RockyRodent the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales (6, 8, D) an orb of light (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (still there?) the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} (still there?) -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (47, 38, D) a centaur corpse (47, 39, D) a +1 shortbow of flaming (49, 24, D) a +3 sling of freezing (unseen) (49, 27, D) a +0 dagger a +0 robe a human corpse (50, 24, D) Sif Muna's Quarto of the Ashen Crevasse Spells Type Level a - Sandblast Earth 1 b - Freeze Ice 1 c - Petrify Alchemy/Earth 4 d - Hoarfrost Cannonade Ice/Forgecraft 5 (unseen) (50, 25, D) the +8 long sword "Ubleugg" {drain, rPois rC- rCorr SInv} rPois: It protects you from poison. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. (unseen) (50, 38, D) 4 large rocks a +3 spear of flaming 3 javelins a +0 leather armour a merfolk corpse (50, 39, D) a +0 orcbow a centaur corpse (51, 24, D) 4 potions of heal wounds (51, 27, D) a +4 flail of protection (unseen) (51, 36, D) a +5 morningstar of protection a +0 arbalest (51, 37, D) a ring of see invisible a +2 heavy partisan (51, 39, D) a +0 arbalest a +0 orcbow the +6 sling of Dung {drain, rElec rF- Int+3 Dex+3} rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). a +0 shortbow (52, 24, D) a manual of Shapeshifting (52, 25, D) the Handbook of Green Metalworking Spells Type Level a - Leda's Liquefaction Alchemy/Earth 4 b - Awaken Armour Earth/Forgecraft 4 c - Hoarfrost Cannonade Ice/Forgecraft 5 d - Hellfire Mortar Fire/Earth/Forgecraft 7 (unseen) (52, 29, D) a +0 battleaxe (52, 40, D) 2 large rocks a +0 shortbow the +1 robe of the Blessed Realm {rF+ rC+ Dex+5 Slay-6} rF+: It protects you from fire. rC+: It protects you from cold. Dex+5: It affects your dexterity (+5). Slay-6: It affects your accuracy & damage with ranged weapons and melee (-6). (53, 24, D) a +1 short sword of holy wrath (unseen) (53, 26, D) a staff of cold (still there?) a +0 robe (still there?) a human corpse (still there?) (53, 28, D) a ring of flight (53, 37, D) a +4 dagger of speed (53, 38, D) a staff of alchemy (53, 39, D) a +0 arbalest a yaktaur corpse a yaktaur corpse (53, 40, D) the +3 falchion of Ambiguity {vamp, MP+11} MP+11: It affects your magic capacity (+11). (54, 24, D) a staff of alchemy (unseen) (54, 25, D) a staff of earth (unseen) (55, 24, D) a +0 dagger (59, 36, D) a +0 dagger a +2 spear of flaming (59, 38, D) a +0 giant club (60, 41, D) a +0 glaive a +0 chain mail (61, 3, D) a jackal corpse (skeletalised by now) a bullfrog corpse (skeletalised by now) (61, 8, D) the staff of Dim Light {rPois rN+ rCorr Str+3 Int-5 Alch} [staff of alchemy] rPois: It protects you from poison. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Int-5: It affects your intelligence (-5). Alch: It increases the power of your Alchemy spells. (61, 16, D) a +4 antimagic mace an iguana corpse (skeletalised by now) (61, 26, D) the +4 ring mail of the Singing Gods {rPois} rPois: It protects you from poison. (unseen) (61, 37, D) a staff of cold a +1 shortbow of freezing the staff "Xoleucou" {rElec Dex+4 Air} [staff of air] rElec: It insulates you from electricity. Dex+4: It affects your dexterity (+4). Air: It increases the power of your Air spells. a +1 robe of willpower (61, 39, D) a +0 dagger a +0 robe (61, 42, D) a +0 broad axe a +0 chain mail (62, 0, D) a staff of alchemy (62, 1, D) a +2 scale mail of cold resistance (62, 9, D) the +4 shortbow of Saesk {drain, rN+ Will++} rN+: It protects you from negative energy. Will++: It greatly increases your willpower. (62, 18, D) a +4 shortbow (unseen) (62, 21, D) a yak corpse (skeletalised by now) (62, 26, D) a staff of alchemy (62, 31, D) a +0 rapier a +0 robe (62, 42, D) a +0 giant club an ogre corpse (skeletalised by now) (63, 0, D) a +2 antimagic broad axe (unseen) (63, 16, D) a staff of cold (63, 26, D) a +2 flail of venom (63, 27, D) a +4 chain mail of poison resistance (63, 30, D) a +2 spear of venom (still there?) a +0 spear (still there?) a +0 buckler (still there?) a spriggan corpse (skeletalised by now) (still there?) a spriggan skeleton (still there?) (63, 31, D) a +0 dagger a +0 robe (63, 37, D) a +3 scale mail of poison resistance (63, 40, D) a +0 war axe a +0 plate armour an orc corpse (skeletalised by now) (64, 16, D) a fortress talisman the +9 halberd "Hiorepoo" {chaos, Str+3} Str+3: It affects your strength (+3). (64, 17, D) a +1 robe of willpower (64, 30, D) a +0 short sword a +0 robe a spriggan skeleton (65, 20, D) a jackal corpse (skeletalised by now) (65, 26, D) a +1 heavy dire flail (unseen) (67, 4, D) an iguana corpse (skeletalised by now) (68, 0, D) a +3 great sword of flaming (68, 4, D) a wolf corpse (skeletalised by now) (69, 36, D) the staff of Ulapn {^Drain rPois rN+ Will+ Alch} [staff of alchemy] ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. rN+: It protects you from negative energy. Will+: It increases your willpower. Alch: It increases the power of your Alchemy spells. (unseen) (70, 9, D) a staff of alchemy (unseen) (70, 11, D) an iguana corpse (skeletalised by now) (70, 36, D) an amulet of faith (70, 37, D) a +0 antimagic spear (unseen) (70, 40, D) a +0 flail a +0 robe (71, 8, D) a +2 scale mail of willpower (71, 16, D) a +4 scale mail of willpower (unseen) (71, 17, D) a +1 heavy sling (unseen) (71, 26, D) a staff of alchemy (unseen) (71, 27, D) a +2 trident of venom (unseen) (71, 31, D) a basilisk corpse (skeletalised by now) (71, 36, D) a staff of fire (71, 37, D) a staff of cold (71, 39, D) a +4 spear of freezing a +0 robe (72, 11, D) a river rat corpse (skeletalised by now) (72, 26, D) the staff "Ytocyusch" {rPois rF+ rC+ Forge Alch} [staff of alchemy] rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. Forge: It increases the power of your Forgecraft spells. Alch: It increases the power of your Alchemy spells. (72, 27, D) a staff of death (unseen) (72, 30, D) a bullfrog corpse (skeletalised by now) (72, 37, D) a +0 arbalest of freezing (unseen) (72, 40, D) a +0 great sword a +0 robe (73, 1, D) a staff of earth (unseen) (73, 16, D) a +2 orcbow of electrocution (73, 27, D) a +6 long sword of protection (73, 30, D) a basilisk corpse (skeletalised by now) (73, 31, D) a komodo dragon corpse (skeletalised by now) (73, 37, D) a +2 rapier of venom (unseen) (75, 1, D) a +3 leather armour of cold resistance (unseen)