RockyRodent the Dungeon (0, 50, D) the +3 great sword "Serphel" {freeze, Str+2 Int-2 Dex+3} Str+2: It affects your strength (+2). Int-2: It affects your intelligence (-2). Dex+3: It affects your dexterity (+3). (0, 51, D) the Book of Wanderlust Spells Type Level a - Maxwell's Portable Piledriver Translocation 3 b - Teleport Other Translocation 3 c - Summon Forest Summoning/Translocation 5 (1, 32, D) Obroadgh's Omnibus of the Sphinx Spells Type Level a - Jinxbite Hexes 2 b - Sphinx Sisters Hexes/Summoning 7 (1, 33, D) the Unrestrained Analects (1, 50, D) a +0 robe of cold resistance (1, 51, D) a staff of cold (unseen) (1, 53, D) a spriggan skeleton (1, 55, D) a +0 robe a +0 robe (2, 14, D) the +2 mace of Puel {flame, rElec rC+} rElec: It insulates you from electricity. rC+: It protects you from cold. (2, 16, D) an amulet of reflection (2, 32, D) the staff "Qovufaudi" {Dex+6 Conj} [staff of conjuration] Dex+6: It affects your dexterity (+6). Conj: It increases the power of your Conjurations spells. (2, 50, D) the +2 robe of Oxtish {rPois} rPois: It protects you from poison. (2, 52, D) a +0 robe (still there?) a +0 rapier of draining (still there?) the +0 helmet "Loijas" {Will++} (still there?) Will++: It greatly increases your willpower. a spriggan skeleton (still there?) (2, 56, D) a +0 robe a ring of ice (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 14, D) a +0 arbalest of flaming (3, 16, D) the staff of Fedhas's Respect {rN+ Will+ Str-2 Int+4 Necro} [staff of death] rN+: It protects you from negative energy. Will+: It increases your willpower. Str-2: It affects your strength (-2). Int+4: It affects your intelligence (+4). Necro: It increases the power of your Necromancy spells. (3, 33, D) the +1 ring mail of the True Pharaoh {rPois SInv} rPois: It protects you from poison. SInv: It lets you see invisible. (3, 35, D) a titan corpse (skeletalised by now) (3, 37, D) a wind drake corpse (skeletalised by now) (3, 50, D) the ring of Boggaopt {rElec rC- Will++ rCorr Dex+4} [ring of resist corrosion] rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Will++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. Dex+4: It affects your dexterity (+4). (3, 51, D) a +4 plate armour of willpower a spriggan skeleton (3, 56, D) a +0 robe (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (4, 15, D) a staff of cold (4, 16, D) a staff of death (4, 33, D) the rimehorn talisman of the Worm {MP+8 Slay-6 SInv Stlth+} [rimehorn talisman] MP+8: It affects your magic capacity (+8). Slay-6: It affects your accuracy & damage with ranged weapons and melee (-6). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. a titan corpse (skeletalised by now) (4, 37, D) a +0 robe (4, 40, D) a +0 robe (4, 50, D) a +0 robe (4, 51, D) a +4 ring mail of cold resistance (4, 52, D) a +4 heavy partisan (unseen) (4, 56, D) a +0 buckler a +0 demon whip of flaming a +2 rapier of venom a +0 rapier of draining a +0 robe a +0 buckler (5, 14, D) a +7 giant club a blade talisman (5, 15, D) a titan skeleton (5, 33, D) a +1 mace of holy wrath a +0 robe a spriggan corpse (skeletalised by now) (5, 34, D) a +2 flail of holy wrath a +0 robe the +3 buckler "Qopuohem" {rN+} rN+: It protects you from negative energy. the Unrestrained Analects a wind drake corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (5, 51, D) a +0 robe a +0 quarterstaff a +0 longbow a +2 shortbow of flaming a satyr skeleton (5, 52, D) an orb of light (5, 53, D) a +0 buckler (6, 15, D) a +2 robe of positive energy (6, 16, D) a +1 scale mail of fire resistance (6, 50, D) the staff "Zuaty" {rPois Conj Fire Earth} [staff of conjuration] rPois: It protects you from poison. Conj: It increases the power of your Conjurations spells. Fire: It increases the power of your Fire spells. Earth: It increases the power of your Earth spells. (6, 51, D) a +4 arbalest a +0 robe a +0 buckler a +2 demon whip of venom (6, 54, D) a +0 war axe a +0 animal skin (6, 57, D) a +0 rapier a +0 animal skin a +0 short sword of venom a +0 animal skin a spriggan corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (6, 58, D) a +0 robe (still there?) the ring "Kedy" {*Corrode +Blink rElec rF- AC+4} (still there?) [ring of protection] *Corrode: It may corrode you when you take damage. +Blink: It lets you blink. rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. AC+4: It affects your AC (+4). (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (7, 15, D) a ring of see invisible (7, 31, D) a ring of positive energy a ring of magical power a ring of magical power a ring of positive energy a ring of wizardry a ring of wizardry a +6 ring of intelligence (7, 33, D) a +2 ring mail of fire resistance (7, 34, D) a book of Blasting an amulet of reflection (7, 51, D) a +0 war axe a +0 animal skin a spriggan skeleton a spriggan skeleton (7, 52, D) a +1 great sword of venom (7, 55, D) a dire elephant skeleton (7, 57, D) a +1 heavy quarterstaff a +2 robe of willpower a +1 vampiric lajatang a +0 robe an eleionoma corpse (skeletalised by now) a spriggan corpse (skeletalised by now) a spriggan corpse (skeletalised by now) a caustic shrike corpse (skeletalised by now) (7, 58, D) a