RockyRodent the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 4, D) a +0 trident (62, 2, D) a +0 trident a merfolk corpse (skeletalised by now) (62, 8, D) a +2 shortbow of freezing (62, 11, D) +0 steam dragon scales a steam dragon corpse (skeletalised by now) (63, 0, D) a +1 leather armour of cold resistance (unseen) (63, 2, D) a +0 trident (63, 3, D) a +0 trident a merfolk corpse (skeletalised by now) (69, 0, D) the +6 war axe of Fortitude {flame, Dex+3} Dex+3: It affects your dexterity (+3). (unseen) (70, 8, D) a staff of fire (70, 9, D) a staff of alchemy (70, 11, D) a water moccasin corpse (71, 8, D) the +5 great mace of Mausmir {holy, rC+ Int+2} rC+: It protects you from cold. Int+2: It affects your intelligence (+2). (71, 11, D) a water moccasin corpse a water moccasin corpse (71, 20, D) a +2 long sword of freezing (still there?) a +0 robe (still there?) (71, 26, D) the +8 giant spiked club of the Present {heavy, Fly rElec} Fly: It grants you flight. rElec: It insulates you from electricity. (unseen) (71, 27, D) an orb of energy (unseen) (72, 9, D) a +1 battleaxe of electrocution (72, 26, D) the +0 leather armour "Ecrabih" {rC- MP+11 SInv} rC-: It makes you vulnerable to cold. MP+11: It affects your magic capacity (+11). SInv: It lets you see invisible. (unseen) (72, 27, D) 4 potions of haste (72, 30, D) a +0 short sword of freezing (unseen) (73, 1, D) the +5 flail "Raishini" {freeze, rF- rN++ Str+5} rF-: It makes you vulnerable to fire. rN++: It greatly protects you from negative energy. Str+5: It affects your strength (+5). (73, 17, D) a staff of conjuration (unseen) (73, 26, D) a +4 heavy orcbow (unseen) (73, 27, D) a tin of tremorstones (2/2) (74, 3, D) a +0 dagger (75, 1, D) a staff of earth (unseen) (75, 3, D) a +0 flail