RockyRodent the Dungeon (0, 16, D) an iguana skeleton (1, -19, D) a bunyip skeleton (1, -18, D) a +0 hand axe (1, -9, D) a +0 troll leather armour a +0 dire flail a +0 dire flail 6 large rocks a stone giant skeleton an iron troll skeleton (1, -8, D) a +1 pair of boots (1, -7, D) a deep troll skeleton (2, -18, D) a +0 leather armour (2, -16, D) a +6 ring of intelligence (2, -15, D) a +6 ring of dexterity (2, -13, D) a +0 spear (2, -8, D) a +4 ring of slaying a +1 cloak a +2 scimitar of flaming a +6 ring of protection a +6 ring of protection an amulet of reflection a +2 scimitar of freezing a ring of protection from fire a ring of flight the +3 scimitar of the Lonely Princes {heavy, rN+ Dex+2} rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. a +0 buckler a +0 giant club a +0 dire flail a +0 dire flail a +0 dire flail a +0 giant club a +0 giant club a +0 giant club a +0 giant club a two-headed ogre corpse (skeletalised by now) a two-headed ogre skeleton (2, 4, D) 10 stones (2, 13, D) a +0 dagger a +0 robe (3, -20, D) a death yak skeleton (3, -18, D) a +0 robe (3, -16, D) a +6 ring of dexterity (3, -15, D) a +6 ring of strength (3, -13, D) a +4 robe (3, -10, D) 2 large rocks (3, -9, D) 3 large rocks a +0 giant spiked club a +0 giant spiked club a +0 giant spiked club a +0 giant spiked club a +0 whip a +0 robe a two-headed ogre corpse (skeletalised by now) an iron troll corpse (skeletalised by now) a troll skeleton (3, -8, D) a +0 troll leather armour a +0 troll leather armour the +4 great mace of Zeummyn {flame, rC+ Will+ Str+3} rC+: It protects you from cold. Will+: It increases your willpower. Str+3: It affects your strength (+3). It cannot be enchanted further. a deep troll corpse (skeletalised by now) a deep troll skeleton (3, -7, D) a +0 troll leather armour a +0 troll leather armour 5 large rocks a deep troll corpse (skeletalised by now) a deep troll corpse (skeletalised by now) a cyclops skeleton (3, -4, D) a +0 dagger a staff of cold a +0 giant club a +0 troll leather armour a +1 vampiric trident a deep troll corpse (skeletalised by now) (3, 12, D) a +0 spear (3, 13, D) a +0 dagger of venom a +0 robe a +0 whip an orc corpse (skeletalised by now) (4, -20, D) a +1 hand axe of venom (4, -15, D) the +0 hat of Vehumet {Int+3} Int+3: It affects your intelligence (+3). It cannot be enchanted further. (4, -14, D) +5 acid dragon scales (4, -13, D) a +1 robe of willpower (4, -10, D) 6 large rocks a +1 dagger of holy wrath a cyclops corpse (skeletalised by now) (4, -9, D) a +0 giant spiked club a staff of conjuration (4, -8, D) a +0 giant spiked club a +0 giant spiked club a +0 troll leather armour 7 large rocks a +4 heavy flail a troll corpse (skeletalised by now) a deep troll corpse (skeletalised by now) (4, -7, D) a +0 troll leather armour a +0 troll leather armour a +0 dire flail a +0 troll leather armour a +0 giant club a +0 giant club an ogre corpse (skeletalised by now) a cyclops corpse (skeletalised by now) a deep troll corpse (skeletalised by now) a two-headed ogre corpse (skeletalised by now) (4, -4, D) a +0 troll leather armour a +0 giant club a storm talisman a +0 giant spiked club a +0 troll leather armour 14 large rocks a troll corpse (skeletalised by now) a cyclops corpse (skeletalised by now) a deep troll corpse (skeletalised by now) (4, 12, D) a +0 dagger a +0 robe a +0 dagger an orc corpse (skeletalised by now) (4, 13, D) a +0 dagger a +0 mace a goblin corpse (skeletalised by now) an orc corpse (skeletalised by now) (5, -15, D) quicksilver dragon scales (5, -13, D) a +4 plate armour of resonance (5, -10, D) a +1 chain mail of