RockyRodent Level 1 of the Dungeon (1, -3, D:1) a +0 dagger a +0 mace (9, 24, D:1) 6 stones (11, 0, D:1) a +0 leather armour (21, 22, D:1) 5 stones (26, 27, D:1) 7 stones (28, 29, D:1) a +0 dagger (40, -6, D:1) 6 curare-tipped darts (41, 20, D:1) a bat skeleton (41, 21, D:1) a ball python skeleton (44, 5, D:1) a +0 ring mail (47, -1, D:1) a +0 sling (50, 30, D:1) a quokka skeleton (50, 43, D:1) a bat corpse (skeletalised by now) (50, 44, D:1) 4 curare-tipped darts (54, 38, D:1) a +0 mace (57, 38, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) 6 poisoned darts (1, -7, D:2) 13 gold pieces (1, -6, D:2) 12 gold pieces (2, -16, D:2) a +0 dagger (2, -7, D:2) 8 stones (4, -41, D:2) a +0 plate armour (5, -46, D:2) a +0 dagger (5, -14, D:2) a hobgoblin corpse (skeletalised by now) (8, -16, D:2) a +0 whip 5 stones (9, -23, D:2) a +0 ring mail of fire resistance (16, -38, D:2) a +0 robe (19, -10, D:2) a +0 short sword (27, -28, D:2) a +0 leather armour (30, -47, D:2) a +0 ring mail (30, -46, D:2) a ball python skeleton (31, -46, D:2) a quokka skeleton (31, -24, D:2) a frilled lizard skeleton (41, -46, D:2) a +0 dagger (45, -32, D:2) a +0 battleaxe Level 3 of the Dungeon [Shop] Kyse's Antique Weapon Emporium a +0 mace (90 gold) a +3 rapier of electrocution (921 gold) a +2 mace of protection (468 gold) a +0 long sword (105 gold) a +0 quarterstaff (150 gold) a +0 dagger (60 gold) (5, -12, D:3) a jackal corpse (skeletalised by now) (5, -11, D:3) a jackal corpse (skeletalised by now) (6, 19, D:3) a staff of death (7, -12, D:3) a bullfrog corpse (skeletalised by now) (7, 18, D:3) a +0 dagger 2 stones an adder skeleton (8, -11, D:3) a bat corpse (skeletalised by now) (8, 30, D:3) a +0 robe (15, 9, D:3) a +2 dagger of venom (29, 36, D:3) a hobgoblin corpse (skeletalised by now) (30, 24, D:3) a ball python corpse (skeletalised by now) (37, 2, D:3) a +0 dagger a +0 whip 6 poisoned darts a goblin skeleton a hobgoblin skeleton a kobold skeleton a jackal skeleton (38, 1, D:3) a hound skeleton (41, 7, D:3) a +0 club a +0 leather armour a +0 war axe a +0 club a +0 dagger a +0 robe a +0 flail an orc skeleton (53, -8, D:3) a +0 dagger (55, -16, D:3) 4 poisoned darts Level 4 of the Dungeon (0, 0, D:4) a jackal corpse (skeletalised by now) (1, 0, D:4) a jackal corpse (skeletalised by now) (1, 23, D:4) a jackal corpse (skeletalised by now) (3, 21, D:4) a +0 club (6, 26, D:4) a +0 leather armour (13, 0, D:4) a +0 club (14, 2, D:4) a +0 giant club (14, 16, D:4) an iguana corpse (skeletalised by now) (18, 32, D:4) an adder skeleton (40, 24, D:4) a +0 falchion a +0 leather armour (40, 25, D:4) a +2 hand axe of freezing an orc skeleton (40, 29, D:4) a +0 dagger a +0 robe a +0 whip an orc corpse (skeletalised by now) (41, 19, D:4) a +0 leather armour (41, 24, D:4) a quokka skeleton (51, 1, D:4) a hound corpse (skeletalised by now) (55, 11, D:4) a +0 great sword (55, 25, D:4) a +5 mace of venom Level 5 of the Dungeon (0, 0, D:5) a +0 club a +0 spear a +0 club a +0 flail a +0 robe a +0 club (7, 5, D:5) the inkwell talisman "Have" {rF+ Slay+6} [inkwell talisman] rF+: It protects you from fire. Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). (15, -13, D:5) a +0 falchion of holy wrath (17, -6, D:5) a +0 shortbow (17, -4, D:5) a +0 scale mail a +0 hand axe a +0 short sword (18, -4, D:5) a +0 whip (28, 15, D:5) the +5 robe of Misfortune {Harm *Corrode *Slow EV+5} Harm: It increases damage dealt and taken. *Corrode: It may corrode you when you take damage. *Slow: It may slow you when you take damage. EV+5: It affects your evasion (+5). (31, -20, D:5) a book of Winter (32, -29, D:5) a +0 plate armour (40, -9, D:5) a +0 whip a +0 leather armour (41, -8, D:5) a +0 club a +0 club (42, -8, D:5) a +0 spear a +0 spear a +0 club (57, -10, D:5) a +0 robe Level 6 of the Dungeon (8, -6, D:6) a +2 whip of flaming a +2 short sword of speed a +0 mace (8, -5, D:6) a +0 hand axe 4 curare-tipped darts a +0 trident (8, -4, D:6) a +0 whip a +0 dagger a +0 robe a +0 whip (9, -3, D:6) a +0 hand axe a +0 scale mail (10, -1, D:6) a +0 short sword a +0 chain mail (10, 0, D:6) a +0 dagger a +0 robe a +0 dagger (16, 11, D:6) 6 gold pieces a +0 flail of venom (17, 12, D:6) 7 gold pieces a +0 club (18, 12, D:6) 19 gold pieces (still there?) a +0 whip (still there?) a +1 vampiric whip (still there?) a +0 leather armour (still there?) a +0 halberd (still there?) (33, 8, D:6) 5 large rocks (34, -10, D:6) a +2 whip of pain (43, -12, D:6) the +3 dagger "Ryalamyiho" {flame, rElec rF++ Dex+3} rElec: It insulates you from electricity. rF++: It greatly protects you from fire. Dex+3: It affects your dexterity (+3). (49, -20, D:6) a +0 long sword the Ecumenical Temple