RockyRodent the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (still there?) the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} (still there?) -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (59, 36, D) the Unrestrained Analects (59, 37, D) the amulet of Dadeb {rF++ RegenMP+ Int-3} [amulet of magic regeneration] rF++: It greatly protects you from fire. RegenMP+: It increases your rate of magic regeneration. Int-3: It affects your intelligence (-3). (unseen) (60, 1, D) a +2 dagger of speed (60, 36, D) a +6 ring of intelligence (60, 37, D) the Guide on Hiemal Enchantment Spells Type Level a - Tukima's Dance Hexes 3 b - Ozocubu's Armour Ice 3 c - Rimeblight Ice/Necromancy 7 (unseen) (61, 1, D) a +0 short sword (61, 8, D) a +0 plate armour of positive energy (61, 26, D) a +2 heavy flail (unseen) (61, 36, D) a book of Party Tricks (61, 37, D) the amulet of Periwinkles {Harm Acrobat *Silence Str+3 Dex+3} [amulet of the acrobat] Harm: It increases damage dealt and taken. Acrobat: It increases your evasion after moving or waiting. *Silence: It may silence you when you take damage. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). (unseen) (62, 0, D) a staff of death (62, 1, D) a +0 hand axe a +0 chain mail a staff of earth (62, 8, D) a staff of air (62, 16, D) a +2 robe of positive energy (62, 18, D) a +0 hand axe (62, 19, D) a +0 hand axe a boomerang a +0 chain mail (62, 20, D) a +0 short sword (62, 26, D) a +2 battleaxe of electrocution (62, 36, D) the ring "Sait" {*Corrode rF+ rC+ rN+++ Will++} [ring of protection from fire] *Corrode: It may corrode you when you take damage. rF+: It protects you from fire. rC+: It protects you from cold. rN+++: It renders you almost immune to negative energy. Will++: It greatly increases your willpower. (unseen) (62, 37, D) 63 gold pieces (still there?) a +2 dagger of venom (still there?) (63, 0, D) the +0 great mace of Tymemp {flame, rC+ Will+ MP-9 Dex+3} rC+: It protects you from cold. Will+: It increases your willpower. MP-9: It affects your magic capacity (-9). Dex+3: It affects your dexterity (+3). (63, 1, D) a +0 flail (63, 8, D) a +4 arbalest of flaming (63, 16, D) a staff of fire (63, 18, D) a +2 dagger of protection a +0 robe (63, 27, D) a staff of air (63, 36, D) a staff of death (unseen) (63, 37, D) 81 gold pieces (still there?) a +1 scale mail of positive energy (still there?) (64, 16, D) a +5 short sword of venom (64, 17, D) a book of Armaments (64, 18, D) a +0 dagger a +0 robe (64, 19, D) a +0 dagger a +0 robe a +0 halberd a +0 plate armour (64, 26, D) the +1 trident "Beghylam" {freeze, Str+3 Stlth+} Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. (69, 0, D) a +0 vampiric scimitar (69, 36, D) a +2 short sword of freezing (unseen) (70, 8, D) a +0 long sword of electrocution (70, 9, D) a +2 sling of flaming (71, 16, D) a staff of conjuration (71, 36, D) a +1 dagger of draining (71, 37, D) a +1 great mace of protection (72, 17, D) a staff of conjuration (72, 36, D) a +2 long sword of protection (72, 37, D) a +1 hand axe of draining (73, 1, D) a +0 dagger a +0 robe a +1 long sword of flaming (73, 16, D) a staff of air (unseen) (73, 27, D) a +6 heavy war axe (73, 36, D) a staff of earth (73, 37, D) a +0 quick blade of venom (75, 1, D) a +2 rapier of venom