RockyRodent the Dungeon (0, 50, D) a +0 tower shield a +0 broad axe (0, 52, D) a +1 leather armour of positive energy (1, 32, D) the +0 robe of the Biloko {rF+ Regen+ rCorr} rF+: It protects you from fire. Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (1, 33, D) a +1 antimagic arbalest (1, 34, D) a parchment of Olgreb's Toxic Radiance a glowing shapeshifter corpse (skeletalised by now) a glowing shapeshifter corpse (skeletalised by now) (1, 37, D) a glowing shapeshifter corpse (skeletalised by now) (1, 50, D) a +0 leather armour of cold resistance (1, 52, D) a +0 battleaxe a +0 plate armour a ring of resist corrosion a staff of air a human corpse (skeletalised by now) (2, 15, D) a +0 battleaxe (2, 16, D) a +0 great mace a +0 chain mail a ring of see invisible (2, 17, D) a +0 robe (2, 32, D) a ring of protection from cold (2, 33, D) a +1 rapier of electrocution (2, 34, D) a +0 mace of concussion a +4 sling of electrocution (2, 49, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (2, 50, D) a +0 arbalest a +2 falchion of holy wrath (2, 52, D) the +4 great mace of Karma {antimagic, rPois rN+} rPois: It protects you from poison. rN+: It protects you from negative energy. It cannot be enchanted further. a +0 chain mail (2, 54, D) a +2 long sword a +0 plate armour a human corpse (skeletalised by now) (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 14, D) a staff of earth (3, 15, D) a +7 spear of venom a +0 robe the +4 chain mail of Fonoc {Harm rPois Str+2} Harm: It increases damage dealt and taken. rPois: It protects you from poison. Str+2: It affects your strength (+2). It cannot be enchanted further. (3, 16, D) a +0 long sword a +0 ring mail an orc skeleton (3, 19, D) an orc skeleton (3, 20, D) a +4 chain mail of cold resistance (3, 32, D) a staff of cold (3, 49, D) a +1 chain mail of willpower a +1 pair of boots of stealth a +0 cloak a +0 war axe (3, 51, D) a +2 sling of draining (3, 52, D) a +2 glaive of venom an iron dragon corpse (skeletalised by now) a yaktaur corpse (skeletalised by now) (3, 54, D) 4 large rocks a +2 plate armour of cold resistance a staff of fire a +0 arbalest a yaktaur corpse (skeletalised by now) (4, 2, D) a +5 quick blade a +5 athame a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) the fire staff "Xiyhouca" {rF+ rN+ Str+4 Fire} [staff of fire] rF+: It protects you from fire. rN+: It protects you from negative energy. Str+4: It affects your strength (+4). Fire: It increases the power of your Fire spells. (4, 16, D) a +1 dire flail of draining a +0 plate armour a +0 battleaxe a staff of fire (4, 32, D) a +4 scale mail of poison resistance (4, 36, D) a glowing shapeshifter corpse (skeletalised by now) (4, 51, D) a +0 ring mail the +2 helmet of Patterns {Snipe, rElec rF- rCorr Int+7} rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. Int+7: It affects your intelligence (+7). It cannot be enchanted further. (4, 55, D) a +0 arbalest (5, 14, D) a +2 heavy trident a +0 dagger (5, 15, D) a +6 quick blade of venom a +0 robe the cold staff of Ziqixzy {rPois rC+ Ice} [staff of cold] rPois: It protects you from poison. rC+: It protects you from cold. Ice: It increases the power of your Ice spells. an orc skeleton (5, 16, D) a +2 great mace of holy wrath a +0 plate armour a staff of necromancy (5, 20, D) a +0 kite shield a +0 dagger a +0 robe an orc skeleton (5, 32, D) a staff of air a glowing shapeshifter corpse (skeletalised by now) (5, 33, D) a +1 dagger of pain a parchment of Fireball (5, 39, D) a glowing shapeshifter corpse (skeletalised by now) (5, 50, D) the +2 ring mail "Liem" {Rampage rC- Dex+4} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rC-: It makes you vulnerable to cold. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. a +0 long sword a +0 plate armour (5, 51, D) a parchment of Hellfire Mortar a +0 trident (5, 52, D) +0 shadow dragon scales a +6 battleaxe of flaming a +0 plate armour a +0 trident a parchment of Magnavolt a human corpse (skeletalised by now) (6, 14, D) a staff of alchemy (6, 15, D) a +0 long sword of flaming (6, 16, D) a +3 long sword of valour a +0 chain mail a +0 dire flail an orc skeleton (6, 17, D) 5 large rocks a stone giant skeleton (6, 19, D) a +0 war axe of freezing (6, 20, D) a +0 war axe (6, 32, D) 4 potions of haste (6, 35, D) a chonchon corpse (skeletalised by now) (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (7, 14, D) a staff of air (7, 16, D) a +0 dagger a +0 robe a ring of see invisible an orc skeleton (7, 20, D) 6 large rocks a +0 plate armour a +0 dire flail a stone giant skeleton (7, 21, D) a juggernaut corpse (skeletalised by now) (7, 32, D) a +1 ring mail of fire resistance (7, 33, D) a +6 short sword of protection (still there?) a glowing shapeshifter corpse (skeletalised by now) (still there?) (7, 34, D) a +3 orcbow of freezing (still there?) a box of beasts (still there?) a rimehorn talisman (still there?) a +3 spear of entangling (still there?) (7, 38, D) a glowing shapeshifter