command a deep troll corpse (skeletalised by now) (5, -9, D) a titan corpse (skeletalised by now) (5, -8, D) a +0 giant spiked club a +0 ring mail (5, -4, D) 2 darts of disjunction a +0 halberd a +0 robe a troll corpse (skeletalised by now) a deep troll corpse (skeletalised by now) an ogre corpse (skeletalised by now) (5, 4, D) a +2 quarterstaff a +2 trident (5, 10, D) a jackal skeleton (6, -15, D) a +6 demon whip (6, -14, D) a +0 triple crossbow of flaming (6, -13, D) a +3 executioner's axe (6, -9, D) a +0 giant club (6, -8, D) a +0 falchion a +0 giant club an ogre corpse (skeletalised by now) (6, -7, D) the cold staff of Ascent {rElec rC+ Dex+3 Ice} [staff of cold] rElec: It insulates you from electricity. rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). Ice: It increases the power of your Ice spells. 8 large rocks a cyclops corpse (skeletalised by now) (6, 4, D) a +2 dagger (7, -14, D) a +6 demon trident (7, -13, D) a +3 spectral giant spiked club (7, -10, D) a +0 ring mail (7, -8, D) a cyclops corpse (skeletalised by now) (7, -5, D) a +0 club a +0 robe a +0 giant spiked club (7, 4, D) a +2 mace a +2 hand axe (7, 23, D) a bullfrog skeleton (8, -9, D) a +0 short sword (8, -5, D) a +0 ring mail a staff of conjuration (8, 8, D) a +3 chain mail (unseen) (8, 9, D) a +2 quarterstaff of speed (8, 11, D) a +1 heavy mace (8, 19, D) a +0 scythe a +0 robe a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) the human corpse of Sigmund (skeletalised by now) (8, 22, D) a +0 battleaxe a +0 plate armour an orc skeleton (9, -16, D) a +2 great sword of flaming a +0 hand axe a +0 spear a +0 buckler a fire giant skeleton a spriggan skeleton (9, -8, D) a parchment of Iskenderun's Mystic Blast (9, -7, D) the +2 spear of the Ageless Curses {drain, ^Contam rN+ Int+2} ^Contam: It causes magical contamination when unequipped. rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). It cannot be enchanted further. (9, -6, D) a +1 spectral giant club (9, -5, D) a +4 ring of protection (9, 9, D) a +0 heavy trident (9, 10, D) a +2 dagger of draining (9, 11, D) a +1 heavy hand axe (10, -18, D) a +0 leather armour (10, 6, D) a +0 club a +0 leather armour an orc skeleton (11, 20, D) a quokka corpse (skeletalised by now) (12, -25, D) a naga skeleton (12, -17, D) a parchment of Gloom (12, -16, D) a +0 hand axe (12, 21, D) a +0 shortbow (13, -25, D) a +0 mace a +0 spear (13, -22, D) a +0 hand axe (13, -21, D) a staff of earth (13, -18, D) a +0 war axe the +4 ring mail of Tol Ypnie {*Corrode rC++ Will+ Dex+2} *Corrode: It may corrode you when you take damage. rC++: It greatly protects you from cold. Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (13, -17, D) a +0 robe (13, -16, D) the +1 quarterstaff of Gisenkir {drain, Str+4} Str+4: It affects your strength (+4). It cannot be enchanted further. (14, -25, D) an ugly thing skeleton a green draconian skeleton (14, -24, D) a dream sheep skeleton (14, -17, D) a +0 robe (15, -19, D) a +0 robe (16, -24, D) a +0 robe a +0 glaive (16, -5, D) a +0 ring mail (17, -18, D) a +0 hand axe a +0 antimagic quarterstaff (17, 19, D) a +4 scale mail the blade talisman of Serendipity {rElec Dex+5 Slay-5} [blade talisman] rElec: It insulates you from electricity. Dex+5: It affects your dexterity (+5). Slay-5: It affects your accuracy & damage with ranged weapons and melee (-5). (17, 20, D) a blade talisman (17, 21, D) a +2 dire flail of venom (17, 23, D) a +2 halberd of venom (unseen) (18, -20, D) a +2 mace of protection a +0 leather armour (18, 19, D) a +4 scale mail a maw talisman (18, 20, D) a serpent talisman (18, 21, D) a +2 heavy