RockyRodent the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {lifebolt} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (61, 0, D) a +0 ring mail of cold resistance (61, 16, D) 4 scrolls of enchant weapon (62, 1, D) a +0 halberd the +4 spear "Globulus" {freeze, rPois rCorr Stlth-} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Stlth-: It makes you less stealthy. It cannot be enchanted further. (62, 9, D) a staff of alchemy (62, 11, D) an iguana corpse (skeletalised by now) (62, 16, D) the amulet "Xeaserph" {Dissipate *Silence Will+ Regen+ Int+3} [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. *Silence: It may silence you when you take damage. Will+: It increases your willpower. Regen+: It increases your rate of health regeneration. Int+3: It affects your intelligence (+3). (unseen) (62, 17, D) a staff of alchemy (unseen) (63, 8, D) a +2 vampiric long sword (63, 11, D) a jackal corpse (skeletalised by now) (63, 16, D) 4 potions of haste (63, 17, D) a +2 vampiric lajatang (still there?) a culicivora corpse (still there?) (64, 16, D) the +7 broad axe of Quantum Leap {vamp, *Rage rElec Str+8} *Rage: It berserks you when you make melee attacks (+20% chance). rElec: It insulates you from electricity. Str+8: It affects your strength (+8). It cannot be enchanted further. (unseen) (64, 17, D) an amulet of faith (67, 0, D) a staff of fire (unseen) (68, 0, D) a +4 great sword of holy wrath (68, 11, D) a river rat corpse (skeletalised by now) (69, 0, D) a staff of earth (69, 11, D) a jackal corpse (skeletalised by now) (70, 8, D) +0 storm dragon scales (70, 17, D) a +0 dire flail (71, 16, D) a +2 ring mail of willpower (unseen) (71, 17, D) a +0 short sword (71, 19, D) a +0 short sword (72, 16, D) a +1 heavy shortbow (72, 19, D) a +0 dire flail (72, 27, D) a +0 halberd a +4 flail of protection (73, 1, D) a staff of alchemy (unseen) (73, 16, D) a staff of fire (73, 17, D) a +0 glaive a staff of conjuration (73, 26, D) a +0 battleaxe (73, 27, D) a staff of necromancy