corpse (skeletalised by now) a glowing shapeshifter corpse (skeletalised by now) a glowing shapeshifter corpse (skeletalised by now) (7, 49, D) a +0 glaive a +3 antimagic glaive (7, 50, D) the +11 longbow "Grim" {drain, Str+7 Int-3 Dex-4 SInv} Str+7: It affects your strength (+7). Int-3: It affects your intelligence (-3). Dex-4: It affects your dexterity (-4). SInv: It lets you see invisible. It cannot be enchanted further. a +4 scale mail of fire resistance a +0 plate armour a +4 long sword of electrocution (7, 54, D) a shadow dragon corpse (skeletalised by now) (8, 14, D) a parchment of Malign Gateway (8, 15, D) a +0 robe a +2 short sword of electrocution an orc skeleton (8, 16, D) the +4 trident of Time Moved Backwards {heavy, rF++ rC+} rF++: It greatly protects you from fire. rC+: It protects you from cold. It cannot be enchanted further. a +1 rapier of protection a stone giant skeleton (8, 18, D) a +0 chain mail a +1 battleaxe a +0 chain mail an orc skeleton an orc skeleton (8, 20, D) a +3 great mace of protection a +0 plate armour the +10 falchion "Feprubro" {flame, Int+3 Dex+4} Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. a +0 plate armour (8, 33, D) a +1 falchion of protection a staff of air (8, 51, D) an amulet of magic regeneration a +4 whip of pain (8, 52, D) a +0 animal skin a +0 dire flail a staff of air (9, 13, D) a +3 eveningstar of protection (9, 14, D) a +1 long sword of holy wrath a staff of conjuration (9, 16, D) 6 large rocks a +0 chain mail a +3 great mace of draining (9, 17, D) a +0 bardiche a +4 great sword the +7 halberd of Nacaifad {freeze, rPois rF++ rCorr Stlth+} rPois: It protects you from poison. rF++: It greatly protects you from fire. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. It cannot be enchanted further. a +0 arbalest a +0 plate armour (9, 32, D) a staff of air (9, 33, D) a glowing shapeshifter corpse (skeletalised by now) (9, 49, D) a +0 ring mail a human corpse (skeletalised by now) (9, 50, D) a +0 morningstar of holy wrath a +0 chain mail a +1 antimagic war axe a human corpse (skeletalised by now) (9, 53, D) a +1 heavy orcbow (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman the quill talisman "Icviboaq" {Rampage rCorr} [quill talisman] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rCorr: It protects you from acid and corrosion. (10, 13, D) a +3 dagger of draining (10, 18, D) an orc skeleton (10, 32, D) the +0 ring mail "Woimif" {Str+4} Str+4: It affects your strength (+4). It cannot be enchanted further. a glowing shapeshifter corpse (skeletalised by now) (10, 33, D) a +4 plate armour of archery a glowing shapeshifter corpse (skeletalised by now) (10, 37, D) a glowing shapeshifter corpse (skeletalised by now) (10, 53, D) a +0 arbalest a shadow dragon corpse (skeletalised by now) a stone giant corpse (skeletalised by now) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (11, 14, D) a staff of alchemy a +0 robe a staff of fire a +0 plate armour a +0 dagger a +0 dagger an orc skeleton (11, 19, D) a +3 chain mail of poison resistance a +0 long sword an orc skeleton (11, 32, D) a parchment of Summon Hydra (11, 33, D) a glowing shapeshifter corpse (skeletalised by now) (11, 36, D) a glowing shapeshifter corpse (skeletalised by now) (11, 50, D) a +2 great sword of draining a +0 plate armour a +0 battleaxe of flaming a +0 rapier of speed (11, 51, D) a +1 spear of venom (11, 52, D) an iron dragon corpse (skeletalised by now) (11, 55, D) 6 large rocks a titan corpse (skeletalised by now) (12, 32, D) an amulet of guardian spirit (12, 33, D) the +3 hand axe of Overwhelming Force {distort, Int+4 Stlth+} Int+4: It affects your intelligence (+4). Stlth+: It makes you more stealthy. It cannot be enchanted further. (12, 34, D) a staff of fire (12, 54, D) 2 large rocks a stone giant corpse (skeletalised by now) (13, 32, D) a +4 scimitar of electrocution (13, 51, D) a staff of necromancy a staff of conjuration (14, 14, D) a staff of cold (14, 50, D) a +0 great mace (14, 51, D) a +2 devious dagger (14, 52, D) a +2 chain mail of cold resistance (18, 48, D) a +4 great sword of venom (unseen) (18, 49, D) a ring of wizardry (18, 50, D) a +2 leather armour of positive energy (19, 16, D) a staff of alchemy (19, 17, D) a +2 broad axe of sundering (19, 32, D) a +3 leather armour of cold resistance (19, 33, D) a parchment of Forge Monarch Bomb (19, 48, D) a +2 orcbow of flaming (unseen) (20, 0, D) the +8 scimitar "Goblin's Demise" {heavy, rElec Int+3 Dex+3} rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (20, 16, D) a +0 leather armour of positive energy (20, 17, D) a +6 war axe of flaming (20, 31, D) a staff of earth (20, 49, D) an amulet of magic regeneration a ring of resist corrosion a ring of protection from cold an amulet of the acrobat a +5 ring of evasion a ring of magical power (21, 0, D) a +0 devious dagger a staff of conjuration (21, 15, D) a staff of conjuration (21, 32, D) the air staff "Iqumugg" {rElec Dex+6 Air} [staff of air] rElec: It insulates you from electricity. Dex+6: It affects your dexterity (+6). Air: It increases the power of your Air spells. +2 swamp dragon scales (21, 33, D) a +5 ring of evasion a +1 flail of protection (21, 34, D) the +0 great mace of the Transparent God {pain, Str+3 Int+2} Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). It cannot be enchanted further. (21, 35, D) a +0 pair of boots of rampaging (21, 48, D) a +2 spectral quarterstaff (21, 49, D) a +2 chain mail of willpower (21, 50, D) a +1 scale mail of archery (unseen) (22, 4, D) a staff of cold (unseen) (22, 17, D) the +3 leather armour "Vygaocae" {Harm rElec rPois rCorr} Harm: It increases damage dealt and taken. rElec: It insulates you from electricity. