RockyRodent the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a fortress talisman a wellspring talisman a spider talisman the serpent talisman of the Six of Pentacles {rC++} [serpent talisman] rC++: It greatly protects you from cold. a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (35, 14, D) Uxos's Quotidian Hermetics Spells Type Level a - Mercury Arrow Conjuration/Alchemy 2 b - Momentum Strike Conjuration/Translocation 2 c - Ensorcelled Hibernation Hexes/Ice 2 (unseen) (35, 15, D) the +5 falchion of Xydiuxt {heavy, rPois rN+ Dex+3} rPois: It protects you from poison. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). (unseen) (36, 0, D) the +8 quarterstaff "Ifodig" {spect, Int+7} Int+7: It affects your intelligence (+7). (36, 1, D) the staff "Firph" {rC+ rN+ Will- Ice Earth} [staff of cold] rC+: It protects you from cold. rN+: It protects you from negative energy. Will-: It decreases your willpower. Ice: It increases the power of your Ice spells. Earth: It increases the power of your Earth spells. (36, 15, D) a manual of Short Blades (still there?) the +1 pair of gloves of Fashionability {Dex+3} (still there?) Dex+3: It affects your dexterity (+3). (37, 0, D) the +5 whip of Yzyffy {freeze, Dex+4 SInv} Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. (37, 1, D) a +3 chain mail of positive energy (37, 14, D) a Handbook of Applied Construction (37, 21, D) a death scarab corpse (38, 1, D) a staff of cold (38, 3, D) a rime drake corpse (38, 14, D) a book of Storms (38, 15, D) a +1 falchion of holy wrath (unseen) (38, 19, D) a staff of death (unseen) (39, 0, D) a +0 heavy quarterstaff (39, 6, D) a +1 battleaxe of freezing a frost giant corpse (39, 14, D) a book of Winter (40, 0, D) a +3 eveningstar of draining (40, 1, D) a +1 hand axe of venom (40, 7, D) a rime drake corpse (40, 14, D) a book of Maladies (still there?) the +2 robe "Tuatoi" {-Tele Harm Int+3 Dex+3} (still there?) -Tele: It prevents most forms of teleportation. Harm: It increases damage dealt and taken. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). a +3 shortbow (still there?) (41, 1, D) a +1 quarterstaff of speed (41, 14, D) a staff of cold (unseen) (42, 0, D) a staff of conjuration (42, 15, D) a +1 plate armour of positive energy (unseen) (42, 18, D) a +0 sling of flaming (unseen) (48, 0, D) a +0 arbalest (48, 2, D) the +1 halberd of Friendship {heavy, rN+ Str+2} rN+: It protects you from negative energy. Str+2: It affects your strength (+2). (49, 0, D) a +0 long sword (49, 2, D) a +4 rapier of protection (49, 11, D) a +1 leather armour of positive energy (unseen) (49, 24, D) a +3 heavy flail (unseen) (50, 12, D) a +3 scale mail of poison resistance (50, 24, D) a staff of death (unseen) (50, 36, D) a +1 heavy mace (50, 37, D) a +2 hat of stealth (50, 39, D) a +2 battleaxe of freezing (unseen) (50, 40, D) a polar bear skeleton (51, 0, D) a staff of conjuration (51, 1, D) a ring of willpower a ring of protection from fire a +6 ring of strength a ring of willpower a +3 tower shield a +6 ring of intelligence a +0 arbalest a +5 crystal plate armour (51, 2, D) a +0 bardiche a +0 plate armour a ring of poison resistance a staff of death (51, 3, D) a yaktaur corpse (51, 4, D) a +0 war axe a +0 chain mail a shadow dragon corpse (51, 14, D) a glowing shapeshifter corpse (skeletalised by now) (51, 18, D) a shapeshifter corpse (skeletalised by now) (51, 19, D) a very ugly thing corpse (skeletalised by now) (51, 24, D) a +1 sling of electrocution (51, 25, D) a +0 long sword (51, 31, D) a +3 plate armour of willpower a +0 war axe (51, 36, D) a staff of alchemy (51, 37, D) a ring of resist corrosion (51, 39, D) an ice dragon skeleton (52, 0, D) a +2 trident of protection (52, 1, D) a +0 great sword a +0 chain mail (52, 3, D) a +0 battleaxe a +0 plate armour (52, 4, D) a +1 war axe of electrocution a +0 chain mail a +0 great sword a +0 plate armour a human corpse a human corpse (52, 13, D) a staff of conjuration (52, 24, D) a +0 robe (52, 28, D) a +2 morningstar (52, 40, D) a polar bear skeleton (53, 1, D) a staff of air (53, 3, D) a +0 partisan a +0 plate armour a +0 kite shield (53, 4, D) a +5 long sword of draining a +0 chain mail a human corpse (53, 12, D) a +3 vampiric long sword (53, 19, D) a very ugly thing corpse (skeletalised by now) (53, 25, D) a staff of fire (unseen) (53, 29, D) a +0 plate armour (53, 30, D) a +0 dagger a +1 robe of willpower a staff of conjuration (53, 36, D) a +3 leather armour of poison