RockyRodent the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (61, 0, D) the earth staff of Terror {rN+ Dex+3 Stlth+ Earth} [staff of earth] rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. Earth: It increases the power of your Earth spells. (unseen) (61, 9, D) a +0 glaive a naga corpse (skeletalised by now) (61, 16, D) a +0 devious rapier (unseen) (62, 1, D) a staff of cold (62, 8, D) a serpent talisman (62, 9, D) a +2 hand axe of electrocution (unseen) (62, 10, D) a +0 scimitar a +0 robe (62, 16, D) a +4 great mace of protection (unseen) (62, 17, D) a +1 ring mail of willpower (unseen) (63, 0, D) a +1 hand axe of freezing (unseen) (63, 8, D) a staff of fire (unseen) (63, 16, D) a staff of conjuration (unseen) (63, 17, D) a parchment of Manifold Assault (64, 16, D) a +2 chain mail of poison resistance (unseen) (64, 17, D) a +2 plate armour of command (unseen) (67, 0, D) a +4 flail of draining (unseen) (68, 0, D) a +6 ring of intelligence (70, 8, D) the +3 short sword "Luworixy" {drain, Int+6} Int+6: It affects your intelligence (+6). It cannot be enchanted further. (unseen) (70, 9, D) a +0 spear of venom (unseen) (70, 11, D) a +0 club (70, 12, D) a +0 flail an orc corpse (71, 8, D) a +2 plate armour of cold resistance (71, 11, D) a +0 dagger a +0 leather armour a +0 morningstar a +0 leather armour an orc corpse (71, 20, D) a culicivora corpse a scorpion corpse (71, 21, D) a scorpion corpse (71, 26, D) a +1 rapier of flaming (unseen) (71, 27, D) a hive talisman (72, 8, D) a staff of necromancy (unseen) (72, 11, D) a +0 dagger (72, 16, D) a +4 quarterstaff of speed (72, 26, D) a parchment of Sticky Flame (72, 27, D) the +3 sling "Busunn" {freeze, rC+ rN+ Int-5 Dex+2} rC+: It protects you from cold. rN+: It protects you from negative energy. Int-5: It affects your intelligence (-5). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (73, 16, D) a staff of cold (unseen) (73, 17, D) a +2 whip of venom (unseen) (73, 26, D) a +3 arbalest of freezing (unseen) (75, 1, D) the +4 robe of Dulor {rF++ Regen+ Stlth-} rF++: It greatly protects you from fire. Regen+: It increases your rate of health regeneration. Stlth-: It makes you less stealthy. It cannot be enchanted further. (unseen)