr/games/crawl-git-f52bb6b557(+0x2f49ca) [0x59ce99ae89ca]: /usr/games/crawl-git-f52bb6b557(+0x2f7993) [0x59ce99aeb993]: /lib/x86_64-linux-gnu/libc.so.6(+0x280d0) [0x739ecd2280d0]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x89) [0x739ecd228189]: /usr/games/crawl-git-f52bb6b557(_start+0x25) [0x59ce99c1a845]: Trying to run gdb. GNU gdb (Ubuntu 14.0.50.20230907-0ubuntu1) 14.0.50.20230907-git Copyright (C) 2023 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x0000739ecd30fbf7 in __GI___wait4 (pid=2906692, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x0000739ecd30fbf7 in __GI___wait4 (pid=2906692, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x000059ce99ce88ac in call_gdb (file=0x739ecd3ff6c0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 2906466\000\000\000\000\000" #2 0x000059ce99cf6458 in do_crash_dump () at dbg-asrt.cc:673 t = 1769286688 dir = "/dgldir/morgue/RockyRodent/" name = "/dgldir/morgue/RockyRodent/crash-RockyRodent-20260124-203128.txt", '\000' signal_info = "Crash caused by signal #6: Aborted" cause_msg = "Crash caused by signal #6: Aborted" file = 0x739ecd3ff6c0 <_IO_2_1_stderr_> #3 0x000059ce99ce86da in crash_signal_handler (sig_num=6) at crash.cc:198 No locals. #4 No locals. #5 __pthread_kill_implementation (no_tid=0, signo=6, threadid=) at ./nptl/pthread_kill.c:44 tid = ret = 0 pd = old_mask = {__val = {18446744073709551464}} ret = pd = old_mask = ret = tid = ret = resultvar = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = __private = __oldval = #6 __pthread_kill_internal (signo=6, threadid=) at ./nptl/pthread_kill.c:78 No locals. #7 __GI___pthread_kill (threadid=, signo=signo@entry=6) at ./nptl/pthread_kill.c:89 No locals. #8 0x0000739ecd242866 in __GI_raise (sig=sig@entry=6) at ../sysdeps/posix/raise.c:26 ret = #9 0x0000739ecd2268b7 in __GI_abort () at ./stdlib/abort.c:79 save_stage = 1 act = {__sigaction_handler = {sa_handler = 0x20, sa_sigaction = 0x20}, sa_mask = {__val = {98743909453408, 0, 98743906168192, 98743909453760, 98743886843072, 0, 0, 65535, 98743906162680, 0, 0, 98743906162776, 98743906162680, 127125893804032, 98743886843828, 0}}, sa_flags = 0, sa_restorer = 0x10} #10 0x0000739ecd227750 in __libc_message (fmt=fmt@entry=0x739ecd3c3b34 "%s\n") at ../sysdeps/posix/libc_fatal.c:150 ap = {{gp_offset = 16, fp_offset = 22990, overflow_arg_area = 0x7ffdf432d830, reg_save_area = 0x7ffdf432d7c0}} fd = 2 list = nlist = cp = #11 0x0000739ecd2a3c67 in malloc_printerr (str=str@entry=0x739ecd3c6a40 "double free or corruption (!prev)") at ./malloc/malloc.c:5765 No locals. #12 0x0000739ecd2a5c5c in _int_free_merge_chunk (av=0x739ecd3feca0 , p=0x59ce9ba5a5e0, size=256) at ./malloc/malloc.c:4672 nextchunk = 0x59ce9ba5a6e0 nextsize = #13 0x0000739ecd2a87f3 in __GI___libc_free (mem=) at ./malloc/malloc.c:3391 ar_ptr = p = err = 2 #14 0x000059ce9a4db991 in l_alloc () No symbol table info available. #15 0x000059ce9a4ccf99 in luaM_free_ () No symbol table info available. #16 0x000059ce9a4ca2e1 in luaF_freeproto () No symbol table info available. #17 0x000059ce9a4cc6f6 in luaC_freeallobjects () No symbol table info available. #18 0x000059ce9a4d23e6 in close_state () No symbol table info available. #19 0x000059ce99ccf32e in CLua::close (this=0x59ce9ab9bba0 ) at clua.cc:84 slisteners = #20 0x000059ce99ae89ca in _reset_game () at main.cc:355 No locals. #21 0x000059ce99aeb993 in _launch_game_loop () at main.cc:403 ge = @0x59ce9b7958d0: { = {}, exit_reason = game_exit::win, message = ""} game_ended = true game_ended = ge = fe = #22 main (argc=13, argv=0x7ffdf4338c58) at main.cc:343 echo = {prev_state = {value = maybe_bool::mbool_t::maybe, static maybe = {value = maybe_bool::mbool_t::maybe, static maybe = , static t = {value = maybe_bool::mbool_t::t, static maybe = , static t = , static f = {value = maybe_bool::mbool_t::f, static maybe = , static t = , static f = }}, static f = }}} [Inferior 1 (process 2906466) detached] Compilation info: <<<<<<<<<<< Compiled with GCC 13.2.