RockyRodent the Dungeon (0, 34, D) an ice dragon corpse (0, 36, D) a polar bear corpse (1, 33, D) a ring of wizardry a polar bear corpse (2, 14, D) a +3 vampiric rapier (2, 16, D) a +1 chain mail of cold resistance (unseen) (2, 32, D) a lightning rod (4/4) (still there?) a staff of earth (still there?) a ring of protection from fire (still there?) (2, 33, D) the amulet of the Jersey Devil {Fly rF++ RegenMP+ SInv Stlth-} (still there?) [amulet of magic regeneration] Fly: It grants you flight. rF++: It greatly protects you from fire. RegenMP+: It increases your rate of magic regeneration. SInv: It lets you see invisible. Stlth-: It makes you less stealthy. the +8 pair of quick blades "Gyre" and "Gimble" {protect} (still there?) It cannot be enchanted further. (2, 34, D) a +2 scale mail of willpower (unseen) (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 15, D) a +1 hand axe of venom (3, 16, D) a +2 mace of holy wrath (unseen) (3, 17, D) a glowing shapeshifter corpse (3, 33, D) a +2 heavy long sword (still there?) a frost giant corpse (still there?) a polar bear corpse (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (4, 13, D) a staff of air (unseen) (4, 14, D) a staff of alchemy (unseen) (4, 15, D) a glowing shapeshifter corpse (4, 17, D) a glowing shapeshifter corpse (5, 15, D) the +6 ring mail of the Thistle {*Corrode rF+++ Dex+2 SInv} *Corrode: It may corrode you when you take damage. rF+++: It renders you almost immune to fire. Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. It cannot be enchanted further. (5, 34, D) a +2 battleaxe of freezing (still there?) an amulet of regeneration (still there?) a +1 battleaxe of freezing (still there?) a +0 battleaxe of freezing (still there?) a manual of Forgecraft (still there?) a book of Callings (still there?) a frost giant corpse (still there?) (6, 15, D) a +0 shortbow of freezing a glowing shapeshifter corpse (6, 16, D) the +7 dagger "Olown" {heavy, rF- Str+3 Dex+2} rF-: It makes you vulnerable to fire. Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (unseen) (6, 20, D) a glowing shapeshifter corpse (6, 21, D) a glowing shapeshifter corpse (6, 32, D) a lightning rod (4/4) an amulet of alchemy (6, 33, D) an orb of guile (still there?) the +3 flail of Cowardice {pain, rPois rN+ Str+5 Stlth+} (still there?) rPois: It protects you from poison. rN+: It protects you from negative energy. Str+5: It affects your strength (+5). Stlth+: It makes you more stealthy. It cannot be enchanted further. a +3 sling of electrocution (still there?) (7, 4, D) a +0 buckler a +0 scale mail a +0 war axe (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (7, 16, D) a staff of alchemy (still there?) the +6 arbalest "Damnation" {damnation} (still there?) It cannot be enchanted further. a glowing shapeshifter corpse (still there?) (7, 33, D) the ring "Roaduphahi" {rElec rC+ Str+6} [ring of strength] rElec: It insulates you from electricity. rC+: It protects you from cold. Str+6: It affects your strength (+6). (unseen) (8, 15, D) a +2 chain mail of willpower a glowing shapeshifter corpse (8, 18, D) a glowing shapeshifter corpse (8, 32, D) a condenser vane (8, 33, D) a +3 halberd of venom (still there?) a polar bear corpse (still there?) (8, 34, D) a +3 short sword of distortion (unseen) (9, 18, D) a glowing shapeshifter corpse (9, 20, D) a glowing shapeshifter corpse (9, 32, D) a parchment of Bombard (9, 33, D) a scroll of fog (9, 34, D) a +0 great sword of protection (unseen) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight (10, 14, D) the +9 whip "Guiser" {heavy, Bane Will+ rCorr Dex+4} Bane: It inflicts you with a random bane when you equip it. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (10, 15, D) a +6 ring of dexterity a +4 rapier of holy wrath (10, 16, D) the +2 pair of gloves "Areruoqudy" {Will+ Dex+3 SInv} Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. It cannot be enchanted further. a parchment of Brom's Barrelling Boulder (10, 20, D) a glowing shapeshifter corpse (10, 32, D) a staff of fire (unseen) (10, 33, D) the ring of Epierank {rElec rPois rN++ Str-4 Slay+4} (still there?) [ring of slaying] rElec: It insulates you from electricity. rPois: It protects you from poison. rN++: It greatly protects you from negative energy. Str-4: It affects your strength (-4). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). a polar bear corpse (still there?) (10, 34, D) an amulet of regeneration (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {lifebolt} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (11, 14, D) a glowing shapeshifter corpse (11, 32, D) a staff of conjuration (unseen) (11, 33, D) a parchment of Maxwell's Capacitive Coupling a rime drake corpse (11, 34, D) an amulet of reflection (12, 15, D) a staff of conjuration a glowing shapeshifter corpse (12, 16, D) a staff of cold (12, 32, D) a box of beasts (12, 33, D) the air staff of Wondrous Power {rElec rN+ Int+2 Air} [staff of air] rElec: It insulates you from electricity. rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). Air: It increases the power of your Air spells. (unseen) (12, 34, D) a staff of alchemy (unseen) (13, 32, D) a parchment of Yara's Violent Unravelling (13, 33, D) a ring of protection from fire (13, 34, D) an amulet of magic regeneration (18, 2, D) a +2 trident of freezing (still there?) a green draconian skeleton (still there?) (18, 16, D) a +1 battleaxe of draining (19, 0, D) a +2 rapier of speed (unseen) (19, 1, D) a staff of cold (unseen) (19, 3, D) a +0 long sword a +0 cloak a yellow draconian skeleton (19, 32, D) a +2 sling of flaming a staff of necromancy (20, 0, D) a staff of air (unseen) (20, 1, D) a +2 hand axe of venom (unseen) (20, 2, D) a +6 dagger of venom a +0 cloak a green draconian skeleton (20, 32, D) a +2 robe of resistance (21, 0, D) +2 storm dragon scales (unseen) (21, 1, D) a +0 leather armour of fire resistance (unseen) (21, 3, D) a +0 scimitar (21, 15, D) a +2 short sword of freezing (21, 31, D) a +3 demon whip of draining (unseen) (21, 32, D) a +2 pair of boots of rampaging (22, 1, D) a staff of earth (unseen) (22, 3, D) a +0 glaive a purple draconian skeleton (22, 17, D) an amulet of faith the +0 ring mail of the Bakunawa {Rampage Will++ Dex-5} Rampage: It bestows one free step when moving towards enemies. Will++: It greatly increases your willpower. Dex-5: It affects your dexterity (-5). It cannot be enchanted further. (22, 33, D) a +5 ring of evasion (23, 0, D) a +0 long sword (23, 1, D) a +0 heavy hand axe a +5 vampiric falchion (23, 3, D) the +4 morningstar "Pirhor" {pain, *Rage rPois Dex+5} (still there?) *Rage: It berserks you when you make melee attacks (+20% chance). rPois: It protects you from poison. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. a +0 cloak (still there?) (23, 4, D) a +0 cloak (23, 18, D) a +0 short sword of freezing (23, 32, D) a +2 dagger of venom a +2 leather armour of cold resistance (23, 33, D) the +7 spear of Xeplusal {antimagic, *Corrode rC- SInv Stlth+} *Corrode: It may corrode you when you take damage. rC-: It makes you vulnerable to cold. