RockyRodent Level 1 of the Dungeon [Shop] Zymed's Antique Weapon Shop a +0 sling (39 gold) a +0 whip (65 gold) the +6 dire flail "Pendulum" {elec, rElec rC+} (1651 gold) rElec: It insulates you from electricity. rC+: It protects you from cold. It cannot be enchanted further. the +7 dagger of Qemow {flame, rC+ Int+6} (1695 gold) rC+: It protects you from cold. Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +4 falchion of Accord {valour, Int+3 Stlth+} (1016 gold) Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. a +1 great sword of pain (832 gold) a +0 whip (65 gold) a +0 dagger (52 gold) (0, 0, D:1) a parchment of Sublimation of Blood (4, 11, D:1) a +0 club (9, 15, D:1) a kobold corpse (skeletalised by now) (16, -15, D:1) a +0 club (19, -5, D:1) a rat skeleton (20, 22, D:1) a frilled lizard corpse (skeletalised by now) (26, -9, D:1) a +0 leather armour (27, -14, D:1) a +0 ring mail (28, -6, D:1) a +0 mace (30, -10, D:1) a +0 whip (31, 17, D:1) a parchment of Ensorcelled Hibernation (34, -6, D:1) a ball python corpse (skeletalised by now) (34, 11, D:1) a +0 club (55, 30, D:1) a bat corpse (skeletalised by now) (59, 26, D:1) a +0 leather armour Level 2 of the Dungeon (2, 28, D:2) a +0 dagger (12, 12, D:2) the felid skeleton of Natasha (16, 42, D:2) a +0 ring mail (17, 3, D:2) a bat skeleton (21, 38, D:2) a +0 club (22, 35, D:2) the felid corpse of Natasha (skeletalised by now) (30, 0, D:2) a ball python skeleton (37, 18, D:2) a ball python skeleton (39, 14, D:2) a +0 sling (41, 38, D:2) the +12 chain mail "Fobe" {rPois Dex+2} rPois: It protects you from poison. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (44, 12, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) a rat skeleton (1, -3, D:3) a +0 short sword a +0 scale mail a +0 whip an orc skeleton an orc skeleton (1, -2, D:3) a +0 dagger a +0 robe an orc skeleton (2, -3, D:3) a +0 club a +0 club a +0 ring mail an orc skeleton (5, -2, D:3) a +0 short sword (7, -7, D:3) a +0 ring mail (9, -18, D:3) a +0 club (12, 0, D:3) a rat corpse (skeletalised by now) (15, -16, D:3) a +0 pair of boots (16, -8, D:3) a quokka corpse (skeletalised by now) (16, 7, D:3) a +0 sling (17, -1, D:3) 2 javelins (18, -19, D:3) a +0 club a goblin corpse (skeletalised by now) (21, 12, D:3) a quill talisman (27, 18, D:3) an adder skeleton (28, -5, D:3) a +0 whip a kobold skeleton (28, 20, D:3) a +0 ring mail (32, 7, D:3) a +0 club a gnoll skeleton (32, 8, D:3) a +0 whip a +0 dagger a gnoll skeleton (32, 9, D:3) a +0 spear a +0 scale mail a +0 kite shield a gnoll skeleton (33, 8, D:3) a +0 club (42, 6, D:3) the +8 whip of the Sun {drain, rC+ rCorr Int+3} rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (42, 12, D:3) a +0 dagger (44, -1, D:3) a frilled lizard corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a +0 club (8, -42, D:4) a +0 short sword (9, -32, D:4) a +0 mace (9, -31, D:4) a +0 dagger (10, -31, D:4) a +0 flail an orc corpse (skeletalised by now) (25, -41, D:4) a parchment of Scorch (29, -11, D:4) a +0 dagger (30, -33, D:4) a +0 plate armour (38, -19, D:4) a +0 short sword (39, -14, D:4) a +0 giant club an ogre skeleton (43, -2, D:4) an adder skeleton (44, -2, D:4) a +0 dagger (53, -50, D:4) a +0 ring mail Level 5 of the Dungeon (0, 0, D:5) a +0 sling (34, -33, D:5) a +0 mace (49, -34, D:5) a +0 flail