caustic shrike corpse (skeletalised by now) (8, 14, D) a ring of resist corrosion (8, 32, D) the +5 glaive of the Guard {elec, spectral} (unseen) (8, 39, D) a +0 robe (8, 51, D) a staff of cold (unseen) (8, 52, D) a +2 orcbow of draining (unseen) (8, 54, D) a +0 antimagic war axe (still there?) a +0 animal skin (still there?) a +6 ring of intelligence (still there?) a spriggan skeleton (still there?) (8, 57, D) a +0 hand axe a +0 animal skin a spriggan corpse (skeletalised by now) a caustic shrike corpse (skeletalised by now) (8, 58, D) a +1 flail of protection (still there?) a +0 robe (still there?) a +0 buckler (still there?) an amulet of reflection (still there?) (8, 59, D) a caustic shrike corpse (skeletalised by now) (9, 14, D) a staff of alchemy (9, 32, D) a +3 mace of protection (unseen) (9, 33, D) a +1 scale mail of cold resistance (9, 34, D) a +0 robe a spriggan corpse (skeletalised by now) (9, 50, D) a +0 mace of holy wrath (9, 51, D) a +0 halberd of flaming (unseen) (9, 54, D) a +0 robe (9, 57, D) a +4 flail of protection a +0 robe a +0 buckler a spriggan corpse (skeletalised by now) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 1, D) a +0 buckler a +0 scale mail a +0 war axe (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight (10, 14, D) a fortress talisman (10, 35, D) the +1 robe of the Cuero {Harm +Inv} Harm: It increases damage dealt and taken. +Inv: It lets you turn invisible. a +0 robe a spriggan corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (10, 50, D) a +2 great mace of draining (10, 51, D) a +0 plate armour of positive energy (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (11, 14, D) the +5 shortbow of Currency {speed, Str+3 Int+6} Str+3: It affects your strength (+3). Int+6: It affects your intelligence (+6). a +4 antimagic morningstar a +4 orcbow (11, 32, D) +1 ice dragon scales (11, 34, D) a staff of alchemy a +4 chain mail of willpower a +0 robe (11, 50, D) a +1 leather armour of fire resistance (unseen) (11, 52, D) a +4 dagger of protection (12, 16, D) a +1 heavy great mace (unseen) (12, 19, D) the +6 dagger of Floods {reap, ^Contam rElec Str-2 Stlth+} ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. Str-2: It affects your strength (-2). Stlth+: It makes you more stealthy. (unseen) (12, 32, D) an amulet of reflection (12, 50, D) a +2 robe of willpower (unseen) (12, 51, D) a +0 quarterstaff a +0 longbow a book of Sloth (12, 55, D) an eleionoma skeleton (13, 32, D) a +0 robe (13, 33, D) a +0 robe the +1 pair of gloves of the Byakko {-Tele Rampage Will+ Dex+2} -Tele: It prevents most forms of teleportation. Rampage: It bestows one free step when moving towards enemies. Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). a spriggan corpse (skeletalised by now) (13, 35, D) a +3 falchion of holy wrath (13, 50, D) a +0 hand axe (13, 51, D) an amulet of regeneration (13, 52, D) a staff of alchemy (14, 35, D) a ring of resist corrosion (14, 50, D) a +1 falchion of freezing (unseen) (18, 2, D) a +0 war axe a +0 halberd a black draconian corpse (skeletalised by now) (18, 3, D) a +4 ring of protection (18, 48, D) the +1 leather armour of Autumn {Will+} Will+: It increases your willpower. (unseen) (19, 4, D) the +9 halberd of Ymiobi {vamp, rF- Will+ rCorr MP+8} rF-: It makes you vulnerable to fire. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. MP+8: It affects your magic capacity (+8). (unseen) (19, 32, D) a +1 scale mail of fire resistance (unseen) (19, 33, D) a +0 great mace (19, 48, D) a +3 plate armour of willpower (unseen) (19, 49, D) a +0 whip (19, 50, D) a staff of alchemy (unseen) (20, 16, D) a staff of alchemy +0 acid dragon scales (20, 17, D) a staff of earth (20, 32, D) an amulet of reflection (20, 35, D) the +7 falchion "Nyraogrime" {speed, rN+} (still there?) rN+: It protects you from negative energy. a +0 chain mail (still there?) (20, 48, D) a +2 trident (20, 50, D) a staff of fire (unseen) (21, 2, D) a +0 robe of willpower a +0 dagger of freezing a +2 long sword of draining a +0 trident a +5 great sword of electrocution a black draconian corpse (skeletalised by now) (21, 32, D) a staff of earth (21, 33, D) the ring "Tapon" {rC+ MP+9 Int-3 Dex+2} [ring of magical power] rC+: It protects you from cold. MP+9: It affects your magic capacity (+9). Int-3: It affects your intelligence (-3). Dex+2: It affects your dexterity (+2). the ring "Bisalahu" {Dex+8} [ring of dexterity] Dex+8: It affects your dexterity (+8). an amulet of magic regeneration a +4 ring of protection a ring of resist corrosion a +6 ring of strength a ring of magical power the ring "Vugin" {rF- rC+ Str+5 Dex-5 Ice} [ring of ice] rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Str+5: It affects your strength (+5). Dex-5: It affects your dexterity (-5). Ice: It increases the power of your Ice spells. an amulet of guardian spirit the ring of Ucanal {rPois rF- rC+ Str+3 Ice} [ring of ice] rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Str+3: It affects your strength (+3). Ice: It increases the power of your Ice spells. (21, 49, D) a +0 flail an orb of energy (22, 0, D) a +0 battleaxe (22, 1, D) +1 fire dragon scales (22, 2, D) the +8 whip of Niepoe {antimagic, rElec rF+ rCorr} rElec: It insulates you from electricity. