Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 8399800774502974179 25 RozeMeteor the Chiller (level 3, 25/25 HPs) Began as a Gnoll Wanderer on Feb 25, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:05:25 (727 turns). RozeMeteor the Chiller (Gnoll Wanderer) Turns: 727, Time: 00:05:26 Health: 25/25 AC: 3 Str: 12 XL: 3 Next: 4% Magic: 7/7 EV: 10 Int: 13 God: Gold: 50 SH: 0 Dex: 10 Spells: 6/7 levels left rFire . . . e - +0 dagger rCold . . . (no shield) rNeg . . . d - +0 robe rPois . b - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: fangs 1, strong nose, distributed training a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 50 gold pieces. Inventory: Hand Weapons e - a +0 dagger (weapon) Armour b - a +0 helmet (worn) d - a +0 robe (worn) Talismans g - a beast talisman Scrolls a - a scroll of fog c - a scroll of fear Potions f - a potion of heal wounds {unknown} Skills: + Level 0.6 Fighting + Level 0.6 Short Blades + Level 0.6 Long Blades + Level 0.6 Axes + Level 0.6 Maces & Flails + Level 0.6 Polearms + Level 0.6 Staves + Level 0.6 Ranged Weapons + Level 0.6 Throwing + Level 2.5 Armour + Level 0.6 Dodging + Level 4.1 Stealth + Level 0.6 Shields + Level 2.5 Unarmed Combat + Level 2.8 Spellcasting + Level 0.4 Conjurations + Level 0.4 Hexes + Level 0.4 Summonings + Level 0.4 Necromancy + Level 0.4 Translocations + Level 0.4 Fire Magic + Level 5.4 Ice Magic + Level 0.4 Air Magic + Level 0.4 Earth Magic + Level 0.4 Alchemy + Level 2.6 Invocations + Level 0.6 Evocations + Level 2.5 Shapeshifting You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 60% 1d7 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 30% 1d5 8% 3 Ozocubu's Armour Ice 15% N/A 8% 3 Ensorcelled Hibernation Hex/Ice 18% N/A 11% 2 Hoarfrost Cannonade Ice/Alch 4% 3d6/3d12 89% 5 Metabolic Englaciation Hex/Ice 4% N/A 89% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Beogh Annotations: D:1 2 runed translucent doors Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Message History Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. x2 You barely miss the goblin. The goblin misses you. You hit the goblin. The goblin is moderately wounded. The goblin hits you with a +0 club. You barely miss the goblin. Your bite misses the goblin. The goblin is moderately wounded. The goblin closely misses you. You completely miss the goblin. The goblin is moderately wounded. The goblin hits you with a +0 club. You barely miss the goblin. The goblin is moderately wounded. The goblin hits you with a +0 club. You hit the goblin but do no damage. Your bite misses the goblin. The goblin is moderately wounded. The goblin hits you with a +0 club. You hit the goblin. The goblin is severely wounded. The goblin misses you. You closely miss the goblin. The goblin is severely wounded. The goblin hits you with a +0 club. You hit the goblin. You kill the goblin! Things that are here: a +0 club; a goblin corpse; a jackal corpse You start resting. Magic restored. Things that are here: a +0 club; a goblin corpse; a jackal corpse Things that are here: a +0 club; a goblin corpse; a jackal corpse Things that are here: a +0 club; a goblin corpse; a jackal corpse Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #......... #.#.... +......... #.#.### ########........# #.#.# ................#.########.#.### .........................>...... ...........####.#####...#.##.### .#######.).......#.............. !........##)######.###...#.###.#. .........)......@...##....... .. .........##..###.†..##.....###.## ######...##..# #....#####..# .# #...##....#....# #.!# .# #...#.....#.#...? ..# .....#..##.#.#.##.# ..# ##....#... ...#.# .# #. .....#.## .###.# ∆. #.## .#.#..) .. ..# .# .. #.#. There were no monsters in sight! Vanquished Creatures A dart slug (D:1) 3 ball pythons (D:1) 2 giant cockroaches (D:1) 3 goblins (D:1) A hobgoblin (D:1) 3 jackals (D:1) A kobold (D:1) A bat (D:1) 2 frilled lizards (D:1) 5 rats (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | RozeMeteor the Gnoll Wanderer began the quest for the Orb. 0 | D:1 | RozeMeteor set off with the following items: a scroll of | fog, a +0 helmet, a scroll of fear, a +0 robe; and the | following spell memorised: Freeze; and the following spells | available to memorise: Frozen Ramparts, Ensorcelled | Hibernation. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 180 | D:1 | Reached XP level 2. HP: 19/19 MP: 5/5 187 | D:1 | Found a large runed translucent door. 187 | D:1 | Found a large runed translucent door. 189 | D:1 | Found a roughly hewn altar of Beogh. 191 | D:1 | Noticed an orc warrior 638 | D:1 | Reached XP level 3. HP: 16/25 MP: 2/7 727 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_cave_to_civilisation [erik_arrival_cave_to_temple], layout_basic Action || total ---------------------------++------- Melee: Unarmed || 18 Dagger || 89 Bite || 8 Punch || 1 Cast: Freeze || 5 Stab: Sleeping || 2 Armour: Robe || 109 Dodge: Dodged || 77