RockyRodent the Dungeon (0, 15, D) a quokka skeleton (1, 17, D) a river rat skeleton (2, 4, D) 10 stones (2, 14, D) a +0 falchion an orc corpse (skeletalised by now) (5, 4, D) a +2 falchion a +2 dagger (5, 14, D) a +3 chain mail (6, 4, D) a +2 quarterstaff a +2 trident (6, 7, D) a +0 club a quokka skeleton (6, 14, D) a +2 long sword of flaming (6, 15, D) a +2 hand axe of freezing (7, 4, D) a +2 hand axe (7, 14, D) a +2 quarterstaff of protection (7, 15, D) a +2 heavy trident (7, 23, D) a rat corpse (skeletalised by now) (8, 12, D) a +0 club (8, 15, D) a +0 dagger of venom (8, 20, D) a +0 short sword a kobold corpse (skeletalised by now) (9, 21, D) a +0 long sword a +0 ring mail an elf corpse (skeletalised by now) (10, 6, D) a hobgoblin skeleton (17, 19, D) a blade talisman (17, 20, D) a +5 ring mail the blade talisman of the Floral God {rElec rPois Will- Dex+4} [blade talisman] rElec: It insulates you from electricity. rPois: It protects you from poison. Will-: It decreases your willpower. Dex+4: It affects your dexterity (+4). (17, 21, D) a +2 heavy halberd (17, 23, D) a +2 scimitar of electrocution (unseen) (18, 19, D) a protean talisman (18, 20, D) a protean talisman (18, 21, D) a +4 quarterstaff of speed (unseen) (18, 22, D) a +2 rapier of venom (unseen) (18, 23, D) a +1 broad axe of freezing (unseen) (21, 18, D) an adder skeleton a yak skeleton (22, 10, D) a +0 giant spiked club a +0 giant club a two-headed ogre skeleton (22, 18, D) a yak skeleton (24, 16, D) a swamp drake skeleton (24, 18, D) a +0 orcbow a centaur skeleton (25, 16, D) a death yak skeleton (27, 15, D) a human skeleton (28, 15, D) a +0 robe a +0 dagger (31, 23, D) a river rat skeleton (33, 21, D) a blink frog skeleton a blink frog skeleton a blink frog skeleton an elf skeleton (34, 21, D) a +0 leather armour (35, 20, D) a +0 short sword (37, 17, D) 2 boomerangs a +0 spear (39, 17, D) a +0 spear a +0 spear a +2 trident of freezing a +0 leather armour a +0 spear 3 boomerangs a merfolk skeleton a merfolk skeleton (40, 7, D) a +0 giant spiked club a +0 giant club +0 swamp dragon scales a two-headed ogre corpse a swamp dragon corpse (40, 8, D) a +0 short sword a +0 robe a +0 buckler (45, 20, D) a +0 flail a +0 chain mail (46, -3, D) a swamp drake corpse (46, 16, D) a merfolk corpse (skeletalised by now) (46, 18, D) a +0 club (47, 16, D) a +0 arbalest (still there?) a +1 great sword of venom (still there?) a +0 leather armour (still there?) 5 stones (still there?) a tengu corpse (skeletalised by now) (still there?) (47, 20, D) a +0 dagger a +0 robe a human corpse (skeletalised by now) (48, 17, D) a +0 robe (48, 18, D) a +0 dagger (49, 11, D) a +0 giant club a +0 giant club (51, 20, D) the fortress talisman of the Tatzelwurm {Rampage rF+++ Dex+3 Slay-2} [fortress talisman] Rampage: It bestows one free step when moving towards enemies. rF+++: It renders you almost immune to fire. Dex+3: It affects your dexterity (+3). Slay-2: It affects your accuracy & damage with ranged weapons and melee (-2). (53, 20, D) a +0 great sword (53, 21, D) a +0 sling (54, 20, D) a +0 club (54, 21, D) a +1 dagger of freezing (54, 22, D) a +0 chain mail (62, -2, D) a hydra corpse