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. a black draconian corpse (skeletalised by now) (22, 3, D) a +0 glaive (22, 18, D) a +0 giant club (22, 20, D) a +0 giant spiked club an iron giant corpse (skeletalised by now) (22, 32, D) a +1 mace of protection (22, 33, D) a staff of conjuration a +0 robe the staff of Moge Qyo {*Slow ^Fragile rPois Conj Summ Forge Tloc} [staff of conjuration] *Slow: It may slow you when you take damage. ^Fragile: It will be destroyed if unequipped. rPois: It protects you from poison. Conj: It increases the power of your Conjurations spells. Summ: It increases the power of your Summonings spells. Forge: It increases the power of your Forgecraft spells. Tloc: It increases the power of your Translocations spells. (22, 34, D) the +1 troll leather armour "Uteuh" {rC+ Will+ Regen+} rC+: It protects you from cold. Will+: It increases your willpower. Regen+: It increases your rate of health regeneration. (22, 48, D) a +4 falchion of holy wrath (unseen) (22, 50, D) the +1 scale mail of Elyvilon's Supremacy {+Blink rCorr Str-2 Int+3} +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. Str-2: It affects your strength (-2). Int+3: It affects your intelligence (+3). the +2 helmet "Ycadirr" {rN+ rCorr} rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (22, 53, D) a +1 halberd (still there?) a salamander corpse (skeletalised by now) (still there?) (22, 55, D) a +0 mace a +0 robe (23, 1, D) the +0 dagger "Fiodycog" {flame, rCorr Int+2 SInv} rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. (23, 4, D) a +0 halberd a purple draconian corpse (skeletalised by now) (23, 17, D) a ring of flight the Unrestrained Analects a +0 giant spiked club the +12 battleaxe "Ceolus" {protect, rElec Str+3 Stlth+} rElec: It insulates you from electricity. Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. an iron giant corpse (skeletalised by now) (23, 23, D) a +0 dire flail (23, 33, D) the +3 plate armour "Jikoukk" {rN+ Str+5 Stlth+} rN+: It protects you from negative energy. Str+5: It affects your strength (+5). Stlth+: It makes you more stealthy. (23, 34, D) a +0 dagger a +0 robe a book of Misfortune a human corpse (skeletalised by now) (23, 35, D) a +3 falchion of freezing (23, 38, D) a +0 dagger a +0 robe (23, 48, D) the +2 cloak of the Enchanted Forest {+Blink +Inv rElec rC-} +Blink: It lets you blink. +Inv: It lets you turn invisible. rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. (23, 51, D) a +0 robe a +0 spear (23, 53, D) a +0 whip a +0 robe a +0 mace (23, 54, D) a +0 shortbow a +0 morningstar a ring of see invisible (24, 1, D) a staff of air (24, 4, D) a +0 long sword a +0 glaive a yellow draconian corpse (skeletalised by now) (24, 15, D) a +0 robe (24, 16, D) the +11 dagger "Cattear" {speed, +Blink SInv} +Blink: It lets you blink. SInv: It lets you see invisible. (24, 32, D) a +10 plate armour of ponderousness (24, 33, D) a +1 dagger of freezing (24, 36, D) a +1 battleaxe of draining (still there?) a +0 plate armour (still there?) (24, 39, D) a +2 robe of willpower (still there?) a +0 war axe (still there?) a +0 chain mail (still there?) a +0 long sword (still there?) a +0 plate armour (still there?) (24, 48, D) a +3 whip of venom a +0 demon blade of freezing (24, 49, D) a staff of death (24, 55, D) a +1 dagger of draining a +0 robe (24, 56, D) a +0 mace (still there?) +2 swamp dragon scales (still there?) a +2 kite shield of protection (still there?) a shock serpent corpse (skeletalised by now) (still there?) (25, 0, D) a +2 scale mail of cold resistance (unseen) (25, 4, D) +0 shadow dragon scales a shadow dragon corpse (skeletalised by now) (25, 6, D) a +0 glaive an amulet of magic regeneration +0 storm dragon scales a storm dragon corpse (skeletalised by now) (25, 16, D) +0 acid dragon scales (25, 32, D) a +0 robe (25, 33, D) a staff of alchemy (25, 34, D) a +0 long sword (25, 35, D) a +0 broad axe a +0 plate armour a +6 ring of strength (25, 37, D) a +0 dagger a +0 robe a ring of resist corrosion (25, 52, D) a +0 robe (25, 53, D) a +0 halberd a +0 robe an anaconda corpse (skeletalised by now) (25, 57, D) a +0 quarterstaff a +0 robe a +0 scimitar a +0 dire flail a +0 robe a +1 spectral quarterstaff a salamander corpse (skeletalised by now) (25, 58, D) the +3 mace of Popular Demand {heavy, +Blink Str-2 Int+4 SInv} +Blink: It lets you blink. Str-2: It affects your strength (-2). Int+4: It affects your intelligence (+4). SInv: It lets you see invisible. a +0 robe a +0 quarterstaff a salamander corpse (skeletalised by now) (26, 0, D) a +6 ring of strength (26, 2, D) a +4 great mace of draining the +2 leather armour of Recklessness {rF+ rC- SInv} rF+: It protects you from fire. rC-: It makes you vulnerable to cold. SInv: It lets you see invisible. (26, 3, D) a +3 scale mail of willpower a +0 glaive a purple draconian corpse (skeletalised by now) a green draconian corpse (skeletalised by now) (26, 4, D) a +0 hand axe (26, 15, D) a +1 robe of willpower (unseen) (26, 17, D) a +6 arbalest of flaming a +2 cloak of stealth (26, 32, D) a staff of conjuration (26, 34, D) a +0 great sword (26, 35, D) the +4 long sword of Abuse {freeze, *Noise rElec rF+ Stlth+} (still there?) *Noise: It may make a loud noise when swung. rElec: It insulates you from electricity. rF+: It protects you from fire. Stlth+: It makes you more stealthy. a +0 plate armour (still there?) (26, 38, D) a +2 robe of fire resistance (still there?) a +0 dagger (still there?) a +0 robe (still there?) a +0 great mace (still there?) a +0 chain mail (still there?) a +2 robe of positive energy (still there?) (26, 39, D) the +5 dire flail of Reason {drain, rC+ Int+3 Dex+4} (still there?) rC+: It protects you from cold. Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). a +0 plate armour (still there?) (26, 48, D) a +0 flail a naga corpse (skeletalised by now) (26, 49, D) a +0 robe (still there?) a +0 robe (still there?) a +0 short sword (still there?) a phantom mirror (still there?) the ring "Kochos" {rElec rF- rC+ Slay+5 Stlth+} (still there?) [ring of protection from cold] rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). Stlth+: It makes you more stealthy. (26, 50, D) a +1 flail of protection (still there?) an amulet of guardian spirit (still there?) a book of Touch (still there?) a naga corpse (skeletalised by now) (still there?) a salamander corpse (skeletalised by now) (still there?) (26, 52, D) a +1 trident of freezing (unseen) (26, 54, D) an anaconda corpse (skeletalised by now) (26, 55, D) a +2 halberd (still there?) a +0 short sword (still there?) a naga corpse (skeletalised by now) (still there?) (26, 56, D) a +0 dire flail a naga corpse (skeletalised by now) an anaconda corpse (skeletalised by now) a salamander corpse (skeletalised by now) (27, 0, D) a +0 broad axe (27, 4, D) a +0 dire flail (27, 18, D) a +0 giant club a +2 robe of positive energy an iron giant corpse (skeletalised by now) (27, 21, D) an iron giant corpse (skeletalised by now) (27, 33, D) a +1 battleaxe (27, 34, D) a staff of conjuration (27, 48, D) a shock serpent corpse (skeletalised by now) (27, 49, D) a +0 flail (still there?) a +3 spear of flaming (still there?) a salamander corpse (skeletalised by now) (still there?) (27, 50, D) a +0 flail (27, 51, D) a +0 scimitar of electrocution (unseen) (27, 54, D) a +0 robe a guardian serpent corpse (skeletalised by now) a shock serpent corpse (skeletalised by now) a salamander corpse (skeletalised by now) (27, 56, D) a naga corpse (skeletalised by now) (28, 15, D) a +2 heavy flail (unseen) (28, 32, D) a +2 scale mail of fire resistance (unseen) (28, 33, D) a staff of conjuration (unseen) (28, 48, D) a ring of willpower an amulet of faith a ring of protection from fire the ring "Jeoraic" {Fly rF+ Str+3 Int+3 Slay-4} [ring of flight] Fly: It grants you flight. rF+: It protects you from fire. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). Slay-4: It affects your accuracy & damage with ranged weapons and melee (-4). the ring of Sloth {rPois rF+ rC-- rCorr Int+5 Fire} [ring of fire] rPois: It protects you from poison. rF+: It protects you from fire. rC--: It makes you very vulnerable to cold. rCorr: It protects you from acid and corrosion. Int+5: It affects your intelligence (+5). Fire: It increases the power of your Fire spells. the amulet "Ukkenodu" {Spirit rF- Int+6 Dex-5} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. rF-: It makes you vulnerable to fire. Int+6: It affects your intelligence (+6). Dex-5: It affects your dexterity (-5). the ring of Gin and Tonic {rC+ Will+ Dex+8 Slay-5} [ring of protection from cold] rC+: It protects you from cold. Will+: It increases your willpower. Dex+8: It affects your dexterity (+8). Slay-5: It affects your accuracy & damage with ranged weapons and melee (-5). a ring of positive energy (28, 49, D) a +2 pair of gloves of stealth (28, 50, D) a +0 flail (28, 57, D) a +2 halberd of pain (unseen) (29, 4, D) a +0 scimitar of holy wrath (unseen) (29, 17, D) a staff of fire a +1 robe of willpower (29, 33, D) a +4 mace of protection (unseen) (29, 48, D) a staff of conjuration (29, 49, D) a +0 robe a +0 quarterstaff a staff of air (29, 50, D) a +0 halberd (29, 51, D) a +0 scimitar of protection (unseen) (29, 53, D) a +2 shortbow of flaming (still there?) a +0 scimitar (still there?) a naga corpse (skeletalised by now) (still there?) (29, 54, D) the +3 long sword of Ifant {freeze, *Rage ^Fragile Will+ Int+7} (still there?) *Rage: It berserks you when you make melee attacks (+20% chance). ^Fragile: It will be destroyed if unequipped. Will+: It increases your willpower. Int+7: It affects your intelligence (+7). a +0 shortbow (still there?) a naga corpse (skeletalised by now) (still there?) (30, 48, D) a +1 chain mail of poison resistance (30, 49, D) a +1 pair of boots of rampaging (30, 50, D) a +2 buckler of protection (still there?) the +9 broad axe of Chagrin {freeze, Fly rPois rC+ Str-3} (still there?) Fly: It grants you flight. rPois: It protects you from poison. rC+: It protects you from cold. Str-3: It affects your strength (-3). a naga corpse (skeletalised by now) (still there?) (30, 51, D) a +0 robe (31, 2, D) a staff of fire (unseen) (31, 49, D) a +0 flail (31, 51, D) a +0 quarterstaff (still there?) a +0 shortbow of flaming (still there?) a +0 robe (still there?) a +0 glaive (still there?) (32, 48, D) a +0 war axe (32, 49, D) a +2 plate armour of cold resistance (32, 50, D) the +5 spear "Elaffeoq" {pain, rF++ Str+4} rF++: It greatly protects you from fire. Str+4: It affects your strength (+4). (32, 51, D) a +0 robe (still there?) a +1 quarterstaff of distortion (still there?) a salamander corpse (skeletalised by now) (still there?) (32, 53, D) a +2 falchion of draining (unseen) (33, 50, D) a book of Movement (33, 51, D) a +0 flail (still there?) the ring of Jipnaan {rElec rPois rF+ rN++ Dex-4} (still there?) [ring of protection from fire] rElec: It insulates you from electricity. rPois: It protects you from poison. rF+: It protects you from fire. rN++: It greatly protects you from negative energy. Dex-4: It affects your dexterity (-4). a naga corpse (skeletalised by now) (still there?) (34, 28, D) a +2 chain mail of fire resistance (34, 48, D) a +0 heavy trident (34, 49, D) a +2 kite shield of protection (35, 1, D) a staff of air (35, 28, D) a +1 shortbow of flaming (35, 30, D) a harpy corpse (skeletalised by now) (36, 1, D) a +0 robe (36, 14, D) the staff of Evil {Dex+5 Conj} [staff of conjuration] Dex+5: It affects your dexterity (+5). Conj: It increases the power of your Conjurations spells. (36, 15, D) a staff of air (36, 28, D) a +2 plate armour of fire resistance (36, 30, D) a +0 vampiric spear a +0 longbow (37, 0, D) a +2 scale mail of positive energy (37, 2, D) a staff of fire (37, 14, D) a staff of fire (37, 15, D) the staff "Ehicaug" {rC+ Will+ Int-3 Dex+9 Hexes Ice} [staff of cold] rC+: It protects you from cold. Will+: It increases your willpower. Int-3: It affects your intelligence (-3). Dex+9: It affects your dexterity (+9). Hexes: It increases the power of your Hexes spells. Ice: It increases the power of your Ice spells. (38, 0, D) a +0 halberd a +2 robe of cold resistance (38, 1, D) a +1 heavy orcbow (38, 15, D) a +2 short sword of venom (38, 28, D) a +0 leather armour (38, 30, D) a +3 trident of venom a +2 robe (38, 32, D) the +1 orcbow of Law {freeze, rF+ rN+++ Str-5 Dex+4} rF+: It protects you from fire. rN+++: It renders you almost immune to negative energy. Str-5: It affects your strength (-5). Dex+4: It affects your dexterity (+4). a +0 trident a boomerang (38, 33, D) a +0 trident (38, 34, D) a sea snake corpse (skeletalised by now) (38, 48, D) a +1 shortbow of draining (still there?) a +0 mace (still there?) the +4 chain mail "Waafasot" {rN+ Str+2} (still there?) rN+: It protects you from negative energy. Str+2: It affects your strength (+2). a +2 robe of willpower (still there?) (38, 50, D) a staff of fire (still there?) a +2 morningstar of flaming (still there?) a +2 scale mail of fire resistance (still there?) (39, 0, D) a ring of flight (39, 4, D) a ghoul corpse (skeletalised by now) (39, 6, D) a ghoul corpse (skeletalised by now) (39, 14, D) a +0 mace of holy wrath (39, 29, D) a +0 rapier a +0 robe a merfolk corpse (skeletalised by now) (39, 30, D) a +0 vampiric spear a +0 leather armour (39, 31, D) 6 large rocks (39, 32, D) a +1 heavy spear a +0 leather armour (39, 33, D) a +2 rapier of draining a +0 robe a merfolk corpse (skeletalised by now) (39, 48, D) a staff of earth (still there?) a +0 flail (still there?) a Young Poisoner's Handbook (still there?) a phial of floods (still there?) (40, 0, D) a +4 heavy hand axe (40, 2, D) a +2 dagger a +0 robe (40, 3, D) a +2 morningstar of protection (40, 4, D) a +0 war axe (40, 14, D) a +4 dagger of draining (40, 28, D) a staff of cold (40, 29, D) a +0 trident (40, 31, D) the +1 spear of Lisutre {holy, rN++ Str-5} rN++: It greatly protects you from negative energy. Str-5: It affects your strength (-5). a +0 leather armour (40, 33, D) a water nymph corpse (skeletalised by now) (40, 51, D) the Tome of Construction and the Mantle Spells Type Level a - Construct Spike Launcher Forgecraft 2 b - Iskenderun's Battlesphere Conjuration/Forgecraft 4 c - Lee's Rapid Deconstruction Earth 5 d - Splinterfrost Shell Ice/Forgecraft 7 (40, 54, D) a stone giant corpse (skeletalised by now) (41, 5, D) a +3 rapier of venom (unseen) (41, 15, D) a staff of air (41, 28, D) a +0 trident (41, 29, D) a +0 spear of flaming (41, 30, D) a +4 mace of protection a merfolk corpse (skeletalised by now) (41, 31, D) a +0 rapier a +0 robe a merfolk corpse (skeletalised by now) (41, 47, D) the +3 sling "Herraxoe" {freeze, rElec rPois Str-3 Dex+6} rElec: It insulates you from electricity. rPois: It protects you from poison. Str-3: It affects your strength (-3). Dex+6: It affects your dexterity (+6). (unseen) (41, 51, D) a staff of alchemy (42, 0, D) a +1 antimagic trident (unseen) (42, 1, D) a staff of death (unseen) (42, 30, D) a +0 rapier a +0 robe a merfolk corpse (skeletalised by now) (42, 49, D) a +2 spectral quarterstaff (42, 54, D) 4 large rocks (43, 14, D) a +1 ring mail of poison resistance (43, 15, D) a +0 morningstar of venom (43, 28, D) a staff of alchemy (43, 29, D) the +4 scale mail of Unambiguity {rF+ rCorr} rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. (43, 51, D) 4 large rocks an iron dragon corpse (skeletalised by now) a stone giant corpse (skeletalised by now) (43, 52, D) a +1 cloak of poison resistance (44, 28, D) a staff of air (44, 47, D) a book of Maladies a +2 helmet of see invisible (44, 51, D) a +0 mace 5 large rocks a +3 scimitar of freezing (44, 54, D) an iron dragon corpse (skeletalised by now) (45, 48, D) a condenser vane a +1 lajatang of speed a +2 ring mail of cold resistance a +0 long sword of protection quicksilver dragon scales +1 golden dragon scales a quicksilver dragon corpse (skeletalised by now) (45, 54, D) 3 large rocks (46, 52, D) the +4 mace "Lored" {drain, Int+3 Dex+3} (still there?) Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). a quicksilver dragon corpse (skeletalised by now) (still there?) (47, 48, D) a book of Flames 4 large rocks a book of Ice a staff of death the +4 rapier of the Nine Mice {freeze, rElec rN+ Int+6} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Int+6: It affects your intelligence (+6). (47, 50, D) the +9 trident "Atwa" {flame, *Rage rPois rC+} *Rage: It berserks you when you make melee attacks (+20% chance). rPois: It protects you from poison. rC+: It protects you from cold. quicksilver dragon scales a +0 heavy shortbow 4 large rocks a +4 trident of pain a +1 plate armour of cold resistance quicksilver dragon scales a +2 long sword of protection a quicksilver dragon corpse (skeletalised by now) a quicksilver dragon corpse (skeletalised by now) (47, 54, D) 4 large rocks (49, 0, D) a staff of conjuration (49, 12, D) a staff of cold (unseen) (49, 36, D) a +0 dagger (49, 37, D) the +5 ring mail of Protective Custody {rC++ rN+} rC++: It greatly protects you from cold. rN+: It protects you from negative energy. (unseen) (49, 50, D) a stone giant corpse (skeletalised by now) an iron dragon corpse (skeletalised by now) (50, 1, D) a +2 leather armour of poison resistance a +3 antimagic hand axe (50, 12, D) the staff "Haom" {rF+ rC+ Ice} [staff of cold] rF+: It protects you from fire. rC+: It protects you from cold. Ice: It increases the power of your Ice spells. (unseen) (50, 13, D) a +0 long sword of flaming (unseen) (50, 24, D) a book of the Dragon (50, 40, D) a +0 mace (still there?) a +0 chain mail (still there?) a +0 arbalest (still there?) a +0 dire flail (still there?) a +0 chain mail (still there?) a +0 short sword of flaming (still there?) a +0 chain mail (still there?) a troll corpse (skeletalised by now) (still there?) (50, 47, D) the +2 pair of gloves of the Original Sin {Str+2 Stlth+} Str+2: It affects your strength (+2). Stlth+: It makes you more stealthy. (51, 1, D) a +2 longbow of draining (51, 13, D) an amulet of faith (51, 24, D) a +3 shortbow of electrocution (51, 29, D) 8 large rocks a +3 scimitar of flaming the cyclops corpse of Polyphemus (skeletalised by now) (51, 30, D) a +1 halberd of flaming a +0 scale mail the orc corpse of Urug (skeletalised by now) (51, 36, D) a +1 hand axe of flaming (51, 37, D) a +3 spectral quarterstaff (51, 39, D) a +0 hand cannon of freezing a kobold corpse (skeletalised by now) (51, 40, D) a staff of alchemy a +0 mace a +0 chain mail an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (51, 50, D) a staff of death 5 large rocks (52, 0, D) a ring of flight a +4 ring of protection a +6 ring of dexterity a +6 ring of strength a ring of wizardry a ring of poison resistance a +0 shortbow of flaming (52, 1, D) a +0 demon blade of venom the +1 quarterstaff of the End of Times {freeze, rF+ rCorr} rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. (52, 13, D) a staff of cold (unseen) (52, 24, D) 4 potions of haste (52, 25, D) a staff of air (52, 26, D) a staff of cold a +2 longbow of flaming a +0 barding the centaur corpse of Nessos (skeletalised by now) (52, 28, D) a +0 hat (52, 29, D) a +2 scimitar of flaming (52, 37, D) a +3 short sword of venom (unseen) (52, 40, D) a +0 giant spiked club (still there?) the +11 hand axe of Wu Jian's Inspiration {freeze, rN+} (still there?) rN+: It protects you from negative energy. a +0 chain mail (still there?) a +0 dire flail (still there?) a +0 dire flail (still there?) an ogre corpse (skeletalised by now) (still there?) (52, 49, D) a +1 falchion of protection the +2 hand cannon "Kohuukhly" {speed, rPois Will+ Dex-4} rPois: It protects you from poison. Will+: It increases your willpower. Dex-4: It affects your dexterity (-4). the +2 plate armour of Gravity {Rampage +Inv rN+++ Str-4} Rampage: It bestows one free step when moving towards enemies. +Inv: It lets you turn invisible. rN+++: It renders you almost immune to negative energy. Str-4: It affects your strength (-4). (53, 1, D) a +1 plate armour of cold resistance (53, 2, D) a +1 heavy spear (unseen) (53, 12, D) a staff of alchemy (53, 24, D) a +5 trident of pain (53, 25, D) a staff of death (53, 31, D) a +0 dire flail a +0 robe the orc corpse of Blorkula the Orcula (skeletalised by now) (53, 36, D) a +0 short sword (53, 37, D) a +4 longbow of draining (53, 48, D) a Compendium of Siegecraft (53, 49, D) a +3 morningstar of protection (53, 50, D) 2 large rocks the staff "Tudgh" {rN++ rCorr Hexes Necro} [staff of death] rN++: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. Hexes: It increases the power of your Hexes spells. Necro: It increases the power of your Necromancy spells. (54, 12, D) a +2 shortbow of flaming (54, 25, D) a +1 spectral quarterstaff (unseen) (54, 36, D) the +7 dagger "Mybimmad" {holy, rC+ Dex+2} rC+: It protects you from cold. Dex+2: It affects your dexterity (+2). (unseen) (54, 48, D) a staff of fire (54, 49, D) the +6 arbalest of the Pits of Slime {freeze, rCorr} rCorr: It protects you from acid and corrosion. (54, 50, D) a +1 quarterstaff of speed (unseen) (55, 12, D) a +4 chain mail of cold resistance (unseen) (55, 13, D) a +4 long sword of draining (unseen) (55, 24, D) a +1 scale mail of poison resistance (56, 1, D) a +2 short sword of protection (unseen) (58, 39, D) a +0 scimitar of draining (unseen) (58, 47, D) a +1 scimitar of holy wrath (58, 48, D) a condenser vane (58, 49, D) a staff of earth (59, 36, D) a +0 scimitar a +0 leather armour an elf skeleton (59, 41, D) a +0 long sword (still there?) the +5 steam dragon scales of Duck's Teeth {rN++} (still there?) rN++: It greatly protects you from negative energy. (59, 48, D) a +0 plate armour of positive energy (unseen) (59, 49, D) a staff of air (unseen) (60, 36, D) the +4 leather armour of Verr {Str+2} Str+2: It affects your strength (+2). a +0 leather armour (60, 47, D) the +8 spear of Irrepressible Laughter {pain, rF+ rC+ Int+2} rF+: It protects you from fire. rC+: It protects you from cold. Int+2: It affects your intelligence (+2). (60, 48, D) a +0 quarterstaff (60, 49, D) a +4 ring of protection (61, 2, D) a +0 trident (61, 3, D) a +0 flail (61, 16, D) the +6 trident of Dabb {antimagic, rPois Str+3 Dex-2 Stlth-} rPois: It protects you from poison. Str+3: It affects your strength (+3). Dex-2: It affects your dexterity (-2). Stlth-: It makes you less stealthy. (61, 26, D) a staff of conjuration (unseen) (61, 35, D) a +0 robe (61, 36, D) a +0 long sword the +0 buckler of Moutze {Will+} Will+: It increases your willpower. (61, 39, D) a +2 flail of draining a +1 long sword of flaming a +0 buckler (61, 48, D) the +0 ring mail of Purple Dead-Nettles {*Silence Str+6} *Silence: It may silence you when you take damage. Str+6: It affects your strength (+6). (unseen) (61, 49, D) a staff of death (unseen) (62, 1, D) a +9 sling (62, 3, D) a +1 dagger of venom a +0 leather armour a +2 dagger of venom a +0 robe (62, 8, D) a staff of fire (62, 9, D) a staff of conjuration (62, 17, D) a +0 glaive (62, 20, D) a +0 club (62, 21, D) a +0 flail (62, 26, D) +0 fire dragon scales (62, 27, D) a +2 short sword of draining (unseen) (62, 29, D) a +0 long sword a +0 plate armour a +0 dagger a +0 robe (62, 30, D) a +0 hand axe an orc corpse (skeletalised by now) (62, 47, D) a staff of death (62, 48, D) the +2 chain mail of the Wilderness {rElec Int+4} rElec: It insulates you from electricity. Int+4: It affects your intelligence (+4). (62, 49, D) the Unrestrained Analects (62, 50, D) a torpor snail corpse (63, 0, D) a +3 vampiric lajatang (63, 17, D) a +0 club (63, 18, D) the +0 chain mail of the Distant Future {rF++ rCorr Str+3 SInv} rF++: It greatly protects you from fire. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). SInv: It lets you see invisible. (63, 20, D) a +0 flail a draconian corpse (skeletalised by now) (63, 26, D) a +1 vampiric bardiche (63, 30, D) a +0 mace a +0 mace of venom a +0 chain mail an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (63, 35, D) a +0 shortbow a +0 ring mail a +3 war axe of venom a +0 short sword (63, 47, D) a +0 quarterstaff (63, 48, D) the +7 leather armour "Iturpheuk" {rC+ Dex+2} (still there?) rC+: It protects you from cold. Dex+2: It affects your dexterity (+2). a catoblepas corpse (still there?) (63, 49, D) a Compendium of Siegecraft (64, 20, D) a +0 scimitar a green draconian corpse (skeletalised by now) (64, 21, D) a +0 long sword (64, 27, D) a staff of death (64, 29, D) a +0 dagger a +0 robe a +0 dagger a +0 robe an orc corpse (skeletalised by now) (64, 30, D) a +0 club an orc corpse (skeletalised by now) (64, 35, D) a +0 rapier a +0 robe (64, 38, D) a +0 leather armour a +0 dagger (64, 47, D) the +0 battleaxe of Xiat {elec, rElec rPois rC+} rElec: It insulates you from electricity. rPois: It protects you from poison. rC+: It protects you from cold. (unseen) (64, 48, D) the +6 halberd "Ocolijom" {pain, Str+4} Str+4: It affects your strength (+4). (unseen) (64, 49, D) a +2 trident of freezing (unseen) (64, 50, D) a +5 antimagic hand axe a torpor snail corpse (64, 51, D) a hellephant corpse (65, 47, D) a book of Fire (65, 48, D) a staff of earth (still there?) a catoblepas corpse (still there?) (65, 49, D) a staff of alchemy (unseen) (65, 50, D) a staff of cold a hydra corpse (65, 52, D) a +0 quarterstaff a +0 robe a spriggan corpse (65, 53, D) a hydra corpse (65, 54, D) a +2 spectral quarterstaff (still there?) a +0 robe (still there?) a torpor snail corpse (still there?) a spriggan corpse (still there?) a skyshark corpse (still there?) (66, 48, D) the +2 leather armour of the Devil {Dex+2} Dex+2: It affects your dexterity (+2). a hydra corpse (66, 49, D) the +5 dire flail of Loaqogol {flame, rElec Int-5 Dex+3 SInv} rElec: It insulates you from electricity. Int-5: It affects your intelligence (-5). Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. a hydra corpse (66, 50, D) the +1 rapier of Due Proportion {flame, Int+7} Int+7: It affects your intelligence (+7). (66, 51, D) a +0 quarterstaff a +0 robe a ring of resist corrosion a staff of earth (66, 52, D) a torpor snail corpse (66, 54, D) a torpor snail corpse a skyshark corpse a hydra corpse (66, 56, D) a +4 vampiric hand axe (still there?) a +0 robe (still there?) a +2 heavy war axe (still there?) a +0 robe (still there?) a spriggan corpse (still there?) (67, 0, D) a +2 ring mail of poison resistance (unseen) (67, 3, D) an adder corpse (skeletalised by now) (67, 47, D) a staff of fire (unseen) (67, 48, D) a +0 quarterstaff (still there?) a +0 robe (still there?) the ring "Qywiazexu" {^Contam rN++ Slay+3 SInv} (still there?) [ring of see invisible] ^Contam: It causes magical contamination when unequipped. rN++: It greatly protects you from negative energy. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). SInv: It lets you see invisible. a +2 flail of protection (still there?) (67, 50, D) a hellephant corpse (67, 52, D) a catoblepas corpse (67, 54, D) a +0 quarterstaff a +0 robe a torpor snail corpse a spriggan corpse a skyshark corpse (67, 56, D) a torpor snail corpse (67, 57, D) a hellephant corpse (68, 0, D) 4 potions of haste (68, 3, D) a water moccasin corpse (skeletalised by now) (68, 47, D) a staff of air (unseen) (68, 48, D) a ring of poison resistance (68, 49, D) a caustic shrike corpse (68, 50, D) the staff of Xom {rF+ Dex+2 Stlth+ Fire} [staff of fire] rF+: It protects you from fire. Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. Fire: It increases the power of your Fire spells. (68, 51, D) a hydra corpse (68, 54, D) a hellephant corpse a torpor snail corpse a caustic shrike corpse (68, 55, D) a dire elephant corpse a caustic shrike corpse (68, 56, D) a +0 quarterstaff a +0 robe a hellephant corpse a spriggan corpse a dire elephant corpse (69, 3, D) an adder corpse (skeletalised by now) (69, 36, D) a +0 glaive of pain (unseen) (69, 47, D) a staff of cold (unseen) (69, 48, D) a staff of death (69, 50, D) a +2 partisan of venom a catoblepas corpse (70, 8, D) the +3 hand axe "Leviticus" {reap, Str+3} Str+3: It affects your strength (+3). (70, 9, D) a +0 robe of willpower (70, 36, D) the +2 leather armour "Weegay" {+Inv rF+ Int+4} +Inv: It lets you turn invisible. rF+: It protects you from fire. Int+4: It affects your intelligence (+4). (70, 47, D) a +3 spectral quarterstaff (unseen) (70, 48, D) a staff of air (unseen) (70, 49, D) a +1 pair of gloves of infusion (70, 50, D) an amulet of faith a ring of fire (70, 51, D) a +0 quarterstaff a +0 robe (71, 16, D) a +1 heavy hand axe (71, 26, D) a +3 orcbow (71, 36, D) the staff "Caneh" {rN+ SInv Earth} [staff of earth] rN+: It protects you from negative energy. SInv: It lets you see invisible. Earth: It increases the power of your Earth spells. (71, 47, D) the +9 whip of Precise Incision {pain, rElec Dex+4} rElec: It insulates you from electricity. Dex+4: It affects your dexterity (+4). (71, 49, D) the +1 long sword of the Flying Oracle {heavy, +Blink rCorr Int+2} +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). (72, 8, D) a +1 shortbow of flaming (72, 9, D) a staff of conjuration (72, 11, D) a +0 dagger a +0 robe (72, 16, D) a +2 antimagic halberd (72, 20, D) a black mamba corpse (skeletalised by now) (72, 26, D) a +0 great sword of holy wrath (72, 27, D) a +4 morningstar of freezing a +1 scale mail of cold resistance (72, 36, D) the staff of Karma {Will+ Earth} [staff of earth] Will+: It increases your willpower. Earth: It increases the power of your Earth spells. (72, 37, D) a staff of cold (unseen) (72, 48, D) a +1 pair of gloves of strength (unseen) (72, 49, D) a staff of earth (still there?) a torpor snail corpse (still there?) (73, 16, D) a +1 glaive of venom (73, 17, D) the +5 partisan of Salt {flame, rCorr Str-2 Dex+3} rCorr: It protects you from acid and corrosion. Str-2: It affects your strength (-2). Dex+3: It affects your dexterity (+3). (73, 21, D) a jackal corpse (skeletalised by now) (73, 26, D) a staff of cold (73, 36, D) a +2 arbalest of flaming (73, 39, D) a wind drake corpse (skeletalised by now) (73, 48, D) a +4 great sword of freezing (73, 49, D) the +8 shortbow of Zeammax {drain, ^Drain rElec rF++ Dex+3} ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. rF++: It greatly protects you from fire. Dex+3: It affects your dexterity (+3). (74, 39, D) a hippogriff corpse (skeletalised by now) (74, 47, D) the +8 scimitar "Gram" {freeze, rPois Int+6 Stlth+} rPois: It protects you from poison. Int+6: It affects your intelligence (+6). Stlth+: It makes you more stealthy. (unseen) (74, 48, D) a staff of cold (unseen) (74, 49, D) a staff of conjuration (unseen) (75, 1, D) a +6 heavy arbalest (unseen) (75, 47, D) a +0 plate armour of fire resistance (unseen) (75, 48, D) the staff of Oheikim {rF+ rN+ Fire} [staff of fire] rF+: It protects you from fire. rN+: It protects you from negative energy. Fire: It increases the power of your Fire spells. (unseen)