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. It cannot be enchanted further. (23, 34, D) a staff of conjuration (24, 0, D) a +0 war axe (24, 2, D) a +0 mace a +0 rapier a +0 cloak of stealth a purple draconian skeleton (24, 3, D) a +1 cloak (24, 15, D) a +2 plate armour of fire resistance (24, 17, D) a +5 heavy hand axe (24, 33, D) a +2 great mace of holy wrath (24, 34, D) a +1 whip (25, 0, D) a staff of conjuration (25, 2, D) a +1 broad axe of electrocution a +0 dire flail a white draconian skeleton (25, 3, D) a +0 halberd a yellow draconian skeleton (25, 5, D) a +0 long sword a purple draconian skeleton (25, 33, D) a +0 dagger of venom (25, 34, D) a parchment of Fortress Blast (26, 0, D) a +1 chain mail of poison resistance (26, 16, D) the air staff of the Nexus {rElec Will+++ Str-5 Dex+4 Air} [staff of air] rElec: It insulates you from electricity. Will+++: It greatly increases your willpower. Str-5: It affects your strength (-5). Dex+4: It affects your dexterity (+4). Air: It increases the power of your Air spells. (26, 18, D) a +2 plate armour of cold resistance (26, 32, D) an amulet of faith (26, 33, D) an amulet of magic regeneration (26, 38, D) a cognitogaunt corpse (skeletalised by now) (27, 0, D) a +1 short sword of flaming (27, 1, D) a +3 plate armour of cold resistance (27, 4, D) a +0 dire flail a +0 long sword a +4 ring of protection a +2 heavy flail a +0 battleaxe a purple draconian skeleton a white draconian skeleton a red draconian skeleton (27, 5, D) a +0 hand axe (still there?) the amulet "Wobec" {Spirit Harm rF+ rC++ Str-5} (still there?) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Harm: It increases damage dealt and taken. rF+: It protects you from fire. rC++: It greatly protects you from cold. Str-5: It affects your strength (-5). a green draconian skeleton (still there?) (27, 16, D) a +0 heavy great mace (27, 18, D) a staff of alchemy (27, 32, D) a +3 leather armour of fire resistance (28, 0, D) the +7 chain mail "Fanusoi Acru" {Archery, rF+ Will+ Int+4} rF+: It protects you from fire. Will+: It increases your willpower. Int+4: It affects your intelligence (+4). It cannot be enchanted further. (28, 3, D) a +0 partisan a yellow draconian corpse (skeletalised by now) (28, 32, D) a +1 scimitar of protection (28, 33, D) the +2 mace "Bupso" {flame, rF+ rN+ Dex-5} rF+: It protects you from fire. rN+: It protects you from negative energy. Dex-5: It affects your dexterity (-5). It cannot be enchanted further. (28, 34, D) a staff of air (28, 44, D) a raiju corpse (skeletalised by now) (29, 15, D) the +10 arbalest "Losef" {penet, Str+2 Stlth+} Str+2: It affects your strength (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. (29, 32, D) the +11 short sword "Asmeosm" {reap, Str+5} Str+5: It affects your strength (+5). It cannot be enchanted further. (34, 28, D) a +0 hand axe of electrocution (unseen) (35, 0, D) a +4 falchion of distortion (35, 15, D) a staff of fire (35, 30, D) a staff of alchemy (36, 0, D) a +5 short sword of draining (36, 14, D) the +7 trident "Tormentor" {spect, rF+ Str-5 Int+5} rF+: It protects you from fire. Str-5: It affects your strength (-5). Int+5: It affects your intelligence (+5). It cannot be enchanted further. (36, 15, D) a +0 trident (36, 18, D) a +1 rapier of freezing (still there?) a +0 robe (still there?) a merfolk corpse (skeletalised by now) (still there?) (37, 0, D) a +1 leather armour of positive energy (37, 15, D) a +0 spear (37, 16, D) a +0 trident (37, 18, D) a +2 vampiric glaive (still there?) a boomerang (still there?) (37, 20, D) a harpy corpse (skeletalised by now) (37, 29, D) a +1 whip of electrocution (unseen) (38, 4, D) the +0 steam