Sabaki Level 1 of the Dungeon (0, 0, D:1) a frilled lizard corpse (skeletalised by now) (2, 36, D:1) a +0 short sword a kobold skeleton (5, 2, D:1) a hobgoblin corpse (skeletalised by now) (9, 17, D:1) a jade talisman (10, 15, D:1) a +0 falchion (13, 19, D:1) a hobgoblin skeleton (21, 43, D:1) a rat corpse (skeletalised by now) (34, 22, D:1) a +0 club 3 stones (36, -8, D:1) a ball python corpse (skeletalised by now) (37, -8, D:1) a quokka corpse (skeletalised by now) (45, 38, D:1) a hobgoblin corpse (skeletalised by now) (46, -11, D:1) a quokka corpse (skeletalised by now) (48, 39, D:1) a +0 dagger 4 stones (53, 2, D:1) a +0 short sword (58, -1, D:1) a kobold corpse (skeletalised by now) (64, 32, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) 4 poisoned darts (16, 39, D:2) a +0 great sword (32, 31, D:2) a +0 chain mail (33, 6, D:2) a +0 dagger a goblin skeleton (34, 21, D:2) a +0 plate armour (36, 35, D:2) a +0 club a +0 sling (36, 42, D:2) an adder skeleton (38, 25, D:2) a quill talisman (39, 25, D:2) a quokka skeleton (43, 15, D:2) a quokka skeleton (50, 27, D:2) a +0 dagger 5 stones a kobold skeleton (50, 31, D:2) a ball python skeleton (51, 23, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) 5 poisoned darts (12, -38, D:3) a jade talisman (12, -23, D:3) a ball python corpse (skeletalised by now) (13, -41, D:3) a +0 club 5 stones a kobold corpse (skeletalised by now) (14, -39, D:3) a ball python corpse (skeletalised by now) (15, -17, D:3) a +0 spear (17, 4, D:3) a bat corpse (skeletalised by now) (27, -29, D:3) a bat corpse (skeletalised by now) (41, -35, D:3) the +2 hand axe "Nife" {spect, rPois rF+ Dex+4 SInv} rPois: It protects you from poison. rF+: It protects you from fire. Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. It cannot be enchanted further. (47, -34, D:3) a +0 club (48, -21, D:3) a +0 club a stone a kobold corpse (skeletalised by now) (48, -5, D:3) a rat corpse (skeletalised by now) (51, 1, D:3) a +0 whip (55, -45, D:3) a bat corpse (skeletalised by now) (56, -45, D:3) a +0 robe (61, 1, D:3) a +0 dagger a goblin corpse (skeletalised by now) Level 4 of the Dungeon (5, 29, D:4) a +0 leather armour (8, -7, D:4) a quokka corpse (skeletalised by now) (15, 34, D:4) a +0 whip (16, 33, D:4) a +0 club a gnoll skeleton (16, 34, D:4) a +0 halberd (20, 30, D:4) a +0 sling (21, -6, D:4) a hobgoblin corpse (skeletalised by now) (22, -4, D:4) a +0 war axe (24, 13, D:4) a +0 dagger of venom (33, -11, D:4) 3 poisoned darts (35, 23, D:4) the +2 flail of the Charming Spider {flame, rElec rF+ Will+ Dex+3} rElec: It insulates you from electricity. rF+: It protects you from fire. Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (37, 27, D:4) a +0 flail 2 boomerangs (47, 12, D:4) a +0 robe (56, 37, D:4) a +0 club Level 5 of the Dungeon (1, 4, D:5) a scroll of identify