RockyRodent the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (8, 4, D) a +3 tower shield a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a ring of flight a +0 buckler a +0 scale mail a +0 long sword (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {lifebolt} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (61, 4, D) a +0 dire flail (61, 12, D) an iguana corpse (62, 4, D) a +0 short sword (63, 0, D) the spider talisman "Tular" {+Blink Fly Str-3 Int+5} [spider talisman] +Blink: It lets you blink. Fly: It grants you flight. Str-3: It affects your strength (-3). Int+5: It affects your intelligence (+5). (unseen) (63, 8, D) a +1 heavy quarterstaff (unseen) (67, 0, D) a +2 triple sword of holy wrath (unseen) (69, 0, D) the +0 leather armour of the Pleiades {Str+2 Int+3} Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). It cannot be enchanted further. (70, 8, D) the fire staff of Genein {rF+ Str+3 Fire Alch} [staff of fire] rF+: It protects you from fire. Str+3: It affects your strength (+3). Fire: It increases the power of your Fire spells. Alch: It increases the power of your Alchemy spells. (70, 9, D) the alchemy staff "Anoqin" {rPois Int+3 Tloc Alch} [staff of alchemy] rPois: It protects you from poison. Int+3: It affects your intelligence (+3). Tloc: It increases the power of your Translocations spells. Alch: It increases the power of your Alchemy spells. (71, 8, D) a +2 mace of protection (71, 16, D) a +4 shortbow of freezing (unseen) (71, 17, D) a manual of Ranged Weapons (71, 20, D) a +0 mace (72, 11, D) a brain worm corpse (72, 12, D) a brain worm corpse (72, 16, D) the +9 morningstar of Rustuabush {flame, Bane Will+ Int+2 Dex+3} Bane: It inflicts you with a random bane when you equip it. Will+: It increases your willpower. Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (unseen) (72, 17, D) the +5 quarterstaff of Gin and Tonic {holy, rC- rN+ Str+6} rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Str+6: It affects your strength (+6). It cannot be enchanted further. (unseen) (72, 20, D) a hell hound corpse (73, 1, D) a +0 short sword of holy wrath (unseen) (73, 16, D) a manual of Air Magic (73, 17, D) a parchment of Olgreb's Toxic Radiance (74, 3, D) an adder corpse (skeletalised by now)