resistance (53, 37, D) a +4 heavy flail (54, 1, D) a staff of alchemy the +2 rapier of Law {flame, rCorr Str+4} rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). a +0 arbalest a yaktaur corpse (54, 3, D) a +3 battleaxe (54, 12, D) a staff of air (54, 13, D) a staff of cold (54, 24, D) a +0 dagger (54, 30, D) the staff of Painful Death {+Blink rN+ Conj Alch} (still there?) [staff of conjuration] +Blink: It lets you blink. rN+: It protects you from negative energy. Conj: It increases the power of your Conjurations spells. Alch: It increases the power of your Alchemy spells. a +0 robe (still there?) a +4 quick blade of distortion (still there?) a +0 plate armour (still there?) (55, 13, D) a +1 double sword of holy wrath (unseen) (55, 24, D) a +0 robe (56, 0, D) a +0 great mace (56, 1, D) a +0 plate armour (56, 11, D) a staff of earth (unseen) (59, 36, D) a +0 arbalest of electrocution (unseen) (59, 37, D) a staff of fire (unseen) (60, 37, D) a +2 leather armour of fire resistance (unseen) (61, 0, D) a staff of cold (unseen) (61, 5, D) a hell hound corpse (skeletalised by now) (61, 16, D) the staff of the Seas {rC+ Conj} [staff of conjuration] rC+: It protects you from cold. Conj: It increases the power of your Conjurations spells. (61, 37, D) a +1 long sword of freezing (61, 43, D) a shapeshifter corpse (skeletalised by now) (62, 0, D) a +1 chain mail of cold resistance (62, 4, D) a hell hound corpse (skeletalised by now) (62, 8, D) a staff of air (62, 9, D) a staff of air (62, 16, D) a +0 hand axe of electrocution (62, 17, D) a +3 trident of venom (unseen) (62, 26, D) a staff of cold (62, 37, D) a staff of fire (63, 0, D) a staff of alchemy (unseen) (63, 8, D) a shapeshifter corpse (skeletalised by now) (63, 12, D) an ugly thing corpse (skeletalised by now) (63, 26, D) a staff of air (63, 27, D) a +1 shortbow of freezing (63, 31, D) a +0 short sword (still there?) a +0 leather armour (still there?) a +0 buckler (still there?) a +0 heavy mace (still there?) a +0 long sword of holy wrath (still there?) an elf corpse (skeletalised by now) (still there?) (63, 37, D) a +1 short sword of draining (unseen) (63, 40, D) a shapeshifter corpse (skeletalised by now) (64, 16, D) the +0 scale mail of the Cursing Gods {rN+} rN+: It protects you from negative energy. (64, 17, D) a staff of alchemy (unseen) (64, 20, D) a +0 short sword a +0 robe (64, 26, D) the +1 robe of the Fife {rF+ Regen+} rF+: It protects you from fire. Regen+: It increases your rate of health regeneration. (64, 31, D) a +4 dire flail of protection (65, 26, D) a staff of alchemy (unseen) (65, 30, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (65, 31, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (67, 0, D) a +1 giant spiked club (69, 15, D) a ring of magical power a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +5 broad axe a +0 buckler a +0 scale mail a +0 war axe (69, 36, D) a +0 morningstar of draining (unseen) (70, 8, D) a +2 short sword of speed (unseen) (70, 9, D) a staff of air (unseen) (70, 37, D) a +2 glaive of flaming (71, 17, D) a +6 dagger of protection (unseen) (71, 20, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (71, 26, D) a staff of conjuration (71, 36, D) a staff of fire (71, 37, D) a +1 broad axe of venom (72, 8, D) a +1 rapier of flaming (unseen) (72, 9, D) the +7 halberd "Nunyhak" {flame, rPois rF- rC+++ Int-4} rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rC+++: It renders you almost immune to cold. Int-4: It affects your intelligence (-4). (unseen) (72, 17, D) a staff of earth (72, 20, D) a +4 heavy halberd (72, 21, D) a +1 hand axe of draining (72, 26, D) a staff of cold (72, 27, D) a +0 long sword of holy wrath (72, 37, D) a +3 eveningstar of holy wrath (unseen) (73, 2, D) a +1 trident of venom (73, 16, D) the +0 plate armour "Woor" {+Inv rC- Will+ Str+3} +Inv: It lets you turn invisible. rC-: It makes you vulnerable to cold. Will+: It increases your willpower. Str+3: It affects your strength (+3). (73, 17, D) a +0 scimitar (still there?) a +0 ring mail (still there?) the ring of Pefeez {rPois rCorr Int+6 Dex+5} (still there?) [ring of intelligence] rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Int+6: It affects your intelligence (+6). Dex+5: It affects your dexterity (+5). an elf corpse (skeletalised by now) (still there?) (73, 27, D) a +3 leather armour of fire resistance (73, 36, D) a staff of earth (unseen) (73, 37, D) a staff of earth (unseen) (74, 2, D) a +0 trident