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (22, 49, D) a +0 quarterstaff of speed (22, 50, D) a parchment of Dimensional Bullseye (22, 51, D) the +1 spear of Destiny {protect, Str+4 Int+3} Str+4: It affects your strength (+4). Int+3: It affects your intelligence (+3). It cannot be enchanted further. (unseen) (23, 17, D) a staff of fire (unseen) (23, 18, D) a staff of fire (23, 32, D) the air staff "Pendulum" {rElec rN+ Int-3 Dex+2 Air} [staff of air] rElec: It insulates you from electricity. rN+: It protects you from negative energy. Int-3: It affects your intelligence (-3). Dex+2: It affects your dexterity (+2). Air: It increases the power of your Air spells. (23, 33, D) a +4 antimagic morningstar (23, 48, D) the +0 ring mail of Protective Custody {Will+ Str+2 Int-3 Dex+3} Will+: It increases your willpower. Str+2: It affects your strength (+2). Int-3: It affects your intelligence (-3). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (23, 49, D) a +1 long sword of protection (unseen) (24, 3, D) a +0 trident (still there?) a +2 double sword of protection (still there?) a +0 pair of boots of flying (still there?) (24, 4, D) a +0 trident (24, 16, D) a +0 quarterstaff a +0 robe (24, 17, D) a +0 quarterstaff a +0 robe a +0 spectral quarterstaff a +0 robe the +1 war axe of Might {flame, ^Drain Fly rElec Stlth+} ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. It cannot be enchanted further. (24, 18, D) a staff of conjuration a +0 whip of venom a hellephant corpse (skeletalised by now) a catoblepas corpse (skeletalised by now) (24, 19, D) a +0 robe a hellephant corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (24, 21, D) a hellephant corpse (skeletalised by now) (24, 32, D) a +2 robe of cold resistance (24, 33, D) a parchment of Sticky Flame (24, 34, D) a +0 trident a +0 glaive (24, 49, D) a +0 short sword of electrocution (24, 52, D) an amulet of wildshape an amulet of chemistry (25, 1, D) a +2 chain mail of poison resistance a staff of air (25, 20, D) a +0 quarterstaff (25, 34, D) an amulet of magic regeneration (25, 48, D) a staff of air (25, 49, D) a +3 arbalest of flaming (unseen) (25, 50, D) a +2 rapier of speed (unseen) (25, 55, D) a +0 war axe a +0 robe (26, 16, D) a +1 chain mail of fire resistance a staff of necromancy a staff of necromancy (26, 32, D) the +0 chain mail "Eppif" {rPois rF+ MP+7 Int+2} rPois: It protects you from poison. rF+: It protects you from fire. MP+7: It affects your magic capacity (+7). Int+2: It affects your intelligence (+2). It cannot be enchanted further. (26, 49, D) a +1 scimitar of electrocution (26, 50, D) a parchment of Fireball (27, 0, D) a staff of fire a +3 plate armour of poison resistance (27, 16, D) a +0 heavy long sword (27, 18, D) a staff of fire a +0 quarterstaff (27, 32, D) a +1 demon trident of venom a +0 scale mail an amulet of reflection a staff of earth the +8 trishula "Condemnation" {holy, anguish, *Noise Fly rN+} *Noise: It may make a loud noise when swung. Fly: It grants you flight. rN+: It protects you from negative energy. It cannot be enchanted further. (27, 33, D) a +0 scale mail a +5 heavy spear the +3 battleaxe of Ointment {freeze, rF+ Will- Str+4} rF+: It protects you from fire. Will-: It decreases your willpower. Str+4: It affects your strength (+4). It cannot be enchanted further. (27, 49, D) a parchment of Borgnjor's Revivification (27, 50, D) a parchment of Olgreb's Toxic Radiance (28, 0, D) a +3 demon trident of electrocution (28, 15, D) a +0 short sword of protection (28, 17, D) the +8 great mace "Urio" {freeze, rPois} rPois: It protects you from poison. It cannot be enchanted further. (28, 18, D) a +0 robe (28, 32, D) an amulet of chemistry (28, 34, D) a +0 helmet of intelligence (28, 48, D) a parchment of Hellfire Mortar (28, 49, D) a hive talisman (28, 50, D) a staff of cold (unseen) (29, 16, D) a +3 chain mail of command (unseen) (29, 17, D) a spriggan corpse (skeletalised by now) (29, 18, D) a hydra corpse (skeletalised by now) (29, 33, D) a +3 shortbow of freezing (29, 49, D) the +1 scale mail "Iduorgh" {rPois} rPois: It protects you from poison. It cannot be enchanted further. (unseen) (29, 50, D) a +2 scimitar of valour (unseen) (30, 3, D) the +5 morningstar "Guaj" {freeze, Str+3} Str+3: It affects your strength (+3). It cannot be enchanted further. (unseen) (30, 48, D) a +0 heavy flail (30, 49, D) a +2 leather armour of positive energy (unseen) (30, 50, D) a staff of air (unseen) (31, 48, D) the +1 glaive of the Necropolis {vamp, +Blink rC+} +Blink: It lets you blink. rC+: It protects you from cold. It cannot be enchanted further. (31, 49, D) a +1 leather armour of poison resistance (unseen) (32, 49, D) a +2 trident of entangling (unseen) (32, 50, D) a parchment of Eringya's Noxious Bog (33, 14, D) a +9 plate armour of ponderousness (33, 48, D) a +5 heavy quarterstaff (33, 49, D) the +0 chain mail of Weightlessness {Will+ Dex+3 SInv} Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (34, 28, D) a +4 scale mail of command (unseen) (34, 49, D) a scarf of harm (35, 0, D) a +2 partisan of venom (35, 1, D) a +3 broad axe of draining a +2 broad axe of draining a human corpse (skeletalised by now) (36, 0, D) a +3 halberd (36, 14, D) the +11 hand axe of the Baleful God {venom, Fly Dex+6} Fly: It grants you flight. Dex+6: It affects your dexterity (+6). It cannot be enchanted further. (36, 15, D) the conjuration staff "Iri Puuq" {Will+ Conj Tloc} [staff of conjuration] Will+: It increases your willpower. Conj: It increases the power of your Conjurations spells. Tloc: It increases the power of your Translocations spells. (36, 27, D) a +2 scale mail of cold resistance (unseen) (36, 29, D) a +0 plate armour a +4 chain mail of cold resistance (37, 0, D) the +1 robe "Buew" {Will- Int+5 Dex+3} Will-: It decreases your willpower. Int+5: It affects your intelligence (+5). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. a +0 plate armour (37, 3, D) a +0 chain mail a human corpse (skeletalised by now) (37, 28, D) the +10 halberd "Plog" {freeze, rC+ Will+} rC+: It protects you from cold. Will+: It increases your willpower. It cannot be enchanted further. (unseen) (37, 29, D) a +0 halberd a +3 great mace a +0 plate armour +1 fire dragon scales (38, 0, D) a +2 heavy eveningstar a +0 plate armour a +1 great sword a human corpse (skeletalised by now) (38, 2, D) an amulet of the acrobat (38, 3, D) the +8 great sword "Pulik" {freeze, rPois Dex+4 Stlth+} rPois: It protects you from poison. Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. It cannot be enchanted further. a +1 plate armour of cold resistance (38, 14, D) a staff of earth (38, 17, D) a +0 whip of electrocution (38, 28, D) a parchment of Fireball (38, 29, D) a +4 partisan of flaming a +0 plate armour a +1 leather armour of fire resistance a human corpse (skeletalised by now) (38, 33, D) a +5 halberd of draining a +0 chain mail (38, 49, D) a staff of fire the alchemy staff of Qefemm {rPois rN+ rCorr Int+4 Summ Alch} [staff of alchemy] rPois: It protects you from poison. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Int+4: It affects your intelligence (+4). Summ: It increases the power of your Summonings spells. Alch: It increases the power of your Alchemy spells. (39, 1, D) a staff of conjuration (unseen) (39, 2, D) a +0 chain mail a +4 long sword of flaming (39, 28, D) a +1 heavy sling (39, 47, D) a +2 antimagic partisan (39, 48, D) an amulet of chemistry an ettin corpse (skeletalised by now) (39, 49, D) a +0 heavy sling a +0 dire flail 3 large rocks a +2 battleaxe of freezing a ring of protection from cold a frost giant corpse (skeletalised by now) (39, 51, D) a +0 dire flail a +0 dire flail (40, 1, D) a staff of necromancy a staff of cold (40, 15, D) a +3 great mace of protection (unseen) (40, 28, D) a +3 short sword of flaming (40, 29, D) a +4 demon trident of flaming a +3 plate armour of poison resistance a +2 robe of resistance a human corpse (skeletalised by now) (40, 31, D) a +0 chain mail a +2 war axe of pain a +0 chain mail (40, 33, D) a +5 battleaxe of flaming a human corpse (skeletalised by now) (41, 15, D) a +1 orcbow of freezing (41, 16, D) a +1 long sword of electrocution (unseen) (41, 28, D) a +0 chain mail (41, 32, D) a +2 halberd a +0 plate armour a human corpse (skeletalised by now) (41, 52, D) 4 large rocks (42, -1, D) a ring of protection from fire a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight the amulet of Lopn {Rampage Acrobat Regen+ rCorr} [amulet of the acrobat] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Acrobat: It increases your evasion after moving or waiting. Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. the amulet of Dissent {Chemistry rF- rC+ rCorr Str+4} [amulet of chemistry] Chemistry: It restores some MP whenever you drink a potion and also enhances your alchemy spells. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). a +2 sling of draining a +0 buckler a +0 scale mail (42, 14, D) a +4 scale mail of poison resistance (42, 28, D) a +0 plate armour a +6 ring of strength (42, 29, D) a +2 great mace of protection a +3 partisan of flaming a +0 plate armour an amulet of reflection a human corpse (skeletalised by now) (42, 30, D) the +6 war axe "Hesutedd" {sunder, ^Contam rC++ Str+4} ^Contam: It causes magical contamination when unequipped. rC++: It greatly protects you from cold. Str+4: It affects your strength (+4). It cannot be enchanted further. (42, 47, D) a +1 battleaxe of sundering (unseen) (42, 50, D) 4 large rocks a +1 great sword of flaming a +0 battleaxe of freezing a +0 dire flail a staff of conjuration a +2 plate armour of fire resistance an ettin corpse (skeletalised by now) (42, 51, D) the +10 shortbow of Dullness {heavy, *Slow rC+ rN+ Str+4} (still there?) *Slow: It may slow you when you take damage. rC+: It protects you from cold. rN+: It protects you from negative energy. Str+4: It affects your strength (+4). It cannot be enchanted further. the ring of Scepticism {rF+++ rN+ Will++ Str-5} (still there?) [ring of willpower] rF+++: It renders you almost immune to fire. rN+: It protects you from negative energy. Will++: It greatly increases your willpower. Str-5: It affects your strength (-5). the ring of Shadows {Umbra +Inv Stlth+} (still there?) [ring of stealth] Umbra: It surrounds you with an aura of shadow, increasing your stealth and reducing the accuracy of all others within it. +Inv: It lets you turn invisible. Stlth+: It makes you more stealthy. (43, 14, D) a +1 falchion of draining (43, 15, D) 4 potions of haste (43, 48, D) a +0 dire flail (still there?) a +0 dire flail (still there?) a +0 dire flail (still there?) a +7 war axe of freezing (still there?) (43, 51, D) a +3 shortbow of freezing (still there?) a +1 great sword of flaming (still there?) a fire giant corpse (skeletalised by now) (still there?) (44, 28, D) a +1 glaive of flaming a human corpse (skeletalised by now) (44, 48, D) a ring of protection from fire (44, 53, D) a +0 giant club (45, 48, D) 4 large rocks the +3 fungal fisticloak {Shroompunch Gloves+ HP-10 Str-2 Int-2} Shroompunch: The cloak sometimes lashes out at its wearer's enemies, inflicting confusion with its spores. Gloves+: Your cloak can equip an additional pair of gloves. HP-10: It affects your health (-10). Str-2: It affects your strength (-2). Int-2: It affects your intelligence (-2). It cannot be enchanted further. (45, 49, D) a +2 halberd of protection a +2 mace of protection the hive talisman "Vaoz" {rPois rC+ Dex-2} [hive talisman] rPois: It protects you from poison. rC+: It protects you from cold. Dex-2: It affects your dexterity (-2). (45, 50, D) a +1 battleaxe of freezing a +0 dire flail 2 large rocks the +7 great sword of the Head {speed, rElec Str+5 Dex+3} rElec: It insulates you from electricity. Str+5: It affects your strength (+5). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. a cyclops corpse (skeletalised by now) (45, 52, D) 3 large rocks a +0 dire flail a frost giant corpse (skeletalised by now) (45, 54, D) 3 large rocks (45, 56, D) a +0 giant club an iron giant corpse (skeletalised by now) (46, 50, D) a +0 giant club a +2 pair of gloves of hurling an iron giant corpse (skeletalised by now) (46, 52, D) the +1 sling "Cerawo" {flame, ^Contam +Blink rF+ Str+2} ^Contam: It causes magical contamination when unequipped. +Blink: It lets you blink. rF+: It protects you from fire. Str+2: It affects your strength (+2). It cannot be enchanted further. a +2 chain mail of fire resistance a +0 dire flail an ettin corpse (skeletalised by now) (46, 54, D) a +0 giant club an iron giant corpse (skeletalised by now) (46, 56, D) a +0 great sword of flaming (still there?) the ring of the Lizard {rElec Str+2 Int+2 SInv} (still there?) [ring of see invisible] rElec: It insulates you from electricity. Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. a juggernaut corpse (skeletalised by now) (still there?) (47, 49, D) 4 large rocks a +0 short sword of venom a +0 dire flail a +0 great mace a +1 great sword of flaming the fire staff of Sequestration {*Corrode rF++ rC+ Fire} [staff of fire] *Corrode: It may corrode you when you take damage. rF++: It greatly protects you from fire. rC+: It protects you from cold. Fire: It increases the power of your Fire spells. (47, 53, D) a +2 great sword of flaming (still there?) a +2 ring mail of cold resistance (still there?) a +0 dire flail (still there?) a fire giant corpse (skeletalised by now) (still there?) (47, 54, D) 4 large rocks (still there?) a +0 battleaxe of freezing (still there?) a stone giant corpse (skeletalised by now) (still there?) (47, 55, D) a +0 giant club (47, 56, D) a +0 battleaxe of freezing (still there?) a titan corpse (skeletalised by now) (still there?) a frost giant corpse (skeletalised by now) (still there?) (48, -1, D) a staff of fire (48, 1, D) a +1 battleaxe of flaming (48, 47, D) a staff of cold the alchemy staff of Corpus Delicti {rElec rPois rF+ Conj Alch} [staff of alchemy] rElec: It insulates you from electricity. rPois: It protects you from poison. rF+: It protects you from fire. Conj: It increases the power of your Conjurations spells. Alch: It increases the power of your