RockyRodent the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (still there?) the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} (still there?) -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (61, 0, D) the +13 sword of the Doom Knight {doom ^Drain *Silence Will+} ^Drain: It drains your maximum health when unequipped. *Silence: It may silence you when you take damage. Will+: It increases your willpower. (61, 16, D) a book of Sloth (62, 0, D) a +1 robe of willpower (62, 9, D) the +10 morningstar "Eos" {elec, Halo rElec} Halo: It grants its wielder a halo, revealing invisible creatures and increasing accuracy against all within it other than the wielder. rElec: It insulates you from electricity. (62, 16, D) the ring "Danakyimm" {*Slow rPois rCorr Int+4 SInv} [ring of resist corrosion] *Slow: It may slow you when you take damage. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Int+4: It affects your intelligence (+4). SInv: It lets you see invisible. (unseen) (62, 17, D) a staff of earth (unseen) (62, 22, D) a +0 quarterstaff a +0 robe a +0 quarterstaff a +0 robe a wolf corpse (63, 0, D) the +0 plate armour of Atiptiuf {Rampage Str+2 Dex+6 Slay-5} Rampage: It bestows one free step when moving towards enemies. Str+2: It affects your strength (+2). Dex+6: It affects your dexterity (+6). Slay-5: It affects your accuracy & damage with ranged weapons and melee (-5). (63, 8, D) a staff of conjuration (unseen) (63, 16, D) a +2 rapier of draining (unseen) (63, 17, D) a phial of floods (64, 16, D) a staff of fire (unseen) (64, 17, D) a staff of alchemy (unseen) (67, 3, D) a +0 long sword a +2 ring mail of fire resistance (69, 0, D) a +1 rapier of holy wrath (unseen) (70, 8, D) a +1 partisan of venom (unseen) (70, 9, D) a staff of conjuration (unseen) (70, 12, D) a +1 mace (still there?) a +0 robe (still there?) (71, 8, D) a +0 rapier of freezing (71, 16, D) a +2 quarterstaff of holy wrath (unseen) (71, 17, D) the staff of Riedyellug {rC+ Will+ Conj} [staff of conjuration] rC+: It protects you from cold. Will+: It increases your willpower. Conj: It increases the power of your Conjurations spells. (71, 19, D) a +0 spear a +0 buckler (71, 20, D) a black bear skeleton (71, 26, D) the +6 arbalest of Virtue {holy, Fly Stlth+} Fly: It grants you flight. Stlth+: It makes you more stealthy. (unseen) (71, 27, D) a +1 arbalest of flaming (unseen) (71, 30, D) a yak corpse (71, 31, D) an iguana corpse (72, 8, D) a staff of fire (unseen) (72, 9, D) a staff of fire (unseen) (72, 16, D) a +3 leather armour of poison resistance (72, 17, D) the +6 whip of War {spect, Str+5 Int+3} Str+5: It affects your strength (+5). Int+3: It affects your intelligence (+3). (72, 26, D) a +2 kite shield of poison resistance (72, 27, D) the +9 fire dragon scales "Plog" {rF++ rC- Dex+2 Stlth+} rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. (73, 1, D) the +3 flail of Rylite {spect, rF+ Dex+4} rF+: It protects you from fire. Dex+4: It affects your dexterity (+4). (unseen) (73, 16, D) a +0 orcbow of electrocution (unseen) (73, 17, D) a staff of cold (unseen) (73, 20, D) a +0 rapier a +0 robe (73, 26, D) a +4 trident of flaming (unseen) (75, 1, D) the +0 chain mail of Bouqa {rElec} rElec: It insulates you from electricity. (unseen) (75, 3, D) an adder corpse (skeletalised by now)