dragon scales "Qefe" {+Inv rC- Int+10} +Inv: It lets you turn invisible. rC-: It makes you vulnerable to cold. Int+10: It affects your intelligence (+10). It cannot be enchanted further. (38, 14, D) a hive talisman (38, 15, D) the fire staff of Ciucrats {rF+ rC+ Str+2 Fire Air} [staff of fire] rF+: It protects you from fire. rC+: It protects you from cold. Str+2: It affects your strength (+2). Fire: It increases the power of your Fire spells. Air: It increases the power of your Air spells. (38, 17, D) a +1 battleaxe of draining (still there?) 3 silver javelins (still there?) a +0 leather armour (still there?) (38, 22, D) a water nymph corpse (skeletalised by now) (38, 28, D) a +2 halberd of freezing a staff of cold (38, 29, D) the scarab talisman "Nunoes" {SInv} [scarab talisman] SInv: It lets you see invisible. (unseen) (38, 30, D) a yak corpse (skeletalised by now) (38, 33, D) a cane toad corpse (skeletalised by now) (39, 1, D) a +1 flail of venom (39, 5, D) a +3 short sword of venom a +0 hand axe (39, 14, D) a staff of fire (39, 15, D) a +2 battleaxe of electrocution (39, 16, D) a +0 spear 2 javelins a +0 leather armour a merfolk corpse (skeletalised by now) (39, 17, D) a +0 spear 2 javelins a +0 leather armour a merfolk corpse (skeletalised by now) (39, 19, D) a +0 trident (39, 28, D) a +1 vampiric halberd (39, 29, D) a +1 chain mail of willpower (39, 33, D) a water moccasin corpse (skeletalised by now) (39, 34, D) a cane toad corpse (skeletalised by now) (39, 35, D) a bullfrog corpse (skeletalised by now) a black mamba corpse (skeletalised by now) (40, 0, D) a staff of cold a +2 trident of freezing (40, 3, D) a +0 halberd (40, 5, D) a staff of air (unseen) (40, 17, D) a +0 rapier a +0 robe (40, 18, D) a snapping turtle corpse (skeletalised by now) (40, 29, D) a +2 chain mail of death (40, 33, D) a lindwurm corpse (skeletalised by now) (41, 0, D) a +1 hand axe of draining (41, 5, D) a +0 trident (41, 14, D) a +0 trident (41, 15, D) a +0 spear (41, 17, D) a sphinx marauder corpse (skeletalised by now) (41, 29, D) a +2 dire flail of protection (41, 33, D) a water moccasin corpse (skeletalised by now) a basilisk corpse (skeletalised by now) (41, 34, D) a black mamba corpse (skeletalised by now) (42, 0, D) a staff of necromancy (42, 1, D) a ring of flight (42, 14, D) 4 potions of haste a merfolk corpse (skeletalised by now) (42, 15, D) a +1 partisan of venom a +1 scale mail of willpower a merfolk corpse (skeletalised by now) (42, 17, D) the +1 glaive "Duemmuakk" {protect, +Blink rN+ Dex+4 Stlth+} +Blink: It lets you blink. rN+: It protects you from negative energy. Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (43, 15, D) an orb of mayhem (43, 28, D) a +4 morningstar of protection (43, 29, D) a staff of cold (43, 32, D) a bullfrog corpse (skeletalised by now) (49, 0, D) a ring of poison resistance (49, 4, D) +0 ice dragon scales an ice dragon corpse (skeletalised by now) (49, 37, D) a staff of earth (unseen) (50, 1, D) a +0 heavy mace (50, 3, D) an ice dragon corpse (skeletalised by now) (50, 13, D) a parchment of Cigotuvi's Putrefaction (50, 16, D) a +0 robe (50, 25, D) a +3 morningstar of protection (50, 37, D) the +5 long sword "Leffy" {drain, rF+ Stlth+} rF+: It protects you from fire. Stlth+: It makes you more stealthy. It cannot be enchanted further. a +0 dagger of speed (51, 0, D) a +2 robe of fire resistance (51, 6, D) a death drake corpse (skeletalised by now) (51, 12, D) a +0 halberd of venom (51, 25, D) a +2 dagger of venom (51, 29, D) a +0 dagger (still there?) a +0 robe (still there?) a +1 eveningstar of holy