Alchemy spells. a +2 heavy war axe (49, 24, D) a +2 chain mail of willpower (unseen) (49, 36, D) a staff of earth (49, 37, D) a staff of alchemy (49, 47, D) an amulet of wildshape (49, 49, D) a +2 battleaxe of sundering 5 large rocks a +0 dire flail a +0 dire flail a stone giant corpse (skeletalised by now) (50, -1, D) a +3 mace of protection (50, 13, D) a +4 plate armour of fire resistance (50, 25, D) a +3 dagger of pain (50, 29, D) a +0 dire flail a +0 giant club a two-headed ogre corpse (skeletalised by now) (50, 48, D) a ring of willpower a +0 dire flail 5 large rocks a +1 antimagic glaive (50, 54, D) 3 large rocks a stone giant corpse (skeletalised by now) (51, 12, D) a staff of alchemy (51, 15, D) a water moccasin corpse (skeletalised by now) (51, 24, D) a +2 devious short sword (51, 26, D) a +0 giant club a +0 dire flail a two-headed ogre corpse (skeletalised by now) (51, 27, D) a +0 troll leather armour a troll corpse (skeletalised by now) (51, 30, D) a +0 giant club 8 large rocks a cyclops corpse (skeletalised by now) a stone giant corpse (skeletalised by now) (51, 36, D) a +6 ring of intelligence (52, 0, D) a +1 leather armour of poison resistance (52, 12, D) the +1 shortbow of Destiny {flame, Int+2 SInv} Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. It cannot be enchanted further. (52, 13, D) a +2 plate armour of cold resistance (52, 27, D) 5 large rocks a stone giant corpse (skeletalised by now) (52, 28, D) 4 large rocks (52, 30, D) 4 large rocks (52, 39, D) +0 fire dragon scales a fire dragon corpse (skeletalised by now) (52, 40, D) +0 swamp dragon scales a swamp dragon corpse (skeletalised by now) (52, 48, D) a +0 dire flail a +0 hat of stealth a staff of cold an ettin corpse (skeletalised by now) (52, 50, D) a +0 broad axe of pain a +2 battleaxe of freezing a +0 great sword of flaming a +0 dire flail a +0 great sword of flaming a parchment of Malign Gateway a frost giant corpse (skeletalised by now) (52, 52, D) 6 large rocks a +0 dire flail a +0 dire flail a titan corpse (skeletalised by now) an ettin corpse (skeletalised by now) (53, 2, D) a +4 dagger of venom (53, 13, D) a staff of cold a bullfrog corpse (skeletalised by now) (53, 25, D) a +0 short sword of speed (53, 26, D) a +0 troll leather armour a troll corpse (skeletalised by now) (53, 30, D) 3 large rocks (53, 36, D) a +6 ring of strength (53, 37, D) the +6 scale mail "Loerr" {*Silence Fly Str+4} *Silence: It may silence you when you take damage. Fly: It grants you flight. Str+4: It affects your strength (+4). It cannot be enchanted further. (53, 48, D) 2 large rocks (53, 49, D) a +6 ring of strength an ettin corpse (skeletalised by now) (53, 50, D) a +0 orcbow of flaming a +0 dire flail the conjuration staff of Cotidad {Will+ Str+3 Conj Summ} [staff of conjuration] Will+: It increases your willpower. Str+3: It affects your strength (+3). Conj: It increases the power of your Conjurations spells. Summ: It increases the power of your Summonings spells. (53, 52, D) a +0 dire flail (54, 1, D) a staff of necromancy (54, 13, D) a +0 longbow of flaming (54, 15, D) a polar bear corpse (skeletalised by now) (54, 24, D) the +7 great mace of Dominance {elec, Str+3 Int+3} Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). It cannot be enchanted further. (54, 48, D) a ring of protection from fire (54, 49, D) a staff of alchemy (55, 0, D) a +0 spear of entangling (55, 12, D) a +6 ring of dexterity (55, 24, D) the air staff of the Crushed Runes {rElec rN+ Int+4 Air} [staff of air] rElec: It insulates you from electricity. rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). Air: It increases the power of your Air spells. (56, 1, D) a ring of flight (59, 37, D) a +0 battleaxe a +2 chain mail of poison resistance an orc corpse (skeletalised by now) (59, 38, D) a +0 plate armour a +0 hand axe an orc corpse (skeletalised by now) (59, 48, D) the cold staff of Ru's Brutal Revenge {rC+++ Ice} [staff of cold] rC+++: It renders you almost immune to cold. Ice: It increases the power of your Ice spells. (59, 49, D) a +0 longbow a +0 leather armour a ring of flight a +0 leather armour a staff of necromancy (60, 19, D) a +0 hand axe (60, 36, D) a +0 robe (60, 37, D) a +4 glaive of venom (60, 38, D) a +0 giant club a +0 bardiche a +0 chain mail an orc corpse (skeletalised by now) (60, 47, D) a +0 short sword a +0 longbow a +0 ring mail (61, 0, D) a staff of cold (unseen) (61, 8, D) a staff of fire (unseen) (61, 11, D) a ball python corpse (skeletalised by now) (61, 16, D) a +3 flail of draining (still there?) the +2 morningstar of Darkness {chaos, rN+} (still there?) rN+: It protects you from negative energy. It cannot be enchanted further. (61, 26, D) the +11 halberd of the Hills {freeze, rElec rF+} rElec: It insulates you from electricity. rF+: It protects you from fire. It cannot be enchanted further. (61, 37, D) a staff of necromancy a +0 giant spiked club a +3 vampiric short sword an ogre corpse (skeletalised by now) (61, 