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem contrib/install/x86_64-linux-gnu/include -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-f52bb6b557/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-f52bb6b557/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-f52bb6b557/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 2 Level id: D:2 Level build method = random_map_for_place, level layout type = encompass, absdepth0 = 1 Level vaults: tutorial_lesson2_level2 Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< This lesson will teach you about monsters and fighting. First, we need a weapon! Go and grab the one lying over there. You can reread all messages at any time with [Ctrl-P]. Also, press [Space] to clear the --more-- prompts. Found a quarterstaff. Found a staircase leading out of the dungeon. Pick up this weapon with [,] or [g] and then wield it with [e]. You see here a +0 quarterstaff. b - a +0 quarterstaff Okay, then. b - a +0 quarterstaff (weapon) You open the door. You encounter a training dummy. It is wielding a +0 whip. To attack a monster with your bare hands or wielded weapon, simply walk into it. There is an open door here. The training dummy hits you but does no damage. You hit the training dummy. The training dummy is heavily damaged. The training dummy hits you with a +0 whip. You sock the training dummy! You destroy the training dummy! You have reached level 2! Well done! Reaching a new experience level is always a nice event. You get more health and magic points, and occasionally increases to your attributes: strength, intelligence, and dexterity. You see here a +0 whip. Very good! You can heal by resting with [5]. This will make you rest until your health is full, but will be interrupted by important events. You open the door. You encounter a rat. There is an open door here. The rat squeaks loudly. You sock the rat! You kill the rat! You see here a rat corpse. As you open the door, it creaks loudly! You encounter 3 rats. The rat squeaks loudly. x2 Rather than storm the room and get swarmed by monsters, you can also step back and wait (with [.]) for them to come to you. There is an open door here. You closely miss the rat. The rat bites you but does no damage. You thump the rat! You kill the rat! The rat misses you. You barely miss the rat. The rat barely misses you. You hit the rat. The rat is moderately wounded. The rat bites you but does no damage. You barely miss the rat. The rat is moderately wounded. The rat bites you. You hit the rat. You kill the rat! The rat bites you. You barely miss the rat. The rat bites you. You hit the rat. You kill the rat! There is an open door here. No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! You see here a rat corpse. Examine these monsters (by pressing [x] to enter examine mode, and then [+] to cycle through nearby monsters) and compare their descriptions (by pressing [v] while selecting them in examine mode) to find out which of these cages is safer to fight through. You encounter a jackal and a wyvern. Found a stone staircase leading down. The wyvern hisses angrily. The jackal barks! You open the door. You closely miss the jackal. The jackal bites you but does no damage. The jackal bites you. You barely miss the jackal. The jackal bites you but does no damage. The jackal misses you. You hit the jackal. You kill the jackal! There is an open door here. You see here a jackal corpse. You open the door. There is an open door here. Remember, you can rest up with [5]. Well done! After resting to full health continue to the next level with [>]. There is a stone staircase leading down here. You climb downwards. Remember: You can reread old messages with [Ctrl-P]. Found 10 boomerangs. There is a stone staircase leading up here. Now, for ranged combat! Pick up these boomerangs with [,] or [g] and continue. You see here 10 