Dungeon Sprint DCSS version 0.34-a0-2090-gf52bb6b557 (webtiles) character file. Game seed: 10392903096567769333 0 RockyRodent the Sneak (level 1, -8/10 HPs) Began as a Kobold Enchanter on Jan 24, 2026. Mangled by a merfolk siren ... wielding a +0 trident (16 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:14 (18 turns). RockyRodent the Sneak (Kobold Enchanter) Turns: 18, Time: 00:00:15 Health: -8/10 AC: 2 Str: 5 XL: 1 Next: 0% Magic: 3/3 EV: 14 Int: 16 God: Gold: 0 SH: 0 Dex: 15 Spells: 4/4 levels left rFire . . . (100%) a - +1 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn %: no teleportation @: invisible A: small, no large weapons, nightstalker 3 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) Scrolls b - a scroll of blinking Potions i - a potion of invisibility b - a potion of curing w - a potion of heal wounds h - a potion of haste g - 2 potions of magic B - a potion of berserk rage Skills: + Level 1.3 Short Blades + Level 2.4 Dodging + Level 4.0 Stealth + Level 2.1 Spellcasting + Level 3.0 Hexes You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 12% N/A 17% 2 Confusing Touch Hex 11% N/A 19% 3 Tukima's Dance Hex 11% N/A 19% 3 Gloom Hex/Necr 12% N/A 32% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are small and have problems with some larger weapons. You are completely attuned to the shadows. Message History Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. As you open the door, it creaks loudly! You encounter 2 ribbon worms. Found 243 gold pieces. You close the door. There is a staircase leading out of the dungeon here. You open the door. You encounter 4 weeping skulls. The weeping skull gives a chilling moan. x3 The weeping skull unleashes gushing sobs. The wave of grief passes through you but does no damage. The weeping skull's misery bubbles over. The wave of grief passes through you but does no damage. Found 243 gold pieces. You close the door. Okay, then. There is a staircase leading out of the dungeon here. Okay, then. There is a staircase leading out of the dungeon here. You open the door. You encounter a merfolk siren. It is wielding a +0 trident. Found 243 gold pieces. Press: ? - help, Dir - look around, f - activate Confirm quaff: a merfolk siren, wielding a +0 trident (asleep, will become unable to see you) You fade into invisibility! There is an open door here. The merfolk siren shouts! The merfolk siren misses you. You see here 243 gold pieces. Unknown command. Unknown command. The merfolk siren hits you with a +0 trident. You closely miss the merfolk siren. The merfolk siren completely misses you. You barely miss the merfolk siren. The merfolk siren hits you with a +0 trident! Ouch! That really hurt! You die... ### ##.###+# #m@.##.#### +.#$'.<.+$# #...##.##.w. ##.###+# w# ## â—‹zz # z.#z. ##â—‹ â—‹## You could see a merfolk siren (unable to see you). Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | RockyRodent the Kobold Enchanter began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 3/3 5 | D | Encountered a weeping skull 5 | D | Encountered a weeping skull 5 | D | Encountered a weeping skull 5 | D | Encountered a weeping skull 11 | D | Encountered a merfolk siren 18 | D | Mangled by a merfolk siren Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_6, sprint2_obstacle_3, sprint2_obstacle_4, sprint2_obstacle_1, sprint2_obstacle_5, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total ---------------------------++------- Attack: Normal || 2 Melee: Dagger || 2 Drink: Invisibility || 1 Armour: Robe || 2 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 18 | 18 | 0 | 0 | 0 | 1 | 18.0 | Dungeon | 18 | 18 | 0 | 0 | 0 | 1 | 18.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 18 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+