war axe (18, 22, D) a +2 rapier of venom (18, 23, D) a +4 quarterstaff of speed (unseen) (19, -13, D) a staff of earth a +2 robe of willpower the dwarf skeleton of Jorgrun (20, -25, D) a naga skeleton (20, -19, D) a +0 dagger a +0 robe (21, -21, D) a +0 battleaxe of freezing a dream sheep skeleton (22, -21, D) a +0 dagger a +0 robe a human skeleton (22, -20, D) a +0 dagger a +0 robe a +0 orcbow a staff of cold (22, -7, D) a +0 spear (22, 16, D) an orc skeleton (23, -20, D) a +0 dagger a +0 shortbow a +0 leather armour an elf skeleton (23, 14, D) a +0 hand axe (23, 15, D) a +0 club an orc skeleton (24, -25, D) a +0 short sword a +0 robe (24, 15, D) a +0 long sword a +0 plate armour (24, 20, D) a hobgoblin skeleton a lindwurm skeleton (25, -4, D) a dream sheep corpse (skeletalised by now) (25, 15, D) a +0 dagger (26, -18, D) a +0 short sword (still there?) a +0 robe (still there?) a +2 cloak (still there?) (26, -3, D) a cane toad corpse (skeletalised by now) (27, -4, D) a +0 flail (28, -7, D) a +2 long sword of pain a +1 shortbow of draining a +1 plate armour of resonance a +0 dagger a +0 arbalest a +0 robe a +0 dagger a +0 robe a +0 arbalest a +0 dire flail a +0 chain mail a polar bear corpse (skeletalised by now) an orc corpse (skeletalised by now) (28, -5, D) a +0 club a +0 robe a +2 falchion of protection a +0 troll leather armour the earth staff "Giant's Foe" {rN+ Fire Earth} [staff of earth] rN+: It protects you from negative energy. Fire: It increases the power of your Fire spells. Earth: It increases the power of your Earth spells. a +0 robe a sea snake skeleton a dream sheep skeleton a dream sheep skeleton a dream sheep skeleton a dream sheep skeleton a merfolk skeleton a deep troll skeleton (29, -6, D) a +0 short sword a +0 leather armour an orc skeleton (29, 18, D) a +0 battleaxe (30, -7, D) the +9 plate armour of Vajuh {Harm rElec rC+ Int-5} Harm: It increases damage dealt and taken. rElec: It insulates you from electricity. rC+: It protects you from cold. Int-5: It affects your intelligence (-5). It cannot be enchanted further. (31, -22, D) a +0 ring mail (31, -21, D) a +0 ring mail (31, -17, D) a +1 rapier of venom (unseen) (31, -16, D) the +8 quarterstaff of Pandemonium {antimagic, *Corrode Int+10} *Corrode: It may corrode you when you take damage. Int+10: It affects your intelligence (+10). It cannot be enchanted further. (unseen) (31, -14, D) a mountainshell skeleton a death yak skeleton a death yak skeleton (32, 7, D) a deep troll skeleton (32, 8, D) a +0 spear a gnoll skeleton (32, 11, D) a +0 shortbow (32, 17, D) a human skeleton (32, 23, D) a +0 dagger (33, -14, D) a +0 dagger a +0 ring mail (33, 8, D) a +0 spear (still there?) a +2 whip of pain (still there?) a gnoll skeleton (still there?) (34, 8, D) a +0 club a +0 robe a gnoll skeleton an elephant skeleton (34, 18, D) a +0 robe a +0 dagger (35, 13, D) a wolf skeleton (35, 14, D) a +0 whip (35, 19, D) a +1 dagger of venom (still there?) an orc skeleton (still there?) an orc skeleton (still there?) a blink frog skeleton (still there?) (35, 21, D) a +0 scale mail a +0 leather armour a +0 dagger (36, -1, D) a staff of conjuration a dream sheep skeleton (36, 1, D) a staff of alchemy (36, 2, D) a +1 rapier of draining (36, 7, D) a +0 spear (36, 17, D) a blink frog skeleton (36, 21, D) a +0 club (37, -3, D) +0 fire dragon scales a fire dragon skeleton (37, -1, D) a +0 cloak of stealth a sphinx marauder skeleton (37, 0, D) a staff of alchemy (38, -1, D) a dream sheep corpse (skeletalised by now) (38, 11, D) a wolf skeleton (39, 20, D) a +0 flail (41, 7, D) a +0 giant club a +0 giant