38, D) a +0 long sword a +0 chain mail (61, 47, D) a +0 buckler a +0 dagger (61, 49, D) a ring of positive energy a +0 long sword a +0 dagger a +0 robe of positive energy a +1 halberd of venom a +0 robe a parchment of Sculpt Simulacrum (61, 51, D) a +2 scimitar of holy wrath a +0 scimitar (62, 0, D) a staff of necromancy (62, 8, D) a staff of air (62, 9, D) a +0 trident of entangling (62, 11, D) an adder corpse (skeletalised by now) (62, 19, D) a hell hound corpse (skeletalised by now) (62, 26, D) the +10 trident of Orucekoz {heavy, Bane Str+6} Bane: It inflicts you with a random bane when you equip it. Str+6: It affects your strength (+6). It cannot be enchanted further. (62, 27, D) a staff of air (unseen) (62, 32, D) a +0 dagger a +2 robe of cold resistance (62, 38, D) a +0 plate armour a +0 club (62, 47, D) a +0 short sword a +0 leather armour a +1 flail of protection a +6 ring of dexterity (62, 50, D) a +0 robe a +0 long sword a +0 rapier a +0 rapier a +0 leather armour a +0 robe an elf skeleton (63, 0, D) the +7 long sword "Zaqeh" {valour, rC- Will++} rC-: It makes you vulnerable to cold. Will++: It greatly increases your willpower. It cannot be enchanted further. (63, 8, D) a +6 ring of intelligence (63, 16, D) a +1 scimitar of holy wrath (63, 17, D) a +5 heavy hand axe (63, 20, D) a +0 short sword (63, 26, D) the +3 falchion of the Tundras {valour, rElec rPois Str+2 Stlth+} rElec: It insulates you from electricity. rPois: It protects you from poison. Str+2: It affects your strength (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. (63, 27, D) a +1 flail of protection (unseen) (63, 31, D) a +2 flail of protection a +0 chain mail a +4 scimitar of flaming (63, 36, D) a +0 chain mail (63, 37, D) a +0 battleaxe a +6 ring of dexterity (63, 40, D) a +0 great mace (still there?) the +8 orange crystal plate armour {Archmagi, Int+3 Clar} (still there?) Int+3: It affects your intelligence (+3). Clar: It protects you from confusion, rage, mesmerisation and fear. It cannot be enchanted further. an orc corpse (skeletalised by now) (still there?) (63, 46, D) a +0 rapier a +0 rapier (63, 47, D) a +0 leather armour a +0 dagger (63, 48, D) the +3 executioner's axe "Killer Bee's Peril" {venom, rPois Dex+3 Stlth+} rPois: It protects you from poison. Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. a +2 leather armour of poison resistance (63, 49, D) a +0 long sword a +2 trident of distortion a parchment of Manifold Assault an elf skeleton (63, 50, D) a +0 hand axe a +0 ring mail an orc corpse (63, 51, D) a +0 long sword a +2 robe of cold resistance (64, 16, D) a staff of conjuration (64, 26, D) a +1 robe of resistance (64, 30, D) a +2 scythe of venom a +0 robe the human corpse of Sigmund (skeletalised by now) (64, 31, D) a +4 quarterstaff of chaos (64, 32, D) a +0 short sword a +0 robe a +1 rapier of draining a +1 ring mail of fire resistance the orc corpse of Blorkula the orcula (skeletalised by now) the elf corpse of Duvessa (skeletalised by now) (64, 46, D) a +0 robe (64, 48, D) a ring of magical power a ring of willpower a ring of wizardry a ring of poison resistance a ring of positive energy a +5 ring of evasion a talisman of death a ring of willpower an amulet of guardian spirit an amulet of faith a ring of protection from cold an amulet of reflection a ring of resist corrosion a ring of wizardry an amulet of regeneration (64, 49, D) a +1 leather armour of willpower a +0 robe a +0 scimitar a +0 robe a +1 buckler of protection (64, 51, D) a +0 longbow a +0 leather armour a +0 rapier a +0 rapier a +0 leather armour a +0 heavy morningstar an elf corpse an elf skeleton (64, 52, D) a +0 rapier a +0 rapier a +0 leather armour (65, 26, D) a staff of fire (unseen) (65, 30, D) a +0 club a +0 robe the human corpse of Jessica (skeletalised by now) (65, 49, D) a +0 short sword a +0 robe a parchment of Summon Forest an elf skeleton (65, 50, D) a +2 kite shield of reflection (65, 51, D) a +0 athame a +0 ring mail a +3 short sword of venom (65, 52, D) a +1 spectral quarterstaff a +0 robe a +0 long sword an elf corpse (65, 53, D) a +0 scimitar a +0 leather armour of fire resistance an elf skeleton (65, 54, D) a +2 rapier of draining a +2 rapier of draining a +0 leather armour (65, 55, D) an elf skeleton (66, 47, D) a +0 robe (66, 48, D) a +1 heavy battleaxe (still there?) a +5 heavy mace (still there?) a parchment of Chain Lightning (still there?) (66, 49, D) a +1 long sword of protection a +2 orcbow of freezing a +0 leather armour the +1 shortbow "Grim Tooth" {elec, ^Fragile rF+ Str+2} ^Fragile: It will be destroyed if unequipped. rF+: It protects you from fire. Str+2: It affects your strength (+2). It cannot be enchanted further. an elf skeleton an elf skeleton (66, 52, D) a +0 long sword (66, 55, D) a +3 trident of venom (67, 4, D) a +0 long sword a +0 robe an elf skeleton (67, 47, D) a +0 leather armour (67, 48, D) a +0 short sword (67, 49, D) a +0 robe a +0 rapier a +2 hand cannon of freezing