wrath (still there?) a +0 plate armour (still there?) a +0 tower shield (still there?) the human corpse of Louise (skeletalised by now) (still there?) (51, 37, D) a +4 ring mail of poison resistance (52, 4, D) a wyvern corpse (skeletalised by now) (52, 12, D) the +2 spear "Vuk Pei" {freeze, *Slow rElec SInv} *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. SInv: It lets you see invisible. It cannot be enchanted further. (52, 13, D) a +3 scimitar a +0 robe (52, 14, D) a +0 bardiche (52, 16, D) a +0 trident a +0 dagger a +0 robe (52, 23, D) the +0 scale mail of Valour {rPois} rPois: It protects you from poison. It cannot be enchanted further. (52, 24, D) a +0 dagger (52, 26, D) a +0 robe a +1 heavy war axe a +0 cloak the ogre corpse of Erolcha (skeletalised by now) (52, 27, D) a +4 quarterstaff of chaos (52, 28, D) a +0 giant spiked club (52, 29, D) a +6 broad axe of electrocution a +1 chain mail of cold resistance a +0 kite shield a +0 lajatang a +0 robe a +0 cloak the spriggan corpse of Agnes (skeletalised by now) the gnoll corpse of Crazy Yiuf (skeletalised by now) (52, 36, D) a staff of fire (53, 0, D) the earth staff of Gauhirch {+Blink Will+ Earth} [staff of earth] +Blink: It lets you blink. Will+: It increases your willpower. Earth: It increases the power of your Earth spells. (53, 25, D) a +3 longbow of flaming (still there?) a +0 barding (still there?) the +6 trident of the Tired Nightmares {vamp, rPois Int+4} (still there?) rPois: It protects you from poison. Int+4: It affects your intelligence (+4). It cannot be enchanted further. the centaur corpse of Nessos (skeletalised by now) (still there?) (53, 29, D) 11 large rocks the cyclops corpse of Polyphemus (skeletalised by now) (53, 30, D) the serpent talisman of Mozi {rN+ MP+10} [serpent talisman] rN+: It protects you from negative energy. MP+10: It affects your magic capacity (+10). the guardian serpent corpse of Aizul (skeletalised by now) (53, 36, D) the +1 leather armour of Wyasch {Rampage} Rampage: It bestows one free step when moving towards enemies. It cannot be enchanted further. (54, 3, D) +0 swamp dragon scales (54, 12, D) a +1 flail of protection (54, 13, D) a +4 heavy war axe (54, 17, D) a +2 long sword of protection (unseen) (54, 24, D) a +2 battleaxe of electrocution (unseen) (54, 25, D) the necromancy staff of Grim Resourcefulness {rN++ Dex+2 Hexes Necro} [staff of necromancy] rN++: It greatly protects you from negative energy. Dex+2: It affects your dexterity (+2). Hexes: It increases the power of your Hexes spells. Necro: It increases the power of your Necromancy spells. (unseen) (54, 36, D) a hive talisman (55, 1, D) a staff of conjuration (unseen) (55, 14, D) a +0 robe a +0 chain mail (55, 24, D) the +2 leather armour "Teec Fae" {Rampage rElec Dex+5 SInv} Rampage: It bestows one free step when moving towards enemies. rElec: It insulates you from electricity. Dex+5: It affects your dexterity (+5). SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (56, -1, D) a staff of alchemy (unseen) (57, 4, D) a swamp dragon corpse (skeletalised by now) (59, 36, D) a +1 whip of flaming (unseen) (60, 36, D) a staff of earth (unseen) (60, 41, D) a shadow dragon corpse (skeletalised by now) (61, 0, D) a +0 falchion (61, 2, D) the +4 rapier "Cuakhag" {antimagic, +Blink rF+ Int+4 SInv} +Blink: It lets you blink. rF+: It protects you from fire. Int+4: It affects your intelligence (+4). SInv: It lets you see invisible. It cannot be enchanted further. (61, 8, D) a staff of fire (unseen) (61, 16, D) the +6 sling "Jellyslayer" {chaos, Stlth+} Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (61, 