spiked club a two-headed ogre skeleton (42, 7, D) an elephant skeleton (43, 7, D) a +0 club a gnoll skeleton (43, 17, D) a +0 partisan (44, 17, D) a mountainshell skeleton (45, 0, D) a +0 rapier (45, 1, D) the +9 halberd of Vilugyk {freeze, ^Drain rF- rN++ Int+8} ^Drain: It drains your maximum health when unequipped. rF-: It makes you vulnerable to fire. rN++: It greatly protects you from negative energy. Int+8: It affects your intelligence (+8). It cannot be enchanted further. (unseen) (45, 7, D) a +3 arbalest (unseen) (45, 8, D) a +5 broad axe (unseen) (45, 11, D) a +0 spear (45, 17, D) a +0 spear (46, -11, D) a +0 spear a +0 dire flail a +0 war axe a +0 shortbow a naga skeleton (46, -2, D) 4 large rocks a cyclops skeleton (46, 0, D) a +5 falchion of holy wrath (46, 1, D) a +3 glaive (46, 7, D) a +5 broad axe (unseen) (46, 8, D) a +5 partisan (unseen) (47, -10, D) a +0 arbalest (47, 14, D) a +0 dagger a +0 robe a human skeleton (48, -15, D) a +0 war axe a +0 trident a +0 robe a merfolk skeleton (48, -13, D) a +0 longbow (48, 0, D) a +5 partisan (unseen) (48, 1, D) a +1 triple sword (unseen) (48, 7, D) the +11 flail "Uhealamm" {pain, ^Drain rF+ Int+8} ^Drain: It drains your maximum health when unequipped. rF+: It protects you from fire. Int+8: It affects your intelligence (+8). It cannot be enchanted further. (unseen) (48, 8, D) a +3 glaive (unseen) (48, 15, D) a +0 shortbow (49, -15, D) a +0 broad axe a +0 chain mail a +0 trident (49, 0, D) a +3 longbow (unseen) (49, 1, D) a +5 broad axe (unseen) (49, 7, D) a +4 dagger of venom (unseen) (49, 8, D) a +3 battleaxe (unseen) (50, -15, D) a +0 spear a merfolk skeleton (51, 0, D) a +6 lajatang (unseen) (53, -15, D) a +2 demon whip of venom (unseen) (53, -9, D) a titan skeleton (53, 0, D) the +1 spear "Maptoxto" {flame, Dex+2} Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (53, 3, D) a +0 mace (53, 5, D) a +0 arbalest (53, 12, D) a staff of cold (54, -9, D) a +0 cloak a green draconian skeleton (54, 0, D) a +0 scimitar of holy wrath (55, -7, D) +5 swamp dragon scales (unseen) (55, -6, D) the +5 swamp dragon scales of Sif Muna's Displeasure {rPois Int+2} rPois: It protects you from poison. Int+2: It affects your intelligence (+2). It cannot be enchanted further. (55, 4, D) a +0 short sword a +0 shortbow a +0 robe (56, -42, D) 3 javelins (56, -41, D) a +0 great sword (56, -40, D) a scroll of amnesia (56, -39, D) 9 gold pieces (56, -11, D) a +0 whip a +0 cloak (56, -7, D) +4 acid dragon scales (57, -42, D) the +4 halberd of Dismemberment {holy, *Rage Fly rElec} *Rage: It berserks you when you make melee attacks (+20% chance). Fly: It grants you flight. rElec: It insulates you from electricity. It cannot be enchanted further. (unseen) (57, -40, D) a +0 robe (57, -39, D) a parchment of Foxfire (57, -9, D) a +0 halberd a +3 vampiric scimitar (57, -6, D) +8 storm dragon scales (unseen) (57, 4, D) a +1 war axe a +0 chain mail a +0 chain mail a human skeleton (57, 5, D) a +4 great sword of electrocution (still there?) a +0 bardiche (still there?) (57, 6, D) a +0 plate armour (still there?) a +0 orcbow (still there?) a +2 dire flail of distortion (still there?) a +0 plate armour (still there?) a +0 scimitar (still there?) an orc skeleton (still there?) an orc skeleton (still there?) an orc skeleton (still there?) (57, 17, D) a staff of cold (57, 23, D) a +3 ring of dexterity a +3 ring of strength the ring "Qaff" {EV+6 Str+3} [ring of evasion] EV+6: It affects your evasion (+6). Str+3: It affects your strength (+3). the ring "Maunk" {rElec Int+8} [ring of intelligence] rElec: It insulates you from electricity. Int+8: It affects your intelligence (+8). the ring of Light {*Slow rPois rC+ Int+2 SInv} [ring of see invisible] *Slow: It may slow you when you take damage. rPois: It protects you from poison. rC+: It protects you from cold. Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. the ring "Ipsos" {rPois rC+ EV+6 Int+5 Dex-2} [ring of evasion] rPois: It protects you from poison. rC+: It protects you from cold. EV+6: It affects your evasion (+6). Int+5: It affects your intelligence (+5). Dex-2: It affects your dexterity (-2). the ring "Kumixiur" {rPois rF+ Dex-3 Stlth+} [ring of poison resistance] rPois: It protects you from poison. rF+: It protects you from fire. Dex-3: It affects your dexterity (-3). Stlth+: It makes you more stealthy. the ring of Lesser Demons {*Slow rPois MP+6 EV+6 Dex+8} [ring of evasion] *Slow: It may slow you when you take damage. rPois: It protects you from poison. MP+6: It affects your magic capacity (+6). EV+6: It affects your evasion (+6). Dex+8: It affects your dexterity (+8). the ring "Kudy" {Int+4 SInv} [ring of see invisible] Int+4: It affects your intelligence (+4). SInv: It lets you see invisible. the ring of the Rabble {rCorr MP+7 Wiz Str+5 Stlth+} [ring of wizardry] rCorr: It protects you from acid and corrosion. MP+7: It affects your magic capacity (+7). Wiz: It increases the success rate of your magical spells. Str+5: It affects your strength (+5). Stlth+: It makes you more stealthy. the ring of the Quick Coconut {rElec Will+ Slay+6} [ring of willpower] rElec: It insulates you from electricity. Will+: It increases your willpower. Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). the ring "Circhim" {rC+ Will+ Stlth+} [ring of willpower] rC+: It protects you from cold. Will+: It increases your willpower. Stlth+: It makes you more stealthy. the amulet "Gogawk" {Dissipate Str+3} [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. Str+3: It affects your strength (+3). the ring "Ussikh" {Fly Will++} [ring of flight] Fly: It grants you flight. Will++: It greatly increases your willpower. the ring of Res Nullius {*Corrode rF+ Will++ Slay+2 Stlth+} [ring of protection from fire] *Corrode: It may corrode you when you take damage. rF+: It protects you from fire. Will++: It greatly increases your willpower. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). Stlth+: It makes you more stealthy. a +6 ring of intelligence a ring of poison resistance a ring of positive energy the ring "Haihaos" {Str+2 Int+3 Slay+5 Stlth+} [ring of slaying] Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). Stlth+: It makes you more stealthy. the amulet "Huit" {Spirit ^Fragile Regen+ rCorr Int+2} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. ^Fragile: It will be destroyed if unequipped. Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). the amulet "Tottuh" {Faith Str+3 Dex+4} [amulet of faith] Faith: It allows you to gain divine favour quickly. Str+3: It affects your strength (+3). Dex+4: It affects your dexterity (+4). the ring "Daikaq" {rPois Slay+5} [ring of slaying] rPois: It protects you from poison. Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). the amulet of Nesaun {rF+ Regen+ Str+2} [amulet of regeneration] rF+: It protects you from fire. Regen+: It increases your rate of health regeneration. Str+2: It affects your strength (+2). a +6 ring of strength (58, -42, D) a fortress talisman (58, -41, D) a potion of heal wounds (58, -40, D) a +0 chain mail (58, -9, D) a hellephant skeleton (58, 0, D) 5 large rocks (58, 1, D) a +0 halberd 2 boomerangs a +0 plate armour an orc skeleton (58, 2, D) an orc skeleton (58, 3, D) a +0 plate armour a +3 great mace (58, 6, D) a +0 trident a +0 trident a +0 plate armour a +0 plate armour an orc skeleton (59, -42, D) a wand of polymorph (8) (59, -41, D) a +2 flail of draining (unseen) (59, -40, D) a parchment of Forge Blazeheart Golem (59, -39, D) a +0 falchion (59, -15, D) the ring "Numacaz" {rF+ Dex+5} [ring of protection from fire] rF+: It protects you from fire. Dex+5: It affects your dexterity (+5). the ring of Creativity {^Drain rC+ rN+ Slay+3} [ring of positive energy] ^Drain: It drains your maximum health when unequipped. rC+: It protects you from cold. rN+: It protects you from negative energy. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). the ring of Day {rElec rF+ rCorr} [ring of protection from fire] rElec: It insulates you from electricity. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. the ring "Xemoelyx" {+Blink rElec rPois rC- Str+2} [ring of poison resistance] +Blink: It lets you blink. rElec: It insulates you from electricity. rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Str+2: It affects your strength (+2). the ring of Oskoilok {+Blink rElec rPois Dex+5 Slay-2} [ring of poison resistance] +Blink: It lets you blink. rElec: It insulates you from electricity. rPois: It protects you from poison. Dex+5: It affects your dexterity (+5). Slay-2: It affects your accuracy & damage with ranged weapons and melee (-2). the amulet "Qirain" {Spirit rPois Dex+2} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. rPois: It protects you from poison. Dex+2: It affects your dexterity (+2). the ring "Aheecah" {rN+ MP+9 Dex+6} [ring of dexterity] rN+: It protects you from negative energy. MP+9: It affects your magic capacity (+9). Dex+6: It affects your dexterity (+6). the ring of Elohe {rPois rF+++} [ring of poison resistance] rPois: It protects you from poison. rF+++: It renders you almost immune to fire. the amulet "Muar" {rC+ rN+ RegenMP+ Int+3 Dex-3} [amulet of magic regeneration] rC+: It protects you from cold. rN+: It protects you from negative energy. RegenMP+: It increases your rate of magic regeneration. Int+3: It affects your intelligence (+3). Dex-3: It affects your dexterity (-3). the amulet "Zeradoj" {Reflect Dex+2 SH+5} [amulet of reflection] Reflect: It reflects blocked missile attacks. Dex+2: It affects your dexterity (+2). SH+5: It affects your SH (+5). the ring of the Enemy {rPois Int+6 SInv} [ring of intelligence] rPois: It protects you from poison. Int+6: It affects your intelligence (+6). SInv: It lets you see invisible. the amulet of Ascent {rF+ Regen+} [amulet of regeneration] rF+: It protects you from fire. Regen+: It increases your rate of health regeneration. (59, -1, D) a +0 mace (59, 1, D) a +0 mace a +0 plate armour an orc skeleton (59, 2, D) a +0 short sword a +0 robe a +0 dire flail (59, 3, D) a +0 plate armour a +0 plate armour a +1 plate armour of poison resistance a +0 glaive a +0 arbalest (59, 7, D) an orc skeleton (60, -42, D) the +3 chain mail "Qeboisor" {Command, ^Drain rPois rF- Int+7} ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Int+7: It affects your intelligence (+7). It cannot be enchanted further. (unseen) (60, -41, D) a parchment of Summon Mana Viper (60, -40, D) 3 poisoned darts (60, -39, D) the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). It cannot be enchanted further. (unseen) (60, -7, D) the +7 executioner's axe "Diog" {heavy, Str+3} Str+3: It affects your strength (+3). It cannot be enchanted further. (60, -6, D) the +5 executioner's axe of the Revolution {flame, Will+ Stlth+} Will+: It increases your willpower. Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (60, 2, D) a +0 plate armour a +0 long sword (60, 6, D) a +3 antimagic war axe (unseen) (61, -42, D) a potion of heal wounds (61, -41, D) a phantom mirror (61, -40, D) a +3 heavy shortbow (unseen) (61, -39, D) a +0 robe (61, -12, D) a +0 halberd (61, -9, D) a +0 kite shield (still there?) a +1 whip of holy wrath (still there?) a +0 robe (still there?) (61, -7, D) the +7 battleaxe of Ydub {freeze, rElec rF+ Stlth+} rElec: It insulates you from electricity. rF+: It protects you from fire. Stlth+: It makes you more stealthy. It cannot be enchanted further. (61, -6, D) the +9 giant spiked club of Responsibility {speed, rPois Str+2 Int+6 Stlth+} rPois: It protects you from poison. Str+2: It affects your strength (+2). Int+6: It affects your intelligence (+6). Stlth+: It makes you more stealthy. It cannot be enchanted further. (61, 0, D) a +0 arbalest (62, -42, D) a +4 orcbow of freezing (unseen) (62, -41, D) 18 gold pieces (62, -40, D) a parchment of Sandblast (62, -39, D) a ring of positive energy (62, -12, D) a green draconian skeleton (62, -9, D) +0 shadow dragon scales (62, -7, D) the +7 great mace "Qetses" {pain, Int+6 Dex-2} Int+6: It affects your intelligence (+6). Dex-2: It affects your dexterity (-2). It cannot be enchanted further. (62, -6, D) the +7 demon whip "Qoidydd" {freeze, Will- rCorr SInv} Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (62, -3, D) a mountainshell skeleton (62, 5, D) a +0 chain mail (63, -42, D) a +4 ring of slaying (63, -41, D) 7 gold pieces (63, -40, D) a +0 dire flail of protection (unseen) (63, -39, D) a lightning rod (4/4) (63, -10, D) a +0 double sword (63, -7, D) the +5 triple sword of Biosmem {heavy, Will+++ Str-2 Int+2} Will+++: It greatly increases your willpower. Str-2: It affects your strength (-2). Int+2: It affects your intelligence (+2). It cannot be enchanted further. (63, -6, D) a +7 heavy longbow (unseen) (63, -2, D) a steam dragon skeleton (63, 0, D) quicksilver dragon scales (63, 8, D) a +1 scimitar of flaming a +0 helmet a +0 cloak a +2 plate armour a +2 long sword of holy wrath a +2 falchion a +0 scale mail a +0 long sword (64, -42, D) a scroll of identify (64, -41, D) a golden rune of Zot 3 scrolls of acquirement (64, -40, D) a +2 broad axe of electrocution (unseen) (64, -39, D) a scroll of identify (64, 0, D) a +1 ring mail of fire resistance (65, -42, D) a parchment of Animate Dead (65, -40, D) a book of Flames (65, -39, D) a book of Frost (65, -9, D) a +0 great sword (65, 0, D) the +0 scale mail of Purpose {rF- rCorr Str+3} rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). It cannot be enchanted further. (unseen) (66, -42, D) a +2 sling of draining (unseen) (66, -41, D) a lightning rod (4/4) (66, -40, D) a parchment of Chain Lightning (66, -39, D) the +2 battleaxe "Yjaw" {freeze, rElec rC+ Str+4} rElec: It insulates you from electricity. rC+: It protects you from cold. Str+4: It affects your strength (+4). It cannot be enchanted further. (unseen) (66, -6, D) a +0 war axe (66, 0, D) the +2 chain mail of Integrity {Int+3} Int+3: It affects your intelligence (+3). It cannot be enchanted further. (unseen) (66, 16, D) 4 javelins a +0 chain mail (67, -42, D) a +0 robe (67, -41, D) a wand of roots (9) (67, -40, D) a +4 rapier of draining (unseen) (67, -39, D) a lightning rod (4/4) (67, -11, D) a +0 chain mail (67, -7, D) a purple draconian skeleton (67, 23, D) a parchment of Gloom (68, -42, D) a parchment of Stone Arrow (68, -40, D) a parchment of Mercury Arrow (68, -39, D) a scroll of silence (68, -16, D) a +1 rapier of draining (still there?) a +0 robe (still there?) a kobold corpse (skeletalised by now) (still there?) (68, -14, D) a +0 rapier a +0 war axe (68, 7, D) the +7 fire dragon scales of Tibeinap {+Inv rF++ rC- Int+4 Slay+2} +Inv: It lets you turn invisible. rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. Int+4: It affects your intelligence (+4). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). It cannot be enchanted further. (68, 8, D) +3 shadow dragon scales (unseen) (69, -42, D) a +0 dagger of draining (unseen) (69, -41, D) a staff of air (unseen) (69, -40, D) a staff of alchemy (unseen) (69, -39, D) a Gell's gravitambourine (2/2) (69, -16, D) a red draconian corpse (skeletalised by now) (69, -14, D) a naga corpse (skeletalised by now) (69, 1, D) +2 acid dragon scales (69, 7, D) a +7 scale mail (unseen) (69, 8, D) a +5 plate armour (unseen) (69, 14, D) a +0 quarterstaff a +0 robe a +0 robe a +0 dagger a +0 war axe a +0 whip a +0 robe a +0 glaive a human skeleton a black draconian skeleton (70, -42, D) a potion of attraction (70, -41, D) a potion of heal wounds (70, -40, D) a tin of tremorstones (2/2) (70, -39, D) an orb of mesmerism (unseen) (70, -16, D) a +0 dire flail a naga corpse (skeletalised by now) (70, -15, D) a +0 cloak (70, 13, D) a +0 short sword a +0 robe an elf skeleton (70, 14, D) a +0 robe (still there?) a +1 vampiric dagger (still there?) a +0 shortbow (still there?) a +0 robe (still there?) an elf skeleton (still there?) (71, -42, D) a potion of brilliance (71, -41, D) the earth staff of the Wary Knives {rPois Dex-2 SInv Forge Earth} [staff of earth] rPois: It protects you from poison. Dex-2: It affects your dexterity (-2). SInv: It lets you see invisible. Forge: It increases the power of your Forgecraft spells. Earth: It increases the power of your Earth spells. (unseen) (71, -40, D) a +0 robe (71, -39, D) a parchment of Diamond Sawblades (71, -15, D) a +0 trident a salamander corpse (skeletalised by now) (71, -3, D) a +0 war axe (71, 1, D) a +6 chain mail (71, 7, D) a +1 cloak (71, 8, D) a +1 helmet (71, 14, D) a +0 short sword a +0 ring mail an elf skeleton (72, -42, D) a staff of air (unseen) (72, -41, D) a manual of Ice Magic (72, -40, D) 8 gold pieces (72, -39, D) a +2 shortbow of draining (unseen) (72, -16, D) a +0 whip a +0 robe (72, -15, D) a +0 dire flail a +0 robe (72, 0, D) +4 fire dragon scales (72, 7, D) a +7 scale mail (unseen) (72, 8, D) +2 swamp dragon scales (unseen) (72, 11, D) a +2 partisan of protection (still there?) a +0 chain mail (still there?) the orb of Amelioration {Stardust, ^Contam rF+ rCorr Str+2} (still there?) ^Contam: It causes magical contamination when unequipped. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). It cannot be enchanted further. a +0 cloak (still there?) a +0 robe (still there?) a +0 long sword (still there?) the demigod skeleton of Frederick (still there?) (72, 17, D) +0 ice dragon scales an ice dragon skeleton (73, 12, D) a +0 flail a +0 robe (73, 16, D) a +0 flail (73, 17, D) a +0 long sword (74, 10, D) a +0 buckler (74, 17, D) a +0 leather armour (75, -32, D) a +0 rapier a +0 rapier a +0 leather armour an elf corpse (75, -26, D) a +0 long sword (75, -24, D) a +0 cloak (75, -18, D) a +0 glaive a +3 partisan of holy wrath (75, -14, D) a +7 great sword of flaming +2 fire dragon scales (75, -11, D) a +0 giant club (75, -9, D) a +3 whip of holy wrath a +0 robe (75, -8, D) a +0 arbalest of flaming (75, -4, D) a +0 dire flail a +0 animal skin an ogre skeleton (75, 11, D) a +0 cloak (75, 17, D) a +0 mace (76, -20, D) a +0 flail (still there?) a +1 battleaxe of freezing (still there?)