a +0 dagger (67, 50, D) a +0 longbow the +1 robe of the Great Game {Fly Int+4 SInv} Fly: It grants you flight. Int+4: It affects your intelligence (+4). SInv: It lets you see invisible. It cannot be enchanted further. an elf corpse (67, 52, D) a +0 robe a ring of protection from cold a +0 short sword a +0 robe an elf skeleton (67, 53, D) a +0 robe (67, 54, D) a +2 flail of holy wrath a +0 shortbow (67, 55, D) a +0 robe (67, 57, D) a +0 short sword a +0 longbow a +0 leather armour (68, 47, D) a staff of conjuration (still there?) a +0 robe (still there?) a +0 leather armour (still there?) an elf skeleton (still there?) (68, 48, D) a +0 short sword of protection a +0 ring mail the +2 pair of slick slippers {slick, slippery, EV+4} Slick: Its wearer cannot be constricted, netted, webbed, or stopped by binding sigils. Slippery: Its wearer slips away from damaging melee attacks, pulling the attacker onward. EV+4: It affects your evasion (+4). It cannot be enchanted further. (68, 49, D) a +0 robe (still there?) a +0 scimitar (still there?) a +0 shortbow (still there?) a +0 robe (still there?) a scarf of invisibility (still there?) an elf skeleton (still there?) (68, 52, D) a +0 robe a +1 trident of protection (68, 55, D) a +0 dagger a +0 robe (69, 39, D) a +0 shortbow (69, 47, D) a +0 dagger (69, 49, D) 4 potions of haste an elf skeleton (69, 50, D) a parchment of Irradiate a +0 leather armour a +0 rapier a +3 battleaxe of electrocution a +0 longbow a +2 ring mail of cold resistance (69, 53, D) a +4 halberd of protection a +0 leather armour an elf corpse (70, 9, D) a +1 heavy sling (70, 11, D) an adder corpse (skeletalised by now) (70, 12, D) a ball python corpse (skeletalised by now) (70, 21, D) 4 large rocks (70, 37, D) a +1 demon trident of draining (unseen) (70, 39, D) a +0 trident (70, 40, D) a +0 trident (70, 47, D) a +0 long sword a +0 robe the conjuration staff "Ingun" {rF+ Str+3 Dex+3 Conj} [staff of conjuration] rF+: It protects you from fire. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). Conj: It increases the power of your Conjurations spells. (70, 48, D) a +0 short sword a +0 robe an elf skeleton (70, 49, D) a +0 short sword a +0 short sword a +0 plate armour of cold resistance a +0 leather armour an elf skeleton (71, 11, D) a water moccasin corpse (skeletalised by now) (71, 16, D) the +2 orcbow of Evenfall {drain, rElec rPois rF- rC+} rElec: It insulates you from electricity. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. It cannot be enchanted further. (71, 17, D) a +1 long sword of holy wrath (71, 21, D) a +0 trident a merfolk corpse (skeletalised by now) (71, 26, D) a +1 rapier of electrocution (71, 28, D) a +2 short sword of speed (71, 31, D) a +1 war axe of venom (71, 37, D) a +0 orcbow a +4 orcbow of draining (71, 38, D) a +0 trident (71, 39, D) a +0 trident (71, 47, D) a +1 orcbow of flaming (unseen) (71, 48, D) a +0 mace of distortion (still there?) a +0 longbow (still there?) the +4 glaive of Karma {drain, Int+3 Stlth+} (still there?) Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. a +0 robe (still there?) an elf skeleton (still there?) (71, 49, D) a +0 robe a +0 leather armour (72, 9, D) a +2 quarterstaff of draining (72, 11, D) a ball python corpse (skeletalised by now) (72, 16, D) a +1 plate armour of archery (72, 21, D) a +0 trident (72, 26, D) a +0 athame a +0 robe the +12 great sword of Gium Xaj {protect, Str+2 Int-2 Dex+2 Stlth+} Str+2: It affects your strength (+2). Int-2: It affects your intelligence (-2). Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. an elf skeleton (72, 27, D) a +0 long sword a +0 leather armour a +0 buckler a +2 heavy war axe (72, 31, D) a +1 long sword of flaming (72, 36, D) the +0 leather armour of Hezul {rCorr} rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (72, 37, D) a +1 scale mail of fire resistance (72, 39, D) a +2 orcbow of flaming a centaur corpse (skeletalised by now) (72, 47, D) a +0 long sword a +0 long sword (72, 50, D) a +0 robe a +0 longbow a +0 leather armour (72, 51, D) a +1 partisan of entangling (unseen) (73, 18, D) a +0 shortbow a centaur corpse (skeletalised by now) (73, 21, D) a +0 trident (73, 26, D) a staff of conjuration (73, 27, D) a +0 dagger a +0 robe an elf skeleton (73, 31, D) a +0 long sword a +0 ring mail (73, 36, D) a staff of earth (73, 38, D) 3 large rocks a cyclops corpse (skeletalised by now) (73, 39, D) a +0 trident (73, 48, D) a +0 leather armour of cold resistance (still there?) a +4 ring of slaying (still there?) a +4 ring mail of fire resistance (still there?) a +0 great sword of holy wrath (still there?) (73, 50, D) a +0 long sword a +1 longbow of freezing a +2 robe of resistance an elf skeleton (74, 47, D) a parchment of Forge Phalanx Beetle a +0 rapier (74, 49, D) a +0 rapier a +1 leather armour of fire resistance (75, 1, D) a +0 arbalest of freezing (unseen) (75, 47, D) a parchment of Iskenderun's Battlesphere (76, 52, D) a +0 long sword of flaming (unseen)