30, D) a +0 dagger a +0 robe an amulet of faith (61, 31, D) a +2 heavy hand axe (still there?) a +0 robe (still there?) (61, 37, D) a +0 dagger (61, 38, D) a +0 scimitar (still there?) a staff of necromancy (still there?) a +0 leather armour (still there?) an elf corpse (skeletalised by now) (still there?) (61, 41, D) a +0 great sword a +0 leather armour (62, 1, D) a +0 short sword (62, 2, D) a +0 mace a +0 morningstar of venom (62, 8, D) the necromancy staff "Lome" {rN+ Str+5 Necro} [staff of necromancy] rN+: It protects you from negative energy. Str+5: It affects your strength (+5). Necro: It increases the power of your Necromancy spells. (62, 11, D) a +0 mace (62, 16, D) a +1 dagger of venom (unseen) (62, 26, D) a +0 dagger (62, 27, D) a +1 heavy battleaxe (62, 30, D) a +0 dagger a +0 robe a ring of see invisible (62, 31, D) a +0 dagger a +0 robe a kobold corpse (skeletalised by now) (62, 40, D) a +0 war axe (62, 41, D) a +0 war axe (63, 2, D) a +0 flail (still there?) a +2 robe (still there?) an orc corpse (skeletalised by now) (still there?) (63, 16, D) a +1 heavy quarterstaff (63, 26, D) a staff of conjuration (63, 27, D) a staff of conjuration (63, 37, D) a +0 whip of venom (64, 17, D) a +2 orcbow of freezing (64, 27, D) a staff of earth (unseen) (65, 26, D) a ring of wizardry (65, 29, D) a basilisk corpse (skeletalised by now) (67, 0, D) the +1 scimitar "Pitos" {flame, +Blink Stlth+} +Blink: It lets you blink. Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (67, 2, D) a +0 scimitar (69, 0, D) a +3 scale mail of fire resistance (unseen) (69, 36, D) a +4 scale mail of cold resistance (unseen) (70, 8, D) a +2 robe of willpower (unseen) (70, 9, D) a +2 scimitar of freezing (unseen) (70, 15, D) a +0 dagger (70, 29, D) a +2 mace of holy wrath a +0 plate armour (70, 30, D) a +0 rapier of speed a +0 ring mail a +2 morningstar of pain a +0 chain mail an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (70, 36, D) a +1 great sword of holy wrath (unseen) (70, 39, D) a +0 dire flail (70, 41, D) a +0 hand axe (71, 18, D) a +0 spectral quarterstaff a +0 leather armour (71, 26, D) a +0 short sword (71, 27, D) a +0 scimitar (71, 28, D) a +0 orcbow the +4 great mace of the Thoughtful Violins {freeze, Int+4} Int+4: It affects your intelligence (+4). It cannot be enchanted further. a +0 chain mail (71, 36, D) a +1 quarterstaff of draining (71, 37, D) a +1 battleaxe of distortion (71, 40, D) a +0 battleaxe (72, 8, D) a +2 heavy war axe (unseen) (72, 9, D) the cold staff "Nuywu" {rC+ Dex+2 Ice} [staff of cold] rC+: It protects you from cold. Dex+2: It affects your dexterity (+2). Ice: It increases the power of your Ice spells. (unseen) (72, 16, D) a +0 long sword (72, 17, D) a +6 ring of strength (72, 18, D) a +0 long sword a +0 robe a staff of alchemy a +0 robe (72, 19, D) a +4 partisan of venom (72, 26, D) a +0 short sword (72, 27, D) a +0 scimitar (72, 29, D) a +0 trident of freezing a +0 plate armour an orc corpse (skeletalised by now) (72, 30, D) a +1 heavy falchion a +0 robe an orc corpse (skeletalised by now) (73, 1, D) a +0 dagger (73, 17, D) a staff of necromancy (73, 19, D) a +0 long sword a +0 robe (73, 20, D) a +0 short sword a +0 ring mail (73, 26, D) a +0 dagger (73, 27, D) a +0 hand axe (73, 36, D) a staff of fire (unseen) (73, 39, D) a +0 partisan (74, 2, D) a +1 glaive of flaming a +0 robe a human corpse (skeletalised by now) (75, 1, D) the serpent talisman of Eternal Winter {Harm Dex+3} [serpent talisman] Harm: It increases damage dealt and taken. Dex+3: It affects your dexterity (+3).