boomerangs. c - 10 boomerangs You can fire your boomerangs at a monster with [f]. To confirm the auto-targeted monster, press [f] or [Enter]. You can skip this and fire at the closest monster with [shift-tab] or [p]. Throw: 10 boomerangs Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy, quivering stones (dormant, 98% to hit) You throw a boomerang. The boomerang completely misses the training dummy. Throw: 9 boomerangs Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy, quivering stones (unaware, hasn't noticed you, 98% to hit) You throw a boomerang. The boomerang hits the training dummy. You destroy the training dummy! You can fire your boomerangs at a monster with [f]. To confirm the auto-targeted monster, press [f] or [Enter]. You can skip this and fire at the closest monster with [shift-tab] or [p]. No target in view! You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. Remember, you can rest up with [5]. Remember that you can autoexplore using [o]. Found a shortbow. Pick up this shortbow and wield it with [e]. You see here a +0 shortbow. d - a +0 shortbow You unwield your +0 quarterstaff. d - a +0 shortbow (weapon) Firing arrows from your wielded shortbow works a bit differently from throwing boomerangs. Use [v]. You can change the targeted monster by pressing [+] while in target mode. The worm is harmless behind the lava, so concentrate on the dummy which can fire at you. Again, confirm your choice with [f] or [Enter]. You encounter a worm. You shoot an arrow. The arrow hits worm. Worm is moderately wounded. The training dummy throws a stone. The stone hits you but does no damage. You shoot an arrow. The arrow hits worm. Worm is moderately wounded. The training dummy throws a stone. The stone hits you but does no damage. You shoot an arrow. The arrow hits worm but does no damage. Worm is moderately wounded. You shoot an arrow. The arrow barely misses worm. You shoot an arrow. The arrow hits worm. Worm is heavily wounded. You shoot an arrow. The arrow hits worm. Worm is heavily wounded. The training dummy throws a stone. The stone hits you. You shoot an arrow. The arrow hits worm. Worm is severely wounded. The training dummy throws a stone. The stone closely misses you. You shoot an arrow. The arrow hits worm. Worm is severely wounded. You shoot an arrow. The arrow hits worm. Worm is severely wounded. You shoot an arrow. The arrow hits worm. Worm is almost dead. The training dummy throws a stone. The stone hits you but does no damage. You shoot an arrow. The arrow hits worm but does no damage. Worm is almost dead. The training dummy throws a stone. The stone barely misses you. You shoot an arrow. The arrow hits worm. Worm is almost dead. You shoot an arrow. The arrow hits worm. You kill worm! You shoot an arrow. The arrow hits the training dummy! You destroy the training dummy! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel agile. x2 Firing arrows from your wielded shortbow works a bit differently from throwing boomerangs. Use [v]. You can change the targeted monster by pressing [+] while in target mode. The worm is harmless behind the lava, so concentrate on the dummy which can fire at you. Again, confirm your choice with [f] or [Enter]. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! Remember, you can rest up with [5]. Find the exit! Remember that you can autoexplore using [o]. You encounter a rat. You shoot an arrow. The arrow hits the rat. You kill the rat! You encounter a rat. You shoot an arrow. The arrow hits the rat. You kill the rat! Your Staves skill increases to level 1! One of your skills just reached a milestone. The skills you use are automatically trained whenever you gain experience, by killing monsters. By default, experience goes to skills you actively use. To view or manage your skills, type m. You encounter a rat. You see here a rat corpse. You shoot an arrow. The arrow hits the rat but does no damage. The rat squeaks loudly. A rat is nearby! You shoot an arrow. The arrow closely misses the rat. You shoot an arrow. The arrow hits the rat. You kill the rat! You encounter a rat. A rat is nearby! You shoot an arrow. The arrow closely misses the rat. A rat is nearby! You shoot an arrow. The arrow barely misses the rat. You shoot an arrow. The arrow closely misses the rat. You shoot an arrow. The arrow hits the rat. You kill the rat! No target in view! You see here a rat corpse. Found an exit from the tutorial. Found two exits from the tutorial. Congratulations! You've survived your first batch of monsters! To exit the tutorial, simply go down these stairs. There is an exit from the tutorial here. Congratulations! You've survived your first batch of monsters! To exit the tutorial, simply go down these stairs. There is an exit from the tutorial here. Congratulations! You've survived your first batch of monsters! To exit the tutorial, simply go down these stairs. There is an exit from the tutorial here. Done exploring. Done exploring. Congratulations! You've survived your first batch of monsters! To exit the tutorial, simply go down these stairs. There is an exit from the tutorial here. notify_dgn_event: Lua error: ...wl-master/crawl-git-f52bb6b557/data/dat/dlua/lm_trig.lua:240: Triggerable type TriggerableFunction at (41, 22) has no triggerers for dgn_event 0 >>>>>>>>>>>>>>>>>>>>>> Version history: No version history (current version is 0.34-a0-2090-gf52bb6b557) Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 0, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 2, arena_suspended: 0 prev_cmd = CMD_GO_DOWNSTAIRS repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [RockyRodent] Species: Human Job: Fighter HP: 29/29; mods: 0/0 MP: 5/5; mod: 2 Stats: 16 8 14 Position: (41, 22), god: No God (0), turn_is_over: 0, banished: 0 Standing on/in/over feature: stone staircase leading down Delayed (1): type: descending_stairs duration: 0 Skills (mode: auto) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 16 | 3 | 357 | 57/200 Short Blades | X | 1 | 0 | 0 | 0 | 0/50 Long Blades | X | 1 | 0 | 0 | 0 | 0/50 Axes | X | 1 | 0 | 0 | 0 | 0/50 Maces & Flails | X | 1 | 0 | 0 | 0 | 0/50 Polearms | X | 1 | 0 | 0 | 0 | 0/50 Staves | X | 1 | 24 | 1 | 53 | 3/100 Ranged Weapons | X | 1 | 30 | 0 | 24 | 24/50 Throwing | X | 1 | 2 | 0 | 0 | 0/50 Armour | X | 1 | 8 | 3 | 354 | 54/200 Dodging | X | 1 | 1 | 0 | 0 | 0/50 Stealth | X | 1 | 19 | 0 | 10 | 10/42 Shields | X | 1 | 0 | 0 | 0 | 0/50 Unarmed Combat | X | 1 | 0 | 2 | 213 | 63/150 Spellcasting | X | 1 | 0 | 0 | 0 | 0/59 Conjurations | X | 1 | 0 | 0 | 0 | 0/50 Hexes | X | 1 | 0 | 0 | 0 | 0/50 Summonings | X | 1 | 0 | 0 | 0 | 0/50 Necromancy | X | 1 | 0 | 0 | 0 | 0/50 Translocations | X | 1 | 0 | 0 | 0 | 0/50 Forgecraft | X | 1 | 0 | 0 | 0 | 0/50 Fire Magic | X | 1 | 0 | 0 | 0 | 0/50 Ice Magic | X | 1 | 0 | 0 | 0 | 0/50 Air Magic | X | 1 | 0 | 0 | 0 | 0/50 Earth Magic | X | 1 | 0 | 0 | 0 | 0/50 Alchemy | X | 1 | 0 | 0 | 0 | 0/50 Invocations | X | 1 | 0 | 0 | 0 | 0/42 Evocations | X | 1 | 0 | 0 | 0 | 0/50 Shapeshifting | X | 1 | 0 | 0 | 0 | 0/59 Spell bugs: Durations: #114: 36 Attributes: Mutations: explore regen: 1 (innate) Inventory bugs: Equipment: eq slot #3, inv slot #0: +0 robe eq slot #1, inv slot #3: +0 shortbow eq slot #2, inv slot #3: +0 shortbow(overflow) }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ### ######## ..#####.##..>#### .....#.##.###.>.## .†..#.#..#######@# ....†.#....## ##.# ...##.†.....###.## ....#.....####...# ♣♣........###....# ♣..........#....## ....§§§..##...### ....§§§.....### ......§.##### ######### dlua errors: ...wl-master/crawl-git-f52bb6b557/data/dat/dlua/lm_trig.lua:240: Triggerable type TriggerableFunction at (41, 22) has no triggerers for dgn_event 0 [C], function error, line -1 lm_trig.lua, function